NBA Live 15: Developer Chat With Executive Producer Sean O’Brien

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  • Gramps91
    MVP
    • Sep 2010
    • 2116

    #16
    I think the guys sounds really honest and i like that. Really pushing for this series as I'm unhappy with the way things are heading with 2k.
    NCAA: Kentucky Wildcats
    MLB: Atlanta Braves
    NBA: San Antonio Spurs

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    • Ermolli
      MVP
      • Jul 2009
      • 3315

      #17
      Re: NBA Live 15: Developer Chat With Executive Producer Sean O’Brien

      Just by looking at the Lillard screenshot it seems like the Blazers part could be improved, the font seems short and the number could be a tad lower, here's how I think it should be (done in less than five minutes in Photoshop so it isn't that well done), the "corrected" would be the second one:

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      • WTF
        MVP
        • Aug 2002
        • 20274

        #18
        Re: NBA Live 15: Developer Chat With Executive Producer Sean O’Brien

        When I saw the Lillard screen, I instantly thought of the shot he hit to win the game in the playoffs. Then Shade8780 posts that screen, I knew I seen him mean muggin like that before

        Jerseys look like they fit really well.
        Twitter - WTF_OS
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        • Mintsa
          All Star
          • Jul 2002
          • 6668

          #19
          Re: NBA Live 15: Developer Chat With Executive Producer Sean O’Brien

          Do you think those jerseys are the "scanned" ones ? If so, they don't look super crisp like I thought they would (see the official NBA game ball screen).

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          • El_Poopador
            MVP
            • Oct 2013
            • 2624

            #20
            Re: NBA Live 15: Developer Chat With Executive Producer Sean O’Brien

            Originally posted by Shade8780
            Made a quick comparison:

            Good find on the angle of that pic. Looking at it more closely, it looks like the torso is a little too long. The head itself is slightly too long as well, at least judging by that comparison. And the arm holes are a little too large. Looks like they fixed the arm sleeves. They're thin and tight. Live 14's sleeves were too bulky.
            Last edited by El_Poopador; 08-07-2014, 02:42 PM.

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            • WTF
              MVP
              • Aug 2002
              • 20274

              #21
              Re: NBA Live 15: Developer Chat With Executive Producer Sean O’Brien

              That picture looks like it's been taken from a printed source. It's not nearly as crisp as the captures. It's blurred. That arm sleeve is nice though. On second look, that player shadowing is really well done as well, look at the inside of his right arm, how shadowed it is. I want to see a high res version.

              That kind of tells me that celebrations should be in this game.
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              • 23
                yellow
                • Sep 2002
                • 66469

                #22
                Re: NBA Live 15: Developer Chat With Executive Producer Sean O’Brien

                Originally posted by WTF
                When I saw the Lillard screen, I instantly thought of the shot he hit to win the game in the playoffs. Then Shade8780 posts that screen, I knew I seen him mean muggin like that before

                Jerseys look like they fit really well.
                I actually think he looks like latrell spreewell... and the jersey fit makes him look either stocky or fat because his shape should be a V shaped form from the waist up instead of box like shaped.

                Otherwise it's a good still.
                Last edited by 23; 08-07-2014, 02:48 PM.

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                • WTF
                  MVP
                  • Aug 2002
                  • 20274

                  #23
                  Re: NBA Live 15: Developer Chat With Executive Producer Sean O’Brien

                  I still think it's a picture taken from a printed source, and it's not snapped dead on. I agree about the stocky or fat. I think if they'd post a pic from screen cap in HQ, we'd see it totally different. Even the skin texture doesn't look the same quality as the other screens posted.
                  Twitter - WTF_OS
                  #DropMeAFollow

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                  • DBMcGee3
                    MVP
                    • Oct 2011
                    • 1166

                    #24
                    Originally posted by grodbetatted
                    So you have never pressed A or X to pass the ball but because you were locked in an animation the player didn't pass the ball? I understand what they mean by responsiveness, not being locked into animations is something i look forward to
                    Not really, especially on the next gen version. I've had very, very slight delays in passing or shooting due to a collision animation, but it looks incredibly realistic, so I have no problem with that. You shouldn't be able to instantly break out of animations or collisions to pass or shoot, in my opinion. I find it visually jarring when that happens, in any game.

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                    • DaWolf
                      Old school
                      • Feb 2007
                      • 628

                      #25
                      Re: NBA Live 15: Developer Chat With Executive Producer Sean O’Brien

                      " If I'm expecting that guy to stay still because I'm going to the basket, but then he starts cutting at the same time I do, then there is four people right there and you get this crowded-kids-soccer-sort-of-looking game, and then no option to penetrate and kick."

                      Nice that he mentions this. It drives me crazy in 2K.

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                      • thedream2k13
                        MVP
                        • Jan 2013
                        • 1507

                        #26
                        Re: NBA Live 15: Developer Chat With Executive Producer Sean O’Brien

                        Originally posted by DaWolf
                        " If I'm expecting that guy to stay still because I'm going to the basket, but then he starts cutting at the same time I do, then there is four people right there and you get this crowded-kids-soccer-sort-of-looking game, and then no option to penetrate and kick."

                        Nice that he mentions this. It drives me crazy in 2K.
                        YESS I HATE THIS ! Its even worse when you post up and the other big runs under the rim bringing extra defender to you.
                        #SIMNATION

                        fighting for truth, justice and SIMULATION gameplay

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                        • bran9413
                          Rookie
                          • Aug 2008
                          • 229

                          #27
                          Re: NBA Live 15: Developer Chat With Executive Producer Sean O’Brien

                          While I'm excited that they're fixing the gameplay and improved the graphics drastically, I'm extremely frustrated that they're basically not touching any of the game modes. I'm a dynasty mode guy and the reason why I didn't really play it last year because it was so bland. I was hoping they would've added at least added some new things to Dynasty mode to make it more enjoyable but I guess I have to wait until next year for that smh. Still buying the game by the way but it just frustrated me to read that as someone who is a big NBA Live supporter.
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                          • Live2K
                            Banned
                            • Feb 2014
                            • 155

                            #28
                            Re: NBA Live 15: Developer Chat With Executive Producer Sean O’Brien

                            A thread where it's ok to talk about 2k

                            Looking forward to this years basketball options and sports gaming in general!

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                            • WTF
                              MVP
                              • Aug 2002
                              • 20274

                              #29
                              Re: NBA Live 15: Developer Chat With Executive Producer Sean O’Brien

                              I don't think it'll be identical, I just don't think it'll be a massive overhaul.
                              Twitter - WTF_OS
                              #DropMeAFollow

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                              • The 24th Letter
                                ERA
                                • Oct 2007
                                • 39373

                                #30
                                Re: NBA Live 15: Developer Chat With Executive Producer Sean O’Brien

                                I'm grateful for the focus on smoothing out animations...no more exorcist euro steps i'm hoping....

                                I am more concerned about the context they're in...the contact at the rim animations could be subpar, but if they connect at about a 90% clip I'm good,..

                                It was about 50% last year...

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