Shot Meter Explanation

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  • IAFootball3406
    Banned
    • Sep 2015
    • 38

    #1

    Shot Meter Explanation

    What all factors into the percentage in the shot meter? Is it just timing wise? There have been many times where I'd release it right at the top of the meter (ball in the circle), and I'd get like 67%. Then there are times where I'd release it before the meter and get 73%.
  • Tonyattia
    Pro
    • Sep 2014
    • 644

    #2
    Re: Shot Meter Explanation

    I think it depends on where you shoot it from(and the players percentage form there), The contest(different players are affected more or less than other by them), being off the dribble( same as contest, depends on how much that player is affected by them, they determine that with advanced synergy stats), and a dev said there is a height modifier that lessens the contest effectiveness the taller you are over your defender) that's all combined into a percentage and if you hit the circle the best you can do is get that percentage


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    • mrprice33
      Just some guy
      • Jul 2003
      • 5986

      #3
      Re: Shot Meter Explanation

      Okay, so as far as I know, here's how it works.

      1) Take the player's actual % from that spot on the floor, per Synergy.

      2) Subtract a % based on a non-perfect release, if necessary.

      3) Subtract further based on whether or not it's guarded, whether or not player is off balance, etc

      4) Add % bonus if the player has a high off-dribble rating

      Whatever number is left is the true percentage chance your shot will go in. Meaning, a 3 point shot with a 40% chance to fall is actually really good compared to NBA averages, but will still miss about 6 out of 10 times.

      Comment

      • mrprice33
        Just some guy
        • Jul 2003
        • 5986

        #4
        Re: Shot Meter Explanation

        Bumping this as well to make sure it gets seen by anyone having trouble.


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        • VinsanityLives
          Banned
          • Sep 2015
          • 668

          #5
          Re: Shot Meter Explanation

          I really liked the concept and was super excited..but I was under the impression that percentage you get was the actual percentage making it. I love that idea..but I feel like you'll get a 43% made 90% of the time.

          Sent from my XT1254 using Tapatalk

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          • mrprice33
            Just some guy
            • Jul 2003
            • 5986

            #6
            Re: Shot Meter Explanation

            Might need to be tweaked. Try shooting some in practice and see if it tracks correctly.


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            • VinsanityLives
              Banned
              • Sep 2015
              • 668

              #7
              Re: Shot Meter Explanation

              I think difficulty must have to do with it? On all star you still make 95% of open 3s instead of the 43-63% if displays.. I actually thought the idea of a 63% chance on an open 3 was cool and added suspense the whole time the balls in the air if it's gonna drop or not due to the talent of the shooter..

              Sent from my XT1254 using Tapatalk

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              • Tonyattia
                Pro
                • Sep 2014
                • 644

                #8
                Re: Shot Meter Explanation

                Originally posted by VinsanityLives
                I think difficulty must have to do with it? On all star you still make 95% of open 3s instead of the 43-63% if displays.. I actually thought the idea of a 63% chance on an open 3 was cool and added suspense the whole time the balls in the air if it's gonna drop or not due to the talent of the shooter..

                Sent from my XT1254 using Tapatalk

                You can always use sliders 🙂


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                • VinsanityLives
                  Banned
                  • Sep 2015
                  • 668

                  #9
                  Re: Shot Meter Explanation

                  Originally posted by Tonyattia
                  You can always use sliders 🙂


                  Sent from my iPhone using Tapatalk
                  Can't use sliders online bud.


                  Sent from my XT1254 using Tapatalk

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                  • Tonyattia
                    Pro
                    • Sep 2014
                    • 644

                    #10
                    Re: Shot Meter Explanation

                    Originally posted by VinsanityLives
                    Can't use sliders online bud.


                    Sent from my XT1254 using Tapatalk

                    Is there head to head in the demo?


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                    • mrprice33
                      Just some guy
                      • Jul 2003
                      • 5986

                      #11
                      Re: Shot Meter Explanation

                      I believe he means in pro am. You can play same screen competitive on the demo but not online


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                      • VinsanityLives
                        Banned
                        • Sep 2015
                        • 668

                        #12
                        Re: Shot Meter Explanation

                        Originally posted by Tonyattia
                        Is there head to head in the demo?


                        Sent from my iPhone using Tapatalk
                        Are you implying there will be sliders for online play? Because there won't be. So it's a dumb excuse imo to always suggest sliders (many do). Online is what matters most

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                        • Tonyattia
                          Pro
                          • Sep 2014
                          • 644

                          #13
                          Re: Shot Meter Explanation

                          Originally posted by VinsanityLives
                          Are you implying there will be sliders for online play? Because there won't be. So it's a dumb excuse imo to always suggest sliders (many do). Online is what matters most

                          Sent from my XT1254 using Tapatalk

                          No I wasn't implying that, but I'm thinking maybe the settings played in head to head may cater to what you want. Was trying to see if you'd played online already. I haven't played the demo yet so I wasn't sure if there was head to head in the demo. Btw when you said sliders I don't know you were talking about online shooting, that's why I thought you had played online in head to head.. Anyways hopefully there are different lobbies with different difficulties online


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                          • VinsanityLives
                            Banned
                            • Sep 2015
                            • 668

                            #14
                            Re: Shot Meter Explanation

                            Originally posted by Tonyattia
                            No I wasn't implying that, but I'm thinking maybe the settings played in head to head may cater to what you want. Was trying to see if you'd played online already. I haven't played the demo yet so I wasn't sure if there was head to head in the demo. Btw when you said sliders I don't know you were talking about online shooting, that's why I thought you had played online in head to head.. Anyways hopefully there are different lobbies with different difficulties online


                            Sent from my iPhone using Tapatalk
                            There's no online head to head. Online 5v5 pro am and 5 vs cpu live run though.

                            It is very kind of them to have this in depth of a demo..unfortunately it made me cancel my pre order though.

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