LeBron Scores 138 Points: Live 16 Major Layups + Dribbling Through Issues
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Re: LeBron Scores 138 Points: Live 16 Major Layups + Dribbling Through Issues
Whoa whoa whoa I can do this EASILY with Durant in 2k. All day anyday maybe I need to start recording?? Didn't think it was that but a deal.
I do it online even when I'm bored, drop every point about 82 with Durant and win. It involves cheesing yes. But so is this and this is vs cpu.
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Re: LeBron Scores 138 Points: Live 16 Major Layups + Dribbling Through Issues
Just look at this thread. Someone points out this can be done in the other game and it's fans freak out saying impossible. Like someone said their momma was ugly... Both games can be cheesed, which can be cheesed easier or more is irrelivant to me. In neither should one be able to score over 70 or even 50 with one player game after game. This needs to change.
Thankfully with sliders and proper difficulty settings scoring over 100 in either game is pretty much impossible in my opinion. And even over 50 can be extremely rare.
Not defending Live. Simply put, sports games have exploit weaknesses.Last edited by SpritePuck; 09-20-2015, 06:44 PM.Comment
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Re: LeBron Scores 138 Points: Live 16 Major Layups + Dribbling Through Issues
Okay so as a neutral fan who isn't buying either game until they drop in price or on black Friday...
1. DAY 1 PATCH WILL NOT BE FIXING MUCH. I'd be surprised if it covers half of the big ones. You think they have time or have been hiding all their good scoring animations? People really think it'll change much?
2. This is vs the CPU. Wow. Who cares? Anyone who exploits/cheeses against the computer all day has no life at all. It only matters if this is possible online, which it doesn't seem as likely.
3. I do this all the time on 2k. And online. Why don't people post vids on that and make it a big deal?
4. Why do people defend any company. They are just companies at the end of the day and deserve no loyalty as they are just out for your $60 each year. Sorry to break it to ya. No need to be nice to them, make them fix their flaws. We're paying for it.
5. If the purpose is to get to the devs, then fine. But let's bring attention to more important things that truly do ruin the game like the inside the paint issues first. Worry about fast break pick n roll exploit vs the CPU later..
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Re: LeBron Scores 138 Points: Live 16 Major Layups + Dribbling Through Issues
What this video is showing no smart AI and the ability to exploit layup and dribble animations.
I highly doubt this can be fixed but maybe I will buy at a discounted price when they do fix.
This one seems an animation issue plus fatigue plus defense AI.Comment
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Re: LeBron Scores 138 Points: Live 16 Major Layups + Dribbling Through Issues
One of the main problems with the game is a feature live has been praising for how many years now, their physics system, which in the demo is completely a none factor especially with players like Lebron. Lebron can get to the basket at will and before you said well it like real life, Lebron is not running into 3 guys in the paint without being forced to alter his shot.Last edited by coolcras7; 09-20-2015, 12:39 PM.PSN=Coolcas7Comment
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Re: LeBron Scores 138 Points: Live 16 Major Layups + Dribbling Through Issues
You do realize a patch won't create a complete new defensive system right?
"This is just a video to show that anybody can do what you did Sam Pham".
That's the whole point! Nobody should be able to score 120+ points every single game with either Curry or James. The CPU should adjust to the pick & roll's by hedging or even doubling Curry. James shouldn't be able to just bulldoze people in the paint without losing the ball or fouling.
Personally I have fun with the game, Pro-Am is decent if you're in a team that actually tries to pass the ball. But EA still has a long long way to go.Comment
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Re: LeBron Scores 138 Points: Live 16 Major Layups + Dribbling Through Issues
It's relevant because we are talking about NBA Live 16, and a game you are referring to was released last year, and its exploits are well know, but this is a new year. I have seen thread where people were claiming that Live not only eliminated the issues present in Live 15 but also issues present in the other game, and that is not the cast, maybe the patch will resolve the contact issues but it is a major problem, the pick and roll defense is also a big problem.Last edited by coolcras7; 09-20-2015, 12:53 PM.PSN=Coolcas7Comment
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Re: LeBron Scores 138 Points: Live 16 Major Layups + Dribbling Through Issues
It's irrelevant only if we were not talking about NBA Live 16, and a game you are referring to was released last year, and its exploits are well know, but this is a new year. I have seen thread where people were claiming that Live not only eliminated the issues present in Live 15 but also issues present in the other game, and that is not the cast, maybe the patch will resolve the contact issues but it is a major problem, the pick and roll defense is also a big problem.Comment
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Re: LeBron Scores 138 Points: Live 16 Major Layups + Dribbling Through Issues
2. Was he playing with casual sliders?
3. What was his shooting percentages?
4. Was he using the custom quarter length/sliders glitch?
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Re: LeBron Scores 138 Points: Live 16 Major Layups + Dribbling Through Issues
Not true. At all.
The 'defensive system' is just object-oriented code and logic algorithms.
And Patches are used to fix such coding issues.
When you download & install a 'patch' it OVERWRITES the existing code already installed on your console.
So a developer can patch ANY part of the game they wish. (Whether it's the defensive system, the presentation UI panels, shot mechanics, the CPU AI, the HUD overlays, the arenas, jerseys, etc.)
The only question/factor is whether they have enough 'time' and 'resources' available to work on certain issues.
That's the ONLY thing that limits what gets put into any given 'patch'.
Patches are usually confined to 'bug fixes' because most developers do not have enough coders on staff to work on the very next version of the game... AND... rebuild/fix the existing game at the same time.
But with enough time & effort... EA (or 2k) could turn an entire NBA sports game into a 'first-person shooter' with just a SINGLE patch, if they chose to do so.
But it just doesn't happen.
The investment is too great because a game developer has to devote a significant amount of MONEY (and staff) to do it... which cuts deeply into their annual profits.
So it's not that a single 'patch' could never create an entire defensive system.... It's really a matter of 'how long' it would take to rebuild it... and whether or not it's worth the investment, in the eyes of the EA executives.
To the people saying that they can score 130 points on 2K with using only one pick and roll (on the hardest difficulty), please post a YouTube video.
I'm not a 2K fanboy, on contrary, every year I hope that EA is improving their game. They really did this year, however there are still major flaws in the game that need to be addressed as soon as possible.Last edited by kolkmania; 09-20-2015, 01:20 PM.Comment
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Re: LeBron Scores 138 Points: Live 16 Major Layups + Dribbling Through Issues
2k shot fatigue system was the biggest annoyance in the early part of that game and was patched out to the point of almost nothing. I really don't know why he tries to praise it.
HOWEVER. If all he did was drive In The paint to prove a point, hes not wrong. The game since 14 had no paint defense. I think my game high for doing this was in a ultimate team game. I dropped 48 with iggy online followed by 30 with wade in what came out to be my biggest win .
The fact that this hasn't been fixed thru out the whole year in 15, I doubt it will be touched on 16. This here is the final game build minus the day 1 patch. But I doubt the stuff like that will be effected by itComment
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Re: LeBron Scores 138 Points: Live 16 Major Layups + Dribbling Through Issues
We can all tell stories
Open offer- perform one of these feats against me in 2K15 and I'll donate in your honor......anyone here will tell you I'm good for it....
Regarding the video....the main thing I took away from it (besides the A.I not being able to adapt which hurts offline players experience) isn't so much that you can abuse the the CPU, it's the way your AI teammates rotate and cover the pick and roll...you can't control everyone on the floor...there's an inherit problem there...
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