NBA Live 15: Developer Chat With Executive Producer Sean O’Brien
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Re: NBA Live 15: Developer Chat With Executive Producer Sean O’Brien
Just by looking at the Lillard screenshot it seems like the Blazers part could be improved, the font seems short and the number could be a tad lower, here's how I think it should be (done in less than five minutes in Photoshop so it isn't that well done), the "corrected" would be the second one:
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Re: NBA Live 15: Developer Chat With Executive Producer Sean O’Brien
When I saw the Lillard screen, I instantly thought of the shot he hit to win the game in the playoffs. Then Shade8780 posts that screen, I knew I seen him mean muggin like that before
Jerseys look like they fit really well.Twitter - WTF_OS
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Re: NBA Live 15: Developer Chat With Executive Producer Sean O’Brien
Good find on the angle of that pic. Looking at it more closely, it looks like the torso is a little too long. The head itself is slightly too long as well, at least judging by that comparison. And the arm holes are a little too large. Looks like they fixed the arm sleeves. They're thin and tight. Live 14's sleeves were too bulky.Last edited by El_Poopador; 08-07-2014, 02:42 PM.Comment
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Re: NBA Live 15: Developer Chat With Executive Producer Sean O’Brien
That picture looks like it's been taken from a printed source. It's not nearly as crisp as the captures. It's blurred. That arm sleeve is nice though. On second look, that player shadowing is really well done as well, look at the inside of his right arm, how shadowed it is. I want to see a high res version.
That kind of tells me that celebrations should be in this game.Twitter - WTF_OS
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Re: NBA Live 15: Developer Chat With Executive Producer Sean O’Brien
Otherwise it's a good still.Last edited by 23; 08-07-2014, 02:48 PM.Comment
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Re: NBA Live 15: Developer Chat With Executive Producer Sean O’Brien
I still think it's a picture taken from a printed source, and it's not snapped dead on. I agree about the stocky or fat. I think if they'd post a pic from screen cap in HQ, we'd see it totally different. Even the skin texture doesn't look the same quality as the other screens posted.Twitter - WTF_OS
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Not really, especially on the next gen version. I've had very, very slight delays in passing or shooting due to a collision animation, but it looks incredibly realistic, so I have no problem with that. You shouldn't be able to instantly break out of animations or collisions to pass or shoot, in my opinion. I find it visually jarring when that happens, in any game.Comment
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Re: NBA Live 15: Developer Chat With Executive Producer Sean O’Brien
" If I'm expecting that guy to stay still because I'm going to the basket, but then he starts cutting at the same time I do, then there is four people right there and you get this crowded-kids-soccer-sort-of-looking game, and then no option to penetrate and kick."
Nice that he mentions this. It drives me crazy in 2K.Comment
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Re: NBA Live 15: Developer Chat With Executive Producer Sean O’Brien
" If I'm expecting that guy to stay still because I'm going to the basket, but then he starts cutting at the same time I do, then there is four people right there and you get this crowded-kids-soccer-sort-of-looking game, and then no option to penetrate and kick."
Nice that he mentions this. It drives me crazy in 2K.#SIMNATION
fighting for truth, justice and SIMULATION gameplayComment
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Re: NBA Live 15: Developer Chat With Executive Producer Sean O’Brien
While I'm excited that they're fixing the gameplay and improved the graphics drastically, I'm extremely frustrated that they're basically not touching any of the game modes. I'm a dynasty mode guy and the reason why I didn't really play it last year because it was so bland. I was hoping they would've added at least added some new things to Dynasty mode to make it more enjoyable but I guess I have to wait until next year for that smh. Still buying the game by the way but it just frustrated me to read that as someone who is a big NBA Live supporter.twitter.com/Laneyville
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Re: NBA Live 15: Developer Chat With Executive Producer Sean O’Brien
I'm grateful for the focus on smoothing out animations...no more exorcist euro steps i'm hoping....
I am more concerned about the context they're in...the contact at the rim animations could be subpar, but if they connect at about a 90% clip I'm good,..
It was about 50% last year...Comment
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