Questions for those who played a lot of Live 2004

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  • jfsolo
    Live Action, please?
    • May 2003
    • 12965

    #1

    Questions for those who played a lot of Live 2004

    I didn't play a lot of Live 2004. It had some issues that made me give up on the game pretty quickly. My first question is, were the sliders effective in really having an observable affect on the the gameplay area they were supposed to modify? In that same vein, which if any of the sliders really didn't seem to work well? Thanks in advance for your answers.
    Jordan Mychal Lemos
    @crypticjordan

    Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

    Do the same thing tomorrow. And the next. Now do it forever.
  • lemon
    Rookie
    • Oct 2003
    • 38

    #2
    Re: Questions for those who played a lot of Live 2004

    I found the game almost unplayable out of the box thanks to the crazy collision between the player with the ball and the defender (ie: not "in air" collisions).

    Changing the sliders definitely made a huge difference.

    Comment

    • lemon
      Rookie
      • Oct 2003
      • 38

      #3
      Re: Questions for those who played a lot of Live 2004

      I found the game almost unplayable out of the box thanks to the crazy collision between the player with the ball and the defender (ie: not "in air" collisions).

      Changing the sliders definitely made a huge difference.

      Comment

      • HMcCoy
        All Star
        • Jan 2003
        • 8212

        #4
        Re: Questions for those who played a lot of Live 2004

        Originally posted by jfsolo
        I didn't play a lot of Live 2004. It had some issues that made me give up on the game pretty quickly. My first question is, were the sliders effective in really having an observable affect on the the gameplay area they were supposed to modify? In that same vein, which if any of the sliders really didn't seem to work well? Thanks in advance for your answers.
        Sliders saved this game for me. They were very effective. I also had to change a bunch of settings (IE CPU double team to "no") for both me and the CPU before each game, which was a drag...but once you slowed this game down and tweaked a few things, it played great, IMO.
        Hank's Custom Collectibles 3D printer/painter extraordinaire

        Comment

        • HMcCoy
          All Star
          • Jan 2003
          • 8212

          #5
          Re: Questions for those who played a lot of Live 2004

          Originally posted by jfsolo
          I didn't play a lot of Live 2004. It had some issues that made me give up on the game pretty quickly. My first question is, were the sliders effective in really having an observable affect on the the gameplay area they were supposed to modify? In that same vein, which if any of the sliders really didn't seem to work well? Thanks in advance for your answers.
          Sliders saved this game for me. They were very effective. I also had to change a bunch of settings (IE CPU double team to "no") for both me and the CPU before each game, which was a drag...but once you slowed this game down and tweaked a few things, it played great, IMO.
          Hank's Custom Collectibles 3D printer/painter extraordinaire

          Comment

          • Court_vision
            Banned
            • Oct 2002
            • 8290

            #6
            Re: Questions for those who played a lot of Live 2004

            Originally posted by jfsolo
            I didn't play a lot of Live 2004. It had some issues that made me give up on the game pretty quickly. My first question is, were the sliders effective in really having an observable affect on the the gameplay area they were supposed to modify? In that same vein, which if any of the sliders really didn't seem to work well? Thanks in advance for your answers.
            IMO the answer is 'no'.

            The sliders 'helped' the game...but there were fundamental flaws. No mid range game, no rebounding, poor double team AI.

            None of which could be fixed.

            Having said that, EA seem to have adressed a lot of these issues for 2005...

            Comment

            • Court_vision
              Banned
              • Oct 2002
              • 8290

              #7
              Re: Questions for those who played a lot of Live 2004

              Originally posted by jfsolo
              I didn't play a lot of Live 2004. It had some issues that made me give up on the game pretty quickly. My first question is, were the sliders effective in really having an observable affect on the the gameplay area they were supposed to modify? In that same vein, which if any of the sliders really didn't seem to work well? Thanks in advance for your answers.
              IMO the answer is 'no'.

              The sliders 'helped' the game...but there were fundamental flaws. No mid range game, no rebounding, poor double team AI.

              None of which could be fixed.

              Having said that, EA seem to have adressed a lot of these issues for 2005...

              Comment

              • bimus
                Rookie
                • Sep 2004
                • 2

                #8
                Re: Questions for those who played a lot of Live 2004

                Originally posted by monkey
                IMO the answer is 'no'.

                The sliders 'helped' the game...but there were fundamental flaws. No mid range game, no rebounding, poor double team AI.

                None of which could be fixed.

                Having said that, EA seem to have adressed a lot of these issues for 2005...
                well, after a LOT of tweaking, it appeared that some mid-range could be "unlocked" : the short/medium/long range sliders seems to have an influence on "shot/selection" => with 30 short/90 medium/50 long and a 80% scaled setting in the dbf roster for FG% (to compensate for the 90 mid-range) the CPU starts to shoot some mid-range FGs

                and the "physical defense" seems to prevent the cpu to make some moves on offense (turning from back-to-board to face-to-board posture for instance) => set to 100%(like benji nbalive.org sliders) for user is bad => cpu inside players always try that bad-looking hook : now i can see duncan shooting from 6 meters or hit some fade-aways etc.

                and of course : i don't EVER hit that overpowered "pro-hop" => seemed to be fixed in 2005

                it's VERY difficult to have a sport game respect real-style when played by CPU

                => make the good players take the good shots : spurs should play on duncan, heat on shaq, lakers on kobe, etc... and it must keep on working with transfers...
                1- make the right player take the shot
                2- make him get the right sjot for him => get a coherent "shot chart" after a game

                well until 2004, we only got dbf editting (pc only) to tweak and optimize gameplay
                2004 got sliders + dbf edit, but pro-hop and hard-to-get mid-range

                2005 should be better (hope)

                things to improve : more freestyle usage by cpu for eg.

                by the way, i had no pb with reboundings : 4 sliders (1 def and 1 one of for each side) => you can regulate any disutrbance with that...

                Comment

                • bimus
                  Rookie
                  • Sep 2004
                  • 2

                  #9
                  Re: Questions for those who played a lot of Live 2004

                  Originally posted by monkey
                  IMO the answer is 'no'.

                  The sliders 'helped' the game...but there were fundamental flaws. No mid range game, no rebounding, poor double team AI.

                  None of which could be fixed.

                  Having said that, EA seem to have adressed a lot of these issues for 2005...
                  well, after a LOT of tweaking, it appeared that some mid-range could be "unlocked" : the short/medium/long range sliders seems to have an influence on "shot/selection" => with 30 short/90 medium/50 long and a 80% scaled setting in the dbf roster for FG% (to compensate for the 90 mid-range) the CPU starts to shoot some mid-range FGs

                  and the "physical defense" seems to prevent the cpu to make some moves on offense (turning from back-to-board to face-to-board posture for instance) => set to 100%(like benji nbalive.org sliders) for user is bad => cpu inside players always try that bad-looking hook : now i can see duncan shooting from 6 meters or hit some fade-aways etc.

                  and of course : i don't EVER hit that overpowered "pro-hop" => seemed to be fixed in 2005

                  it's VERY difficult to have a sport game respect real-style when played by CPU

                  => make the good players take the good shots : spurs should play on duncan, heat on shaq, lakers on kobe, etc... and it must keep on working with transfers...
                  1- make the right player take the shot
                  2- make him get the right sjot for him => get a coherent "shot chart" after a game

                  well until 2004, we only got dbf editting (pc only) to tweak and optimize gameplay
                  2004 got sliders + dbf edit, but pro-hop and hard-to-get mid-range

                  2005 should be better (hope)

                  things to improve : more freestyle usage by cpu for eg.

                  by the way, i had no pb with reboundings : 4 sliders (1 def and 1 one of for each side) => you can regulate any disutrbance with that...

                  Comment

                  • Court_vision
                    Banned
                    • Oct 2002
                    • 8290

                    #10
                    Re: Questions for those who played a lot of Live 2004

                    Originally posted by bimus
                    well, after a LOT of tweaking, it appeared that some mid-range could be "unlocked" : the short/medium/long range sliders seems to have an influence on "shot/selection" => with 30 short/90 medium/50 long and a 80% scaled setting in the dbf roster for FG% (to compensate for the 90 mid-range) the CPU starts to shoot some mid-range FGs

                    and the "physical defense" seems to prevent the cpu to make some moves on offense (turning from back-to-board to face-to-board posture for instance) => set to 100%(like benji nbalive.org sliders) for user is bad => cpu inside players always try that bad-looking hook : now i can see duncan shooting from 6 meters or hit some fade-aways etc.

                    and of course : i don't EVER hit that overpowered "pro-hop" => seemed to be fixed in 2005

                    it's VERY difficult to have a sport game respect real-style when played by CPU

                    => make the good players take the good shots : spurs should play on duncan, heat on shaq, lakers on kobe, etc... and it must keep on working with transfers...
                    1- make the right player take the shot
                    2- make him get the right sjot for him => get a coherent "shot chart" after a game

                    well until 2004, we only got dbf editting (pc only) to tweak and optimize gameplay
                    2004 got sliders + dbf edit, but pro-hop and hard-to-get mid-range

                    2005 should be better (hope)

                    things to improve : more freestyle usage by cpu for eg.

                    by the way, i had no pb with reboundings : 4 sliders (1 def and 1 one of for each side) => you can regulate any disutrbance with that...
                    I meant ORB...by the CPU.

                    Yes, I never had a problem either. I could get 10 easily. The CPU hardly ever got 1.

                    Re replicating real styles by the CPU...it's actually NOT that hard. Just add real play books. Inside Drive did it brilliantly. ESPN 2005 has added them also.

                    Comment

                    • Court_vision
                      Banned
                      • Oct 2002
                      • 8290

                      #11
                      Re: Questions for those who played a lot of Live 2004

                      Originally posted by bimus
                      well, after a LOT of tweaking, it appeared that some mid-range could be "unlocked" : the short/medium/long range sliders seems to have an influence on "shot/selection" => with 30 short/90 medium/50 long and a 80% scaled setting in the dbf roster for FG% (to compensate for the 90 mid-range) the CPU starts to shoot some mid-range FGs

                      and the "physical defense" seems to prevent the cpu to make some moves on offense (turning from back-to-board to face-to-board posture for instance) => set to 100%(like benji nbalive.org sliders) for user is bad => cpu inside players always try that bad-looking hook : now i can see duncan shooting from 6 meters or hit some fade-aways etc.

                      and of course : i don't EVER hit that overpowered "pro-hop" => seemed to be fixed in 2005

                      it's VERY difficult to have a sport game respect real-style when played by CPU

                      => make the good players take the good shots : spurs should play on duncan, heat on shaq, lakers on kobe, etc... and it must keep on working with transfers...
                      1- make the right player take the shot
                      2- make him get the right sjot for him => get a coherent "shot chart" after a game

                      well until 2004, we only got dbf editting (pc only) to tweak and optimize gameplay
                      2004 got sliders + dbf edit, but pro-hop and hard-to-get mid-range

                      2005 should be better (hope)

                      things to improve : more freestyle usage by cpu for eg.

                      by the way, i had no pb with reboundings : 4 sliders (1 def and 1 one of for each side) => you can regulate any disutrbance with that...
                      I meant ORB...by the CPU.

                      Yes, I never had a problem either. I could get 10 easily. The CPU hardly ever got 1.

                      Re replicating real styles by the CPU...it's actually NOT that hard. Just add real play books. Inside Drive did it brilliantly. ESPN 2005 has added them also.

                      Comment

                      • bimus
                        Rookie
                        • Sep 2004
                        • 2

                        #12
                        Re: Questions for those who played a lot of Live 2004

                        Originally posted by monkey
                        I meant ORB...by the CPU.

                        Yes, I never had a problem either. I could get 10 easily. The CPU hardly ever got 1.

                        Re replicating real styles by the CPU...it's actually NOT that hard. Just add real play books. Inside Drive did it brilliantly. ESPN 2005 has added them also.
                        did y atry sliders like
                        users def reb 30-40
                        cpu off reb 100

                        to me they get about 5 OR sometimes more


                        play book isn't enough : play book doesn't tell who shoots : how many solutions from a basic pick & roll play : the guard can shoot , the center can shoot, he can give the ball back to the guard driving etc...

                        moreover, WHAT IS NEEDED for a real mid-range game is screens for players who haven't got the ball !! (like in real bball ! much more efficent than a basic screen for the ball handler to drive !) => the "screens" mecanism must help players to get free shooting spots... sometimes at the opposite side from the ball...

                        and KG / Duncan / Jermaine O'neal won't do the same thing than Kmartin or shaq at the same post-up configuration => modelled by the "scorearea" parameter in dbf roster, which u cannot access through the ingame editor
                        => pc only

                        I really think it's not that easy, but I think we will make a step closer to reality with that 2005....

                        and i saw they seem to fix that sh*tty hook shot (awful trajectory, totally unnatural !)

                        let's cross fingers and WAIT !

                        Comment

                        • bimus
                          Rookie
                          • Sep 2004
                          • 2

                          #13
                          Re: Questions for those who played a lot of Live 2004

                          Originally posted by monkey
                          I meant ORB...by the CPU.

                          Yes, I never had a problem either. I could get 10 easily. The CPU hardly ever got 1.

                          Re replicating real styles by the CPU...it's actually NOT that hard. Just add real play books. Inside Drive did it brilliantly. ESPN 2005 has added them also.
                          did y atry sliders like
                          users def reb 30-40
                          cpu off reb 100

                          to me they get about 5 OR sometimes more


                          play book isn't enough : play book doesn't tell who shoots : how many solutions from a basic pick & roll play : the guard can shoot , the center can shoot, he can give the ball back to the guard driving etc...

                          moreover, WHAT IS NEEDED for a real mid-range game is screens for players who haven't got the ball !! (like in real bball ! much more efficent than a basic screen for the ball handler to drive !) => the "screens" mecanism must help players to get free shooting spots... sometimes at the opposite side from the ball...

                          and KG / Duncan / Jermaine O'neal won't do the same thing than Kmartin or shaq at the same post-up configuration => modelled by the "scorearea" parameter in dbf roster, which u cannot access through the ingame editor
                          => pc only

                          I really think it's not that easy, but I think we will make a step closer to reality with that 2005....

                          and i saw they seem to fix that sh*tty hook shot (awful trajectory, totally unnatural !)

                          let's cross fingers and WAIT !

                          Comment

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