Did they adjust gameplay again with latest update?

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  • sportyguyfl31
    MVP
    • Nov 2005
    • 4745

    #46
    Re: Did they adjust gameplay again with latest update?

    I beat the Mavs 65-50 8 min qtrs. on superstar.


    the problem that I see, isn't that the wrong guys are taking shots.


    Dirk took 16 shots, Ellis 11, Parsons 6


    The problem that I saw, is that the CPU doesn't understand how to exploit how they are beating guarding, when I use the deeper coaching menu adjustments. They are fine when I am using the D-Pad to adjust when I want to clog paint, pressure shooters, star focus, coach default.


    Where they fell apart is when I did things like force weak hand, baseline, middle or adjust how I want to deny the post. They would just continue to run as if I was playing straight up and play right into the strength of what I was doing.




    I played a second game where all I adjusted was on and off ball pressure and they flowed as Ive been used to seeing them.


    Whatever they knocked the CPU shooting to, they went a notch too far..youd think that would be an easy fix

    Comment

    • sportyguyfl31
      MVP
      • Nov 2005
      • 4745

      #47
      Re: Did they adjust gameplay again with latest update?

      Well, now im getting my tailed kicked by Memphis in the Grind House...Conley is busting my *** on screen-roll and so is Gasol in the post


      I seriously think this game has multiple personality disorder at times

      Comment

      • Gotmadskillzson
        Live your life
        • Apr 2008
        • 23428

        #48
        Re: Did they adjust gameplay again with latest update?

        I've been saying this since Day 1. Depending on who you use and what team you play against, this game can flow ok or it can flow like a backed up sewer pipe. There is no consistency what so ever in NBA Live 15. And after the last patch, this game just became worse. The CPU main method of scoring is in the paint. They either going to drive the lane or they going to feed the post, regardless if their big is good in the post or not.

        You can completely lock the CPU down in this game and they will be S.O.L until the come back AI cheese kicks in later in the game. No team identity is what this game lacks. I see too many people on this forum is simply satisfied with the fact they can win on Superstar. More to playing games then just winning. How the game plays, flows and looks while you are winning is more important. If winning was all that mattered then I might as well still be playing NBA Live 95.

        This game has so much potential, but is being held back by Synergy, no sliders, no editable playbooks, no editable rosters and a severe lack of ratings. You can't differentiate between an agile point guard and a stiff point guard if you don't have specific ratings to tel them apart. Same thing with an assist demon compared to a scoring PG. The difference between players of the same position is where NBA Live 15 fails miserably at. You can do the same moves with every player in this game despite their position and body type.

        Comment

        • Mintsa
          All Star
          • Aug 2002
          • 6667

          #49
          Re: Did they adjust gameplay again with latest update?

          Originally posted by Gotmadskillzson
          I've been saying this since Day 1. Depending on who you use and what team you play against, this game can flow ok or it can flow like a backed up sewer pipe. There is no consistency what so ever in NBA Live 15. And after the last patch, this game just became worse. The CPU main method of scoring is in the paint. They either going to drive the lane or they going to feed the post, regardless if their big is good in the post or not.

          You can completely lock the CPU down in this game and they will be S.O.L until the come back AI cheese kicks in later in the game. No team identity is what this game lacks. I see too many people on this forum is simply satisfied with the fact they can win on Superstar. More to playing games then just winning. How the game plays, flows and looks while you are winning is more important. If winning was all that mattered then I might as well still be playing NBA Live 95.

          This game has so much potential, but is being held back by Synergy, no sliders, no editable playbooks, no editable rosters and a severe lack of ratings. You can't differentiate between an agile point guard and a stiff point guard if you don't have specific ratings to tel them apart. Same thing with an assist demon compared to a scoring PG. The difference between players of the same position is where NBA Live 15 fails miserably at. You can do the same moves with every player in this game despite their position and body type.
          That's my biggest gripe with Live's gamely. Players just don't "feel" different enough. The other game (not to bring it up but I kind of have too.) Shines in this aspect and it really feels different from player to player. Especially those that play the same position. In Live, using Kyle Lowry or Greivis Vasquez is just is to similar. The other game feels completely different when using those 2 players.

          Comment

          • seanhazz1
            Rookie
            • Nov 2006
            • 416

            #50
            Did they adjust gameplay again with latest update?

            Originally posted by Gotmadskillzson
            The difference between players of the same position is where NBA Live 15 fails miserably at. You can do the same moves with every player in this game despite their position and body type.

            This is true in the Real NBA also. The difference is that defenses in the NBA won't allow a Shaquille Oneal type to cross over a defender and drive coast to coast for a rim rattling dunk., or do they? Some guys do it more adeptly (Anthony Davis) than others, despite good defense, but they can all do it to some degree, and is reflected in gameplay. The pros do it in practice all the time, and sometimes get benched for "not playing their job description" in game like Andrew Bynum was benched.

            Also, If this game plays differently on a daily basis as some have observed, wouldn't that mean Synergy is working? More individuality is needed though in faces, shots, animations, etc.
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            Comment

            • The 24th Letter
              ERA
              • Oct 2007
              • 39373

              #51
              Re: Did they adjust gameplay again with latest update?

              Originally posted by seanhazz1
              This is true in the Real NBA also. The difference is that defenses in the NBA won't allow a Shaquille Oneal type to cross over a defender and drive coast to coast for a rim rattling dunk., or do they? Some guys do it more adeptly (Anthony Davis) than others, despite good defense, but they can all do it to some degree, and is reflected in gameplay. The pros do it in practice all the time, and sometimes get benched for "not playing their job description" in game like Andrew Bynum was benched.

              Also, If this game plays differently on a daily basis as some have observed, wouldn't that mean Synergy is working? More individuality is needed though in faces, shots, animations, etc.

              Andrew Bynum was benched because he took a translation 3 pointer....there's a bit of a difference there....

              Had he been trying to cross people over he may have never gotten off the bench again, lol. Yes, most NBA players can physically dribble the ball and perform a crossover...but there's a reason they don't do it in game and a reason it wouldn't be effective. ..they don't have the speed and ball control to accompany it..

              As far as Synergy, I believe it is working in some capacity, just not working as designed or intended.. Based on what we were told, I don't think the goal was for the game to play differently occasionally, but to reflect players tendencies and team play styles with data directly from the games pouring in constantly ...and I don't think it has accomplished that since its inception honestly.

              Comment

              • sportyguyfl31
                MVP
                • Nov 2005
                • 4745

                #52
                Re: Did they adjust gameplay again with latest update?

                Im getting a dose of "Good Synergy" today..1st in Spurs-Memphis, now Im getting it vs the Knicks. Melo is 4-4, with 10 pts In the 1st quarter, hitting 3's doing should fakes in the post, etc..


                Synergy is like a box of chocolates...(Forrest Gump Voice)

                Comment

                • cherone21
                  Rookie
                  • Aug 2008
                  • 166

                  #53
                  Re: Did they adjust gameplay again with latest update?

                  I am now used to shooting post patch. I can consistently make open midrange jump shots. My hint for everyone is release slightly earlier than the top of the release and you will see a dramatic improvement in your jump shooting percentages. I have been creaming players online because they can't get the shot down.

                  Comment

                  • krazyboy225
                    MVP
                    • Jun 2009
                    • 1020

                    #54
                    Re: Did they adjust gameplay again with latest update?

                    i shoot with relative ease online.. off the dribble, contested or wide open.
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                    • Gotmadskillzson
                      Live your life
                      • Apr 2008
                      • 23428

                      #55
                      Re: Did they adjust gameplay again with latest update?

                      I see Synergy adjusted for the worse again today. Not only did they lower User shooting and raise CPU shooting AGAIN, but this time they made the User controlled team brain dead on rebounding. I was playing as the Kings against the Wolves and many times I seen Cousins and the other Kings bigs just standing around flat footed, not even attempting to grab the rebound. But yet they let the PG and SG guards of the Wolves grab rebounds over them all game long. I wanted to throw my controller into the wall.

                      Pack the paint didn't work at all this game because the Wolves drove the lane and dunked all game long like they were team full of Michael Jordan. I was sitting here thinking, is their entire team rated high in dunk in traffic or what because they entire squad is dunking in traffic over 2 and 3 people. Wolves was hitting every funky looking reverse they attempted.

                      Mean while, Rudy Gay wide open, brick..........McClemore wide open, brick......Collison wide open, brick.....Cousins put back attempt under the basket, brick.....***dy Gay fast break, wide open lane, brick.......

                      Comment

                      • robbie24
                        Rookie
                        • Dec 2011
                        • 65

                        #56
                        Re: Did they adjust gameplay again with latest update?

                        Originally posted by Gotmadskillzson
                        I see Synergy adjusted for the worse again today. Not only did they lower User shooting and raise CPU shooting AGAIN, but this time they made the User controlled team brain dead on rebounding. I was playing as the Kings against the Wolves and many times I seen Cousins and the other Kings bigs just standing around flat footed, not even attempting to grab the rebound. But yet they let the PG and SG guards of the Wolves grab rebounds over them all game long. I wanted to throw my controller into the wall.

                        Pack the paint didn't work at all this game because the Wolves drove the lane and dunked all game long like they were team full of Michael Jordan. I was sitting here thinking, is their entire team rated high in dunk in traffic or what because they entire squad is dunking in traffic over 2 and 3 people. Wolves was hitting every funky looking reverse they attempted.

                        Mean while, Rudy Gay wide open, brick..........McClemore wide open, brick......Collison wide open, brick.....Cousins put back attempt under the basket, brick.....***dy Gay fast break, wide open lane, brick.......
                        I thought it was just me! I nearly rage quit.

                        Comment

                        • The 24th Letter
                          ERA
                          • Oct 2007
                          • 39373

                          #57
                          Re: Did they adjust gameplay again with latest update?

                          I actually couldn't miss with Ben McLemore last time I played with the Kings....dude was hitting everything....lol

                          Comment

                          • BL8001
                            MVP
                            • Jul 2010
                            • 1884

                            #58
                            Re: Did they adjust gameplay again with latest update?

                            This is just terrible.

                            If synergy is doing this then we need a way to shut it off.

                            My main gripe originally was how dumb your cpu controlled players on your team were about getting rebounds and the only way initially to get them was to hold double team after the cpu shot in close to drag one of them in and "activate" them to rebound.

                            A week or so ago rebounding was so much better and my players would do it without my input so it felt like I was on a team not controlling every single thing in order to make it happen.

                            Now its back to stupid cpu controlled players.

                            Why cant this game just find a sweetspot for gameplay and stick with it? Its been really close to great a couple times.
                            resident curmudgeon

                            Comment

                            • Calvenn
                              Pro
                              • Oct 2002
                              • 698

                              #59
                              Re: Did they adjust gameplay again with latest update?

                              Are we sure it's Synergy that's affecting the game in this manner? As opposed to some other in game update? I see that they are trying to strike a balance with scoring for both human and cpu while making other gameplay tweaks. The human controlled team was too adept at defending the cpu previously and this didn't allow the cpu to shine as I'm seeing now. It does come at the expense of some responsiveness on defense for the human players. However it's better than where it was when the game was released. We'll see what they can achieve as time progresses. I have noticed better ball movement and kick outs especially when the path becomes clogged. Most importantly, the cpu is able to capitalize on this ball movement and actually score, more made mid range shots, etc!
                              Last edited by Calvenn; 01-02-2015, 12:51 PM.

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                              • ThaLiveKing
                                Banned
                                • Sep 2009
                                • 690

                                #60
                                Re: Did they adjust gameplay again with latest update?

                                I been playing ultimate team only, and most games I'm only hitting 1-2 threes a game. Which makes no sense especially when I have Klay and Beal lol. And I think some threes are counting as two's also, I haven't dug deep to see if it's true though

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