I need help with the shooting timing. Exactly what is considered the correct release point? I'm missing wide open shot releasing at the highest point of the jumpshot. Also in the pro am mode, exactly how do you contest a shot. I have yet to figure that out.
NBA Live 16 Available Today, Post Your Impressions Here
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Re: NBA Live 16 Available Today, Post Your Impressions Here
I need help with the shooting timing. Exactly what is considered the correct release point? I'm missing wide open shot releasing at the highest point of the jumpshot. Also in the pro am mode, exactly how do you contest a shot. I have yet to figure that out.Xbox Live- YoKnos
PSN- YoKnos -
Re: NBA Live 16 Available Today, Post Your Impressions Here
I find the release point in this game is pretty early, especially if you're use to the other game.MegatronComment
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Re: NBA Live 16 Available Today, Post Your Impressions Here
That is what sliders are for. You can make any level hard or easy simply by changing the sliders.Comment
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Re: NBA Live 16 Available Today, Post Your Impressions Here
Yeah but 1) Sliders don't affect Ultimate Team and 2) In the sliders forum they said the synergy updates always throw the custom sliders out of whack so I'm not sure what to doComment
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Re: NBA Live 16 Available Today, Post Your Impressions Here
You haven't played UT until you are in the Master challenges. They never miss in that mode and while it feels cheap, at least it's not easy.
But UT (with the lack of sliders and not being able to turn auto subs off or change the difficulty - which changes depending on the challenge) is the worst way to show off this game. Teams play all over the place, stars are often not utilized if a team is loaded etc and plays are rarely run.Comment
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Re: NBA Live 16 Available Today, Post Your Impressions Here
Yes, that was confirmed. No in game injuries. None in season or franchise mode either.Comment
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Re: NBA Live 16 Available Today, Post Your Impressions Here
And then some wonder why sales are bad. Simple/basic features are still missing after 3 more years. I just don't understand this team over at EA
Sent from my iPhone using TapatalkThe poster formerly know as "FLIGHTWHITE"Comment
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Re: NBA Live 16 Available Today, Post Your Impressions Here
hahaha you understand, simply go by EA actions regarding this game the past couple years.Comment
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Re: NBA Live 16 Available Today, Post Your Impressions Here
For the life of me I don't get the way they have handled this series. Mind-boggling
Sent from my iPhone using TapatalkThe poster formerly know as "FLIGHTWHITE"Comment
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Re: NBA Live 16 Available Today, Post Your Impressions Here
Once again just think about it,you'll soon see what's really going on or lack there of, Live never stood a chance, it's all we use to know and something better came along, it's time to take the Live series behind the shed. What's interesting is that I liked the demo but I cannot justify paying more then $10 for this game when 2K is all you really need.Comment
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Re: NBA Live 16 Available Today, Post Your Impressions Here
Once again just think about it,you'll soon see what's really going on or lack there of, Live never stood a chance, it's all we use to know and something better came along, it's time to take the Live series behind the shed. What's interesting is that I liked the demo but I cannot justify paying more then $10 for this game when 2K is all you really need.
The two games have gone around in circles. There was a time when 2K was a budget title, a year or two there where they removed the post game (I think it was 11 or 12 that had zero post moves) and then more recently where a few years in a row (the main game/gameplay) we were being charged full price for roster updates.
Now the tables have simply turned and if EA get their S# together, they will again.
Right now 2K have become what many of us disliked about EA. And thankfully (my personal opinion) there are still a few of us who prefer the free flowing feel of Live from a simple, fun perspective than the slow, chunky, press a button and put the controller down while a 5 second animation plays out type of gameplay.Comment
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NBA Live 16 Available Today, Post Your Impressions Here
Once the news dropped a lot of them gave some honest and frank feedback that I hope EA and the Live team listens to. Enough #liveisback and glossing over issues....and trying to use 2k's issues as a crutch.
Call them what you want, but they are in touch with the community...this is something the "little guy" usually boasts about while the "giant" ignores the fan base. How is this in complete.reverse? Makes no sense.Comment
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Re: NBA Live 16 Available Today, Post Your Impressions Here
Talking to and reading some comments from a lot of the guys on the Live stream team has added some perspective. Honestly a lot of them are good guys with a lot of fresh ideas and that's who EA needs to be looking to. Some of it is being stonewalled by the higher ups, and some of it is pride. (Some of their words)
Once the news dropped a lot of them gave some honest and frank feedback that I hope EA and the Live team listens to. Enough #liveisback and glossing over issues....and trying to use 2k's issues as a crutch.
Call them what you want, but they are in touch with the community...this is something the "little guy" usually boasts about while the "giant" ignores the fan base. How is this in complete.reverse? Makes no sense.Comment
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Re: NBA Live 16 Available Today, Post Your Impressions Here
People have discussed which difficulty level is best and so forth. I started out on Pro, went to All-Pro for awhile and have played a bunch on Superstar. I then tried a game on Pro again to see if I can tell the differences.
Honestly I don't see a big difference in cpu style at all. If someone didn't tell me what level I was playing on I could not tell you the difference. They generally move the ball but don't take quick shots. They attack the basket and get over 50% of their points in the paint. When I read people say the cpu plays "better" on Pro I just don't see it. I don't think its worse either. Its just the same.
Furthermore, the user shooting sliders don't seem to need any changing between difficulty levels. I don't think the user gets boosts from playing on Pro and I don't think they get penalized on Superstar. The cpu DOES get affected though. That is the ONE MAJOR difference between levels - cpu shooting percentage. On Pro they will miss a lot more. On Superstar it goes way up.
So for anyone that wants to try and play the cpu on a harder difficulty level almost the only thing you have to do is knock down the cpu shooting % sliders one click and the game will play fairly similar. I'm sure there are other subtle differences but the only big change between difficultly levels are cpu shooting percentages imo. I wish the sliders were in 5 point increments to help fine-tune shooting percentages better.
Edit: I should add it is easier to get to the rim and blow by defenders on lower levels which is why I prefer the higher ones.Last edited by rudyjuly2; 10-22-2015, 12:58 PM.Comment
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