is it time for a control scheme change?

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  • thedream2k16
    Banned
    • Apr 2015
    • 651

    #1

    is it time for a control scheme change?

    I had a great weekend of gaming with my brother who only plays NBA 2k. He had a chance to play NBA Live 15 for the first time and had questions concerning the availability of offensive moves. Of course he wasn't very good at the game because it was his first time playing but he was wondering why I couldn't pull off certain moves that I couldn't 2k. After reviewing the controls menu we realized how very limited the primitive control scheme of NBA Live is. Lot of gameplay options are not available due to the limited amount of buttons used for actual gameplay. simple things like choosing which type of dunk to attempt, choosing which hand to complete a layup with, and even post move control was not available in India lives. I told him that NBA Live uses a simplistic control because it's mostly a pick up and play game that's not going for a 100% simulation. in terms of what I stated what do you guys think about the current control scheme and how can it change to give us a more assortment of moves on offense and defense?
  • thedream2k16
    Banned
    • Apr 2015
    • 651

    #2
    Re: is it time for a control scheme change?

    I see you all reading but not commenting. Let your voice be heard this forum can't be as a dead as it is all the time

    Comment

    • pies
      Rookie
      • Aug 2008
      • 110

      #3
      Re: is it time for a control scheme change?

      no

      maybe some tweaks with freestyle passing or something

      but the controls feel right to me

      Comment

      • youvalss
        ******
        • Feb 2007
        • 16601

        #4
        Re: is it time for a control scheme change?

        I think the first thing they need to do is get rid of the R3 (RS) button for posting up. It just doesn't fit this function. It's good for calling a timeout or something like that, but not for posting up.
        My Specs:

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        Comment

        • El_Poopador
          MVP
          • Oct 2013
          • 2624

          #5
          Re: is it time for a control scheme change?

          I do agree that the post game needs work, but as far as the rest of the game, they don't really need to change much; they just need to flesh it out a bit more. Adding the ability to finish with either hand can be worked into the current scheme without changing anything else around.

          Comment

          • thedream2k16
            Banned
            • Apr 2015
            • 651

            #6
            Re: is it time for a control scheme change?

            Originally posted by pies
            no

            maybe some tweaks with freestyle passing or something

            but the controls feel right to me
            Yes they feel good but the game needs to advance when it comes to offensive and defensive options . I don't see how's that possible with current controls

            Comment

            • P-Dub
              Pro
              • Jun 2007
              • 596

              #7
              Re: is it time for a control scheme change?

              They can utilize the left stick for the initial layup handedness and/or style. For example, while dribbling in the direction of the basket pressing left/right of the basket performs a layup in that direction, pressing towards the basket results in a finger roll, and pressing away from the basket results in a floater. Other buttons could be used to modify this process for different styles of dunks, hop-steps, euro steps, and spin gathers. I would also like them to bring back freestyle air in a new way to allow you to switch hands, double clutch to avoid a defender's contest, or even use your off arm to protect(or push off with potential foul probability).

              The post game has been the weakest part of the NBA Live series. I think the best they had was when freestyle superstars was a feature and it was only because there were extra animations you could do with certain players. They really need to look into a former or current big man who can get them to understand the basics of the post, AND analyze the better scorers and defenders so that both big post players and small post players can perform like their real life counterparts. I'm talking moves, movement, fakes, passes, and move-branches between the possibilities

              Comment

              • Ermolli
                MVP
                • Jul 2009
                • 3315

                #8
                Re: is it time for a control scheme change?

                I don't think that there needs to be a change of control scheme but I agree that there isn't many options to do, I'd say that's more on the dev team than the scheme itself. I'd remove the quick motion button since I find it useless and movement should come naturally and according to the different NBA teams; use said button (L1/LB) as a modifier for shots, passes, etc. Maybe scrap circle/B as the alley oop button and have it trigger with the aforementioned modifier and holding X/A which could be used as the enter backdown button since that move is more suited for a button than having it on R3. And finally have R3 as the off-ball control like Live 10 had which was really useful.

                Also I agree with P-Dub's suggestion with the left stick, Live 10 was somewhat like that and worked really well. And post offense needs to be way more in depth, it feels too limited right now.

                Comment

                • Tonyattia
                  Pro
                  • Sep 2014
                  • 644

                  #9
                  is it time for a control scheme change?

                  I agree with you. Here's some things I would like to see added

                  - Manual bounce and lob pass
                  - Floater control
                  - battled for post position with L2 like on 2k
                  - crowd guys who have picked up their dribble with L2
                  - body up off ball players standing around. Would really help in. The full court press so guys can't just run up the court for a touch down pass
                  -double team that works
                  - Icon screen control
                  - manual shade because they have the force direction option but it's useless since you can't shade your defensive stance one way.
                  - being able to spin gather for a Jumpshot
                  - be able to choose if you want to face up out of the post with an inside or outside pivot
                  - choosing between a normal and flashy dunk
                  - choosing which hand to finish with in a layup. Also choosing a reverse layup
                  - also some player locked options for rising star like head fakes, stutter steps, and cuts with right stick. Being able to post up off the ball. Being able to call for an off ball screen

                  Hope they add these it oils make the game a lot deeper



                  Sent from my iPhone using Tapatalk

                  Comment

                  • seanhazz1
                    Rookie
                    • Nov 2006
                    • 416

                    #10
                    Re: is it time for a control scheme change?

                    Firstly, I think many of the control complaints from non-regulars, are because some people want this to play somewhat like 2K, because its familiar to them, and they don't work well with change. I think the controls are a good mix of simple and complex, once you become familiar with body positioning, spacing, foot planting, and physics and how they interact, the moves are easy, even a dream shake is possible.

                    Many complain that everyone can do the same moves, and that is absolutely true, but not everyone can pull them off successfully all the time, with the same frequency, against a proper defense, with every player as everyone else, because each player IS different, and also someone is playing defense, and THAT is realistic, because these guys are the best of the best in almost every case, and could dribble around the rest of us with ease, even the NBA big men.

                    After lots of personal play time with LIVE and the other EA 15' sports games with similar physics and movement (FIFA, NHL), I think it all works well, in their 'world' and helps to bring tempo as a legitimate play style, which is important for 'sim' style play.

                    I agree they could stand to add a few more animations and perhaps a control modifier for elite moves, but the control scheme can't and shouldn't mimic 2k, it has to be different, because in LIVE, you have more control over subtle player movements than you do in 2K. Besides, one thing we can depend on every year, is more animations, so its a wait and see.

                    I'm used to the contextual bounce passes that LIVE gives in the pick and roll and other situations, but at times its too predictable and unwanted, and should be mapped to a manual control via modifier with freelance passing as some mentioned above.

                    They could also improve the tutorial or add an advanced tutorial, to include more game play elements and advanced game play moves and concepts, (especially more details of advanced branching dribble moves) similar to the Madden tutorials dealing with play concepts. The lack of a proper tutorial hurt LIVE in many ways, as many who tried to adopt the game early complained about not knowing how to play, as they were coming from a 2K control scheme or after not playing for years, and gave up, along with other noted issues, effectively stacking the deck against LIVE's release and review.

                    I think R3 is a good button for post up because its not accidental, meaning you won't accidentally mistake that button for any other button when transitioning between other games, and is purposely different than 2K. On D more "fronting" animations need to go in, as well as some of the post drills found in LIVE 10, to help introduce the controls.

                    I feel Left trigger is a better button than B for a pick and roll IMO, as it won't be mistaken for a face button action.

                    I do feel that THEY (both BBall games, all games) should offer a more customization friendly interface that allows us to re-map ALL of our buttons, within reason, as we see fit, as is the case in the PC versions of games, but that's another story.

                    Overall, I feel the control of my individual player in LIVE is better than in 2K, and I would rather not see it changed just to be like 'Mike'.
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                    Comment

                    • youvalss
                      ******
                      • Feb 2007
                      • 16601

                      #11
                      Re: is it time for a control scheme change?

                      Originally posted by Tonyattia
                      - Manual bounce and lob pass
                      - Floater control
                      Those were in Live 14, why did they even take it out???

                      And Yeah, I agree about the Motion trigger - it's just weird. Why would you need to press a button for this to happen? What's next - Pressing a button so your teammates go for the rebound? It should be done automatically.

                      This trigger should be used to give the player more control over other areas.
                      My Specs:

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                      CPU: Z80 @ 3.5 MHz
                      GPU: Monochrome display
                      RAM: 48 KB
                      OS: Sinclair BASIC

                      Comment

                      • The 24th Letter
                        ERA
                        • Oct 2007
                        • 39373

                        #12
                        Re: is it time for a control scheme change?

                        I don't think the controls themselves need to be changed, the scheme is fine, and really not all that complex....it's the lack of subtle movements to accompany the controls that can sometimes make them feel stiff....what I assume is their interpretation of foot planting results in unnecessary elongated steps that stops things from being as fluid as they should....I never really feel like I can be creative with my moves on offense..

                        I think part of this has to do with the last minute changes they made in defense...as a result everyone's feels glued to each other...but that's another topic

                        Comment

                        • thedream2k16
                          Banned
                          • Apr 2015
                          • 651

                          #13
                          Re: is it time for a control scheme change?

                          Originally posted by seanhazz1
                          Firstly, I think many of the control complaints from non-regulars, are because some people want this to play somewhat like 2K, because its familiar to them, and they don't work well with change. I think the controls are a good mix of simple and complex, once you become familiar with body positioning, spacing, foot planting, and physics and how they interact, the moves are easy, even a dream shake is possible.

                          Many complain that everyone can do the same moves, and that is absolutely true, but not everyone can pull them off successfully all the time, with the same frequency, against a proper defense, with every player as everyone else, because each player IS different, and also someone is playing defense, and THAT is realistic, because these guys are the best of the best in almost every case, and could dribble around the rest of us with ease, even the NBA big men.

                          After lots of personal play time with LIVE and the other EA 15' sports games with similar physics and movement (FIFA, NHL), I think it all works well, in their 'world' and helps to bring tempo as a legitimate play style, which is important for 'sim' style play.

                          I agree they could stand to add a few more animations and perhaps a control modifier for elite moves, but the control scheme can't and shouldn't mimic 2k, it has to be different, because in LIVE, you have more control over subtle player movements than you do in 2K. Besides, one thing we can depend on every year, is more animations, so its a wait and see.

                          I'm used to the contextual bounce passes that LIVE gives in the pick and roll and other situations, but at times its too predictable and unwanted, and should be mapped to a manual control via modifier with freelance passing as some mentioned above.

                          They could also improve the tutorial or add an advanced tutorial, to include more game play elements and advanced game play moves and concepts, (especially more details of advanced branching dribble moves) similar to the Madden tutorials dealing with play concepts. The lack of a proper tutorial hurt LIVE in many ways, as many who tried to adopt the game early complained about not knowing how to play, as they were coming from a 2K control scheme or after not playing for years, and gave up, along with other noted issues, effectively stacking the deck against LIVE's release and review.

                          I think R3 is a good button for post up because its not accidental, meaning you won't accidentally mistake that button for any other button when transitioning between other games, and is purposely different than 2K. On D more "fronting" animations need to go in, as well as some of the post drills found in LIVE 10, to help introduce the controls.

                          I feel Left trigger is a better button than B for a pick and roll IMO, as it won't be mistaken for a face button action.

                          I do feel that THEY (both BBall games, all games) should offer a more customization friendly interface that allows us to re-map ALL of our buttons, within reason, as we see fit, as is the case in the PC versions of games, but that's another story.

                          Overall, I feel the control of my individual player in LIVE is better than in 2K, and I would rather not see it changed just to be like 'Mike'.
                          Control of movements is quicker and split second changes can be made but I was referencing the array of offensive moves that can be done in 2k compared to live. Post shimmy followed by a drop step left handed layup can't be reproduced in live as well as a reverse pivot into up n under layup. They are simple to pull off in one game but not available in the other. Live does the bascis well but the complexity is needed for even more control. No one wants it like 2k by default but they need to offer a similar control scheme for advanced users.

                          Comment

                          • thedream2k16
                            Banned
                            • Apr 2015
                            • 651

                            #14
                            Re: is it time for a control scheme change?

                            Originally posted by Tonyattia
                            I agree with you. Here's some things I would like to see added

                            - Manual bounce and lob pass
                            - Floater control
                            - battled for post position with L2 like on 2k
                            - crowd guys who have picked up their dribble with L2
                            - body up off ball players standing around. Would really help in. The full court press so guys can't just run up the court for a touch down pass
                            -double team that works
                            - Icon screen control
                            - manual shade because they have the force direction option but it's useless since you can't shade your defensive stance one way.
                            - being able to spin gather for a Jumpshot
                            - be able to choose if you want to face up out of the post with an inside or outside pivot
                            - choosing between a normal and flashy dunk
                            - choosing which hand to finish with in a layup. Also choosing a reverse layup
                            - also some player locked options for rising star like head fakes, stutter steps, and cuts with right stick. Being able to post up off the ball. Being able to call for an off ball screen

                            Hope they add these it oils make the game a lot deeper



                            Sent from my iPhone using Tapatalk
                            This guy gets it. We need these options in live in the future

                            Comment

                            • Tonyattia
                              Pro
                              • Sep 2014
                              • 644

                              #15
                              is it time for a control scheme change?

                              Originally posted by thedream2k16
                              This guy gets it. We need these options in live in the future

                              Yeah they do have a decent amount of post moves but hey need more advanced options for everything along with more variety of animations.

                              For example there are two drop step animations, I've seen two post fades, one jump hook, 2 or 3 up and unders, 1 post step back, one post hop step into the middle of the floor, 1 post spin, 1 shimmy. There also is no shot feedback on post shots.

                              They just need much more variety to seperate players. The other problem with the post is that all all the moves done don't blend cleanly with actually shooting. Like for a drop step, you press the drop step button, and then wait a second, and then do a layup. This also happens with step back jumpers on the perimeter. They definitely need to blend better, add more variety of animations, and have more advanced controls to take the next step in gameplay.


                              Sent from my iPhone using Tapatalk

                              Comment

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