NBA Live 15 Interview with Executive Producer Sean O'Brien

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  • nick_sr
    MVP
    • Oct 2012
    • 1934

    #16
    Re: A Candid Conversation About NBA Live 15

    Originally posted by mars5541
    -They've scanned wristbands , socks, and sleeves too lol.
    -heavy focus on eye contact with ball
    -all new body types
    -Westbrook didn't get scanned so the team created a model of his head to scan (guessing he's not cover athlete)
    -more big moments to come .
    - admitted dynasty mode is less prominent and less played but sim feature is improving .
    -ultimate team has auction
    -some concepts of dynasty mode in other modes
    -completely different looking menus
    -no trading future picks
    -no cutscenes in rising star
    -no online team play this year (so sad ) I
    -live 16 will look at team play
    -commentary improved
    -similar physics to
    madden and FIFA
    -new tutorial system different feel than 2k controls
    -quick action- off ball action for Ai


    -based off live 10 /NCAA 10
    -improved play calling
    -new engineers who worked on Ssx , live 10, ufc
    - literally says things of the game last year were "F*** broken"
    -
    What concepts from dynasty exactly? As you all know I am one of the biggest Nba live Stans around but dynasty was very bad!
    @KingTate84 on twitter.

    Comment

    • bxphenom7
      Pro
      • Feb 2012
      • 593

      #17
      I'm disappointed that they won't be doing much for Dynasty or Rising Star but I completely understand. Seems gameplay is finally first, and they're going to use Ultimate Team to entice people, personally don't care for Ultimate Team. I liked the whole, "we're probably never going to do cutscenes in Rising Star" (paraphrased), I wish 2k stayed away from that.

      Well Live, just focus on gameplay and animations and you shouldn't be too far off.

      Comment

      • lgxjames
        Pro
        • Mar 2009
        • 894

        #18
        Re: NBA Live 15 Interview with Executive Producer Sean O'Brien

        "They talk about dynasty mode becoming less prominent this year"... Annnnnnnd I was done.

        Comment

        • Ermolli
          MVP
          • Jul 2009
          • 3315

          #19
          Re: NBA Live 15 Interview with Executive Producer Sean O'Brien

          After reading about 2K's new MyLeague mode I'm even more bother about Live's decision of leaving Dynasty mode behind. Many people are not playing that mode not because it doesn't interest them but simply because it's bad, it isn't deep nor customizable, I mean you can't even trade a future draft pick when it was available in Live 15! How are you going to make people play a mode which isn't engaging or even fun? They better step Dynasty and Rising Star up because, while the gameplay can be the best thing since sliced bread, in the end people need to have some interesting modes to keep on playing.

          Comment

          • DJ
            Hall Of Fame
            • Apr 2003
            • 17756

            #20
            Re: NBA Live 15 Interview with Executive Producer Sean O'Brien

            Well I appreciate the honesty with which O'Brien spoke, but it is disheartening to read that Dynasty Mode is being pushed aside for other things. I'm certainly happy that gameplay is a focus (needs to be), though, and am glad they are bringing back some of the Live/NCAA 10 control mechanics.

            Back to the honesty part ... I really do like that he was so candid in the interview but at the same time, it's a bit of slap in the face to those people that did pay $60 for a game that the executive producer said wasn't that great.

            I'm hopeful that Live 15 shows a lot of progress. I like having options when it comes to sports games, so I'm certainly rooting for the development team.
            Currently Playing:
            MLB The Show 25 (PS5)

            Comment

            • ThaLiveKing
              Banned
              • Sep 2009
              • 690

              #21
              Re: NBA Live 15 Interview with Executive Producer Sean O'Brien

              I don't think I liked how the passing was in Live 10, but the thing that pisses me off about the passing in Live, is how the ball floats right into the defender's hands, causing turnovers. Especially during close games. They need to figure out how to control the passing, like having the ability to throw zip passes, and lob passes, similar howbyou can in NHL. It would make life easier, and a whole lot better

              Comment

              • mrclutch
                MVP
                • Nov 2008
                • 2369

                #22
                Re: NBA Live 15 Interview with Executive Producer Sean O'Brien

                Originally posted by DJ
                Well I appreciate the honesty with which O'Brien spoke, but it is disheartening to read that Dynasty Mode is being pushed aside for other things. I'm certainly happy that gameplay is a focus (needs to be), though, and am glad they are bringing back some of the Live/NCAA 10 control mechanics.

                Back to the honesty part ... I really do like that he was so candid in the interview but at the same time, it's a bit of slap in the face to those people that did pay $60 for a game that the executive producer said wasn't that great.

                I'm hopeful that Live 15 shows a lot of progress. I like having options when it comes to sports games, so I'm certainly rooting for the development team.
                Live 10 had fantastic player control. At the time it came out I believe best ever. We'll see it they can build upon it for 15.
                Gamertag and PSN Mrclutch1013
                Currently Playing
                XBOX :Overwatch, NBA 2k22, random old stuff [/B][/COLOR]
                PS4: Nothing currently

                Comment

                • P-Dub
                  Pro
                  • Jun 2007
                  • 596

                  #23
                  Re: NBA Live 15 Interview with Executive Producer Sean O'Brien

                  The reason people didn't play Rising Star or Dynasty Mode as much is because there is nothing new about it. They are not very deep and lack innovation, and are subpar to 2K's MyCareer and Association mode offerings. Big Moments was a cool feature, and so is Ultimate Team. Dynasty Mode is like building an "ultimate team" within the sim-reality of the NBA League and it's schedule from season to season, and not packs from points.

                  I played Rising Star and reached Legendary status. There is another level after that called "Legendar"(the text is cutoff in-game), but there is nothing else. I wonder if they tested that far. They should just take this mode online with EASBL if they aren't going to come up with career storylines and other depth to enhance the experience.

                  I don't like the news about Live 10's dribbling, or NCAA 10's motion concept. I think these are bandaids. The dribbling, because there is no more bouncetek with OG leaving(assuming that's why), and the motion concept is probably an improvement over the "automotion" option from Live 14, ported from NCAA 10 since there are developers who worked on it on the team.

                  What I seemed to get out of all these interviews is that they spent Live 14 development fixing Live 13, and Live 15 development fixing Live 14.

                  Comment

                  • ThaLiveKing
                    Banned
                    • Sep 2009
                    • 690

                    #24
                    Re: NBA Live 15 Interview with Executive Producer Sean O'Brien

                    Originally posted by P-Dub
                    The reason people didn't play Rising Star or Dynasty Mode as much is because there is nothing new about it. They are not very deep and lack innovation, and are subpar to 2K's MyCareer and Association mode offerings. Big Moments was a cool feature, and so is Ultimate Team. Dynasty Mode is like building an "ultimate team" within the sim-reality of the NBA League and it's schedule from season to season, and not packs from points.

                    I played Rising Star and reached Legendary status. There is another level after that called "Legendar"(the text is cutoff in-game), but there is nothing else. I wonder if they tested that far. They should just take this mode online with EASBL if they aren't going to come up with career storylines and other depth to enhance the experience.

                    I don't like the news about Live 10's dribbling, or NCAA 10's motion concept. I think these are bandaids. The dribbling, because there is no more bouncetek with OG leaving(assuming that's why), and the motion concept is probably an improvement over the "automotion" option from Live 14, ported from NCAA 10 since there are developers who worked on it on the team.

                    What I seemed to get out of all these interviews is that they spent Live 14 development fixing Live 13, and Live 15 development fixing Live 14.
                    Hated Live 10's dribbling, you couldn't even get anywhere with it

                    Comment

                    • 23
                      yellow
                      • Sep 2002
                      • 66469

                      #25
                      Re: NBA Live 15 Interview with Executive Producer Sean O'Brien

                      Originally posted by ThaLiveKing
                      Hated Live 10's dribbling, you couldn't even get anywhere with it
                      It wasn't the dribbling as much as it was the bad ratings like recovery defense and some others that were way too high for everybody.

                      Comment

                      • youvalss
                        ******
                        • Feb 2007
                        • 16601

                        #26
                        Re: NBA Live 15 Interview with Executive Producer Sean O'Brien

                        How do you guys rate Live 14's dribbling vs. Live 10's? I personally liked Live 10's dribbling (except for not being able to dribble behind-the-back at will, as far as I know). Live 14's dribbling looked pretty good. But overall Live 10 seemed more intense/powerful all around. In live 14 everything looks like players are saying: "Oh, so you want me to perform a hopstep...OK, I guess, here it is". Which means, to me, that 14 lacks power and explosion, which are 2 basic features of the NBA.

                        If, in addition to all the necessary tweaks, they can also add this dimension to 15, it would recreate NBA basketball so much better.
                        My Specs:

                        ZX Spectrum
                        CPU: Z80 @ 3.5 MHz
                        GPU: Monochrome display
                        RAM: 48 KB
                        OS: Sinclair BASIC

                        Comment

                        • youvalss
                          ******
                          • Feb 2007
                          • 16601

                          #27
                          Re: NBA Live 15 Interview with Executive Producer Sean O'Brien

                          Originally posted by P-Dub
                          ...they spent Live 14 development fixing Live 13, and Live 15 development fixing Live 14.
                          Isn't that how it works? Unless you have just created a brand new basketball series.

                          But I'm almost sure they said there was no 13 DNA in 14. Hmmm....
                          My Specs:

                          ZX Spectrum
                          CPU: Z80 @ 3.5 MHz
                          GPU: Monochrome display
                          RAM: 48 KB
                          OS: Sinclair BASIC

                          Comment

                          • P-Dub
                            Pro
                            • Jun 2007
                            • 596

                            #28
                            Re: NBA Live 15 Interview with Executive Producer Sean O'Brien

                            Originally posted by youvalss
                            Isn't that how it works? Unless you have just created a brand new basketball series.

                            But I'm almost sure they said there was no 13 DNA in 14. Hmmm....
                            I think fixing a broken part and improving a functional part are two different things. For instance, the sim engine. It's not broken, but it needs improvement.

                            Comment

                            • reptilexcq
                              Pro
                              • Aug 2002
                              • 950

                              #29
                              Re: NBA Live 15 Interview with Executive Producer Sean O'Brien

                              This is all i need in a basketball game:
                              Good online game
                              Play great with total user control and the game should let the user dictate how they want to play and not the other way around (NBA2k lol).
                              Online stats and leaderboard
                              Online lag free
                              Online...Online....Online.

                              If this game play like a real looking NBA game, then i may forget NBA2k. I don't care about any other modes. The most important thing is the gameplay.

                              Comment

                              • The 24th Letter
                                ERA
                                • Oct 2007
                                • 39373

                                #30
                                Re: NBA Live 15 Interview with Executive Producer Sean O'Brien

                                last gen zig zag physics (NBA 2k7\Live 07 and below) will likely never make it back to basketball gaming....outside of an NBA JAM remake...

                                Comment

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