Question about controls NBA Line 15

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • gallandro
    Pro
    • Jul 2003
    • 526

    #1

    Question about controls NBA Line 15

    I know in NBA Live 14 you could throw a bounce pass to one of your teammates by double tapping the pass button. Is that still the case this year?

    Also there was a bank shot control where you could hit X then the bumper to take a shot off the glass. Have any of these old controls still ported over? I can't seem to find anything about them.


    Yancy
    "Echo from the buttes, Give 'Em Hell Devils!"
  • WTF
    MVP
    • Aug 2002
    • 20274

    #2
    Re: Question about controls NBA Line 15

    Left bumper is now bank shot. No manual bounce pass, it's all contextual.
    Twitter - WTF_OS
    #DropMeAFollow

    Comment

    • gallandro
      Pro
      • Jul 2003
      • 526

      #3
      Re: Question about controls NBA Line 15

      So JUST the bumper for the bank? A little disappointed about the bounce pass going to a contextual since there are times a bounce is a much better option but the game throws a chest pass (or worse, a lob). Otherwise I'm having a fantastic time.

      I have over 20 years of coaching and ref experience and frankly Live has the makings of a much better simulation of basketball than 2K. You have to run plays, use screens, and create space to get off a quality shot; just running through a battery of iso/dribble moves wont get it done.

      Any other hidden controller commands you can think of?


      Yancy
      "Echo from the buttes, Give 'Em Hell Devils!"

      Comment

      • Tonyattia
        Pro
        • Sep 2014
        • 644

        #4
        Re: Question about controls NBA Line 15

        It's left bumper and X like live 14. No bounce pass, lob pass, lead pass, or floater unfortunately but they may patch atleast the floater in this year. One of the goals this year was to simplify the controls so new players could catch on quickly but that came at the expense of experience live 14 players.

        I do agree that the game is really tough against the CPU in one on one. The post game, late game Ai, lack of player specific playcalling, signature/ variety of animations, and team/ player distinction are the only things holding it back in gameplay to me.


        Sent from my iPhone using Tapatalk

        Comment

        Working...