NBA Live 15 Screenshots - Rondo, Stephenson, CP3, Lawson, Aldridge & D. Howard

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  • JBulls
    Rookie
    • Sep 2013
    • 495

    #76
    Re: NBA Live 15 Screenshots - Rondo, Stephenson, CP3, Lawson, Aldridge & D. Howard

    Originally posted by grodbetatted
    people are saying his arms are to big, i say they are fine seeing that the nba live picture was closer.. their arms looks pretty identical to me
    Naw they are too big and disproportionate to the rest of his body.

    Lawson IRL:



    Lawson Live 15 edited



    Does he look too small in the above pic?

    Comment

    • Pared
      Legen - WAIT FOR IT
      • Feb 2003
      • 39337

      #77
      Re: NBA Live 15 Screenshots - Rondo, Stephenson, CP3, Lawson, Aldridge & D. Howard

      Originally posted by youvalss
      I think the Live team was always good at the small graphical details. If you remember, Live 07 (as terrible as it played) already had signature accessories (Like Pierce's "The Truth" band and others, though I'm not sure if you could edit accessories back then). That's something I always respected about NBA Live.
      I disagree with you wholeheartedly and completely.


      In fact, I feel like I just entered Bizarro World reading your post. Wow.
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      Comment

      • sega2k
        Rookie
        • Jun 2014
        • 109

        #78
        Re: NBA Live 15 Screenshots - Rondo, Stephenson, CP3, Lawson, Aldridge &amp; D. Howard

        The faces look really good..The muscles need to be toned down a little bit..I'm glad they changed the body types, but it seems they went a little overboard to make sure people noticed the change in body types..

        Comment

        • youvalss
          ******
          • Feb 2007
          • 16596

          #79
          Re: NBA Live 15 Screenshots - Rondo, Stephenson, CP3, Lawson, Aldridge &amp; D. Howard

          Originally posted by Pared
          I disagree with you wholeheartedly and completely.


          In fact, I feel like I just entered Bizarro World reading your post. Wow.
          That's ok to disagree. But why does my post seem so extreme? Do share...
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          • King_B_Mack
            All Star
            • Jan 2009
            • 24450

            #80
            Re: NBA Live 15 Screenshots - Rondo, Stephenson, CP3, Lawson, Aldridge &amp; D. Howard

            Originally posted by youvalss
            I think the Live team was always good at the small graphical details. If you remember, Live 07 (as terrible as it played) already had signature accessories (Like Pierce's "The Truth" band and others, though I'm not sure if you could edit accessories back then). That's something I always respected about NBA Live.
            Definitely disagree with this. It took Live forever to start putting tattoos on players and even longer sleeves, rubberbands and those types of accessories. I remember this because as an accessory guy, one of the things that immediately stood out about the other game for me was that it was the first time I'd seen all the players having their tattoos, Iverson's signature sleeve and being able to wear rubberbands.

            Comment

            • iTz GoRiLlAz
              Rookie
              • Jul 2012
              • 8

              #81
              After my friend was showing me the Unreal Engine 4 today, I leaned a couple of things concerned about animations. The reason 2K has great animation's is because they have there animation blending set to max or really close to it. So he outcome of that is, that the animation look really smooth, but if you were to add contact you would have to animate a secondary animation(s) for 1 reaction. Meanwhile if an animation were set to Physics, the engine would calculate the interaction with no need to animate a contact. The outcome? Well the animations would look really bad NBA Elite. LOL What does this have to do with Live or 2K? Well the reason Live suffers from animations is because they probably have there animation blending set to middle, so that the animation looks sort of smooth, while having the ability to have an object (physics) be able to move the model (again Live said they added more physics to players, especially in the paint). Via a calculation by the engine or having a direct animation occur right after. So Live's problem really is moving away from canned animations (Explained in a Q&A). Because they've decided to be more physics based, their animations are going to be a little awkward. But they have time to polish, and find a right equilibrium of good animation blending, and adding a right amount of physics to players. Hope this excerpt was informative.

              Comment

              • youvalss
                ******
                • Feb 2007
                • 16596

                #82
                Re: NBA Live 15 Screenshots - Rondo, Stephenson, CP3, Lawson, Aldridge &amp; D. Howard

                Originally posted by King_B_Mack
                Definitely disagree with this. It took Live forever to start putting tattoos on players and even longer sleeves, rubberbands and those types of accessories. I remember this because as an accessory guy, one of the things that immediately stood out about the other game for me was that it was the first time I'd seen all the players having their tattoos, Iverson's signature sleeve and being able to wear rubberbands.
                I guess I should have said that I was talking about the beginning of last gen and on (probably shouldn't have used "always").

                From memory, Live 2003 or 2003 and on had rubberbands, not sure about when sleeves started, though. But their accessories on last gen had dept/thickness/texture and some players had their signature nickname/number on it. For some reason, the...other guys stopped with their signature accessories in 2K4 and never went back (but gave us the option to edit it)...but that's for another forum.

                I believe shoes have been Live's thing the last decade or so (I think it started with Live 2004).
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                • seanhazz1
                  Rookie
                  • Nov 2006
                  • 416

                  #83
                  Re: NBA Live 15 Screenshots - Rondo, Stephenson, CP3, Lawson, Aldridge &amp; D. Howard

                  I think the Ty Lawson pic is spot on, even though we can't accurately see or compare using the wrong arm/angle and claim accuracy, I compared it to some internet photos, and there are better pro/college pics that match up with the NBA Live 15 in game photo posted here above.

                  Here is one of his left arm.
                  Last edited by seanhazz1; 09-14-2014, 06:29 PM.
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                  Comment

                  • Junior Moe
                    MVP
                    • Jul 2009
                    • 3856

                    #84
                    Re: NBA Live 15 Screenshots - Rondo, Stephenson, CP3, Lawson, Aldridge &amp; D. Howard

                    These shots look damn impressive. I spend hours in Madden, NBA2K and The Show replaying plays up close. On that note, has NBA Live changed their replay system to one where we can actually go in and see these details up close?

                    Comment

                    • Tomba
                      TOMBA IS ONLINE
                      • Sep 2006
                      • 8908

                      #85
                      Re: New NBA Live 15 Screenshots

                      Originally posted by WTF
                      You talking about Lance?

                      And CP3 is on point. Love the arena specific lighting.
                      Thats something i love arena specific lighting. esp say like in indoor sports that are then represented by games

                      I have medium hopes for this game I KINDA like nba live ON xbox 1 not so much on ps4 so if they can get the unformity sorted and such then i might be inclined to get this

                      But i know pretty much what well be getting so to expect it to be better than any other game or what have you is defeating the purpose of it

                      The main purpose of this game is serve as an alternative.

                      Kind alike project cars to forza or say the crew to horizon 2.

                      Both can be decent
                      Brand New Tomba Slider sets ready for Next Gen Versions of NBA,Madden and Fifa Stay Tuned...

                      Comment

                      • SageInfinite
                        Stop The GOAT Talk
                        • Jul 2002
                        • 11896

                        #86
                        Re: NBA Live 15 Screenshots - Rondo, Stephenson, CP3, Lawson, Aldridge &amp; D. Howard

                        CP3 is my fav screenshot. The rest the faces are cool, but the bodies are off. I know Live is trying to get away from the skinny models but damn. The floor looks amazing on the rondo screenshot, he don't look good though.
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                        • arkhamRejek
                          Rookie
                          • Sep 2014
                          • 20

                          #87
                          Why is rondo on steroids

                          Comment

                          • bigeastbumrush
                            My Momma's Son
                            • Feb 2003
                            • 19245

                            #88
                            Re: NBA Live 15 Screenshots - Rondo, Stephenson, CP3, Lawson, Aldridge &amp; D. Howard

                            Originally posted by iTz GoRiLlAz
                            After my friend was showing me the Unreal Engine 4 today, I leaned a couple of things concerned about animations. The reason 2K has great animation's is because they have there animation blending set to max or really close to it. So he outcome of that is, that the animation look really smooth, but if you were to add contact you would have to animate a secondary animation(s) for 1 reaction. Meanwhile if an animation were set to Physics, the engine would calculate the interaction with no need to animate a contact. The outcome? Well the animations would look really bad NBA Elite. LOL What does this have to do with Live or 2K? Well the reason Live suffers from animations is because they probably have there animation blending set to middle, so that the animation looks sort of smooth, while having the ability to have an object (physics) be able to move the model (again Live said they added more physics to players, especially in the paint). Via a calculation by the engine or having a direct animation occur right after. So Live's problem really is moving away from canned animations (Explained in a Q&A). Because they've decided to be more physics based, their animations are going to be a little awkward. But they have time to polish, and find a right equilibrium of good animation blending, and adding a right amount of physics to players. Hope this excerpt was informative.
                            Great write-up.

                            But animations have always been an issue for this series, pre-physics engine.

                            I don't think contextual animations are a real problem because you're never going to have one-to-one animations using a videogame controller.

                            FIFA blends good animations and physics well. Guys can bump you off your rhythm, knock you off stride, trip, stumble, etc.

                            So if FIFA can capture this so well...why can't Live?

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                            • grodbetatted
                              Rookie
                              • May 2013
                              • 362

                              #89
                              Originally posted by arkhamRejek
                              Why is rondo on steroids
                              Rondo is a pretty athletically built individual...

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                              • Rockie_Fresh88
                                Lockdown Defender
                                • Oct 2011
                                • 9621

                                #90
                                Re: NBA Live 15 Screenshots - Rondo, Stephenson, CP3, Lawson, Aldridge &amp; D. Howard

                                Originally posted by bigeastbumrush
                                Great write-up.

                                But animations have always been an issue for this series, pre-physics engine.

                                I don't think contextual animations are a real problem because you're never going to have one-to-one animations using a videogame controller.

                                FIFA blends good animations and physics well. Guys can bump you off your rhythm, knock you off stride, trip, stumble, etc.

                                So if FIFA can capture this so well...why can't Live?
                                That's what I'm saying I believe it can be done. I don't think adding physics will magically turn a game into nba elite . And I don't like that being used as an excuse to not include physics. It takes the right team and dedication and is possible especially with these new consoles
                                #1 Laker fan
                                First Team Defense !!!

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