One thing EA did keep pace on was the head/eye ball tracking...it's a underrated aspect of Live 14 that a lot of people missed...
Who remember this?
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Who remember this?
One thing EA did keep pace on was the head/eye ball tracking...it's a underrated aspect of Live 14 that a lot of people missed...Last edited by The 24th Letter; 09-23-2014, 05:35 AM. -
Re: Who remember this?
Tess's! Live has a lot of revolutionary stuff going on that many don't realize. It's embedded in the gameplay ie movement. Guess I appreciate the little nuasiances about sports gaming. Make no mistake about basketball wise Live is on par with anything and I look for 15 to advance on it. If the news animations as promised are implemented and more smooth animations this is going to be a solid title for those of us who enjoy basketball fundamentals. Both games do a good job by the way ea is only lacking in smooth movement.Comment
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My Specs:
ZX Spectrum
CPU: Z80 @ 3.5 MHz
GPU: Monochrome display
RAM: 48 KB
OS: Sinclair BASICComment
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Re: Who remember this?
It's pretty easy to do pre-rendered stuff but implementing it in a game is harder. So many variables.
I don't get how they get away with showing the previous gen's footage and comparing when neither has anything to do with the actual game.What we know so far about NBA 2K14 - FAQ/QA:
http://www.operationsports.com/forum...post2045267769
My thoughts on how replays should be handled:
http://www.operationsports.com/Kyoto...plays-replays/Comment
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