My impressions so far of the demo are very mixed. On one hand, it's a solid improvement over Live 15 in some areas, but on the other hand the game needs a ton of work still. For game play, animation quality, quantity, context and collision detection are the weak points. There are still horrid animations in the game that make no sense in context to the current situation and just look horrible. I run into these animations way too much. Collision detection also needs to be fixed, too many times do players just push other players out the way, or when a player actually stops another, it's a pre-determined animation and not a dynamic one. I am tried of seeing the pre-determined(canned animation) dunk on animations. I also am seeing a ton of sliding on dunks and dribbling moves. I thought "Live-Motion and Ragdoll physics" were suppose to fix these problems. As far as the positives, the dribble hand-off mechanic and Pro-Am are nice, but one game play feature and one mode aren't going to keep me coming back to the game.
Hopefully "next year" we see real and actual improvements to overall game play and an improved presentation suite(Same for the past three years), and more depth to features(Same last three years with exception of Pro-Am). As of now, the NBA Live team has lost my support with the past three years of fumbling around trying to establish an identity. Myself and many others are tried of hearing "potential" for this series, they have had plenty of time, man-power, and resources and yet an overall great product has yet to be released. Just my two cents.
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