Questions for those who played a lot of Live 2004
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Questions for those who played a lot of Live 2004
I didn't play a lot of Live 2004. It had some issues that made me give up on the game pretty quickly. My first question is, were the sliders effective in really having an observable affect on the the gameplay area they were supposed to modify? In that same vein, which if any of the sliders really didn't seem to work well? Thanks in advance for your answers.Jordan Mychal Lemos
@crypticjordan
Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.
Do the same thing tomorrow. And the next. Now do it forever.Tags: None -
Re: Questions for those who played a lot of Live 2004
I found the game almost unplayable out of the box thanks to the crazy collision between the player with the ball and the defender (ie: not "in air" collisions).
Changing the sliders definitely made a huge difference.Comment
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Re: Questions for those who played a lot of Live 2004
Originally posted by jfsoloI didn't play a lot of Live 2004. It had some issues that made me give up on the game pretty quickly. My first question is, were the sliders effective in really having an observable affect on the the gameplay area they were supposed to modify? In that same vein, which if any of the sliders really didn't seem to work well? Thanks in advance for your answers.Hank's Custom Collectibles 3D printer/painter extraordinaireComment
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Re: Questions for those who played a lot of Live 2004
Originally posted by jfsoloI didn't play a lot of Live 2004. It had some issues that made me give up on the game pretty quickly. My first question is, were the sliders effective in really having an observable affect on the the gameplay area they were supposed to modify? In that same vein, which if any of the sliders really didn't seem to work well? Thanks in advance for your answers.Hank's Custom Collectibles 3D printer/painter extraordinaireComment
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Re: Questions for those who played a lot of Live 2004
Originally posted by jfsoloI didn't play a lot of Live 2004. It had some issues that made me give up on the game pretty quickly. My first question is, were the sliders effective in really having an observable affect on the the gameplay area they were supposed to modify? In that same vein, which if any of the sliders really didn't seem to work well? Thanks in advance for your answers.
The sliders 'helped' the game...but there were fundamental flaws. No mid range game, no rebounding, poor double team AI.
None of which could be fixed.
Having said that, EA seem to have adressed a lot of these issues for 2005...Comment
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Re: Questions for those who played a lot of Live 2004
Originally posted by jfsoloI didn't play a lot of Live 2004. It had some issues that made me give up on the game pretty quickly. My first question is, were the sliders effective in really having an observable affect on the the gameplay area they were supposed to modify? In that same vein, which if any of the sliders really didn't seem to work well? Thanks in advance for your answers.
The sliders 'helped' the game...but there were fundamental flaws. No mid range game, no rebounding, poor double team AI.
None of which could be fixed.
Having said that, EA seem to have adressed a lot of these issues for 2005...Comment
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Re: Questions for those who played a lot of Live 2004
Originally posted by monkeyIMO the answer is 'no'.
The sliders 'helped' the game...but there were fundamental flaws. No mid range game, no rebounding, poor double team AI.
None of which could be fixed.
Having said that, EA seem to have adressed a lot of these issues for 2005...
and the "physical defense" seems to prevent the cpu to make some moves on offense (turning from back-to-board to face-to-board posture for instance) => set to 100%(like benji nbalive.org sliders) for user is bad => cpu inside players always try that bad-looking hook : now i can see duncan shooting from 6 meters or hit some fade-aways etc.
and of course : i don't EVER hit that overpowered "pro-hop" => seemed to be fixed in 2005
it's VERY difficult to have a sport game respect real-style when played by CPU
=> make the good players take the good shots : spurs should play on duncan, heat on shaq, lakers on kobe, etc... and it must keep on working with transfers...
1- make the right player take the shot
2- make him get the right sjot for him => get a coherent "shot chart" after a game
well until 2004, we only got dbf editting (pc only) to tweak and optimize gameplay
2004 got sliders + dbf edit, but pro-hop and hard-to-get mid-range
2005 should be better (hope)
things to improve : more freestyle usage by cpu for eg.
by the way, i had no pb with reboundings : 4 sliders (1 def and 1 one of for each side) => you can regulate any disutrbance with that...Comment
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Re: Questions for those who played a lot of Live 2004
Originally posted by monkeyIMO the answer is 'no'.
The sliders 'helped' the game...but there were fundamental flaws. No mid range game, no rebounding, poor double team AI.
None of which could be fixed.
Having said that, EA seem to have adressed a lot of these issues for 2005...
and the "physical defense" seems to prevent the cpu to make some moves on offense (turning from back-to-board to face-to-board posture for instance) => set to 100%(like benji nbalive.org sliders) for user is bad => cpu inside players always try that bad-looking hook : now i can see duncan shooting from 6 meters or hit some fade-aways etc.
and of course : i don't EVER hit that overpowered "pro-hop" => seemed to be fixed in 2005
it's VERY difficult to have a sport game respect real-style when played by CPU
=> make the good players take the good shots : spurs should play on duncan, heat on shaq, lakers on kobe, etc... and it must keep on working with transfers...
1- make the right player take the shot
2- make him get the right sjot for him => get a coherent "shot chart" after a game
well until 2004, we only got dbf editting (pc only) to tweak and optimize gameplay
2004 got sliders + dbf edit, but pro-hop and hard-to-get mid-range
2005 should be better (hope)
things to improve : more freestyle usage by cpu for eg.
by the way, i had no pb with reboundings : 4 sliders (1 def and 1 one of for each side) => you can regulate any disutrbance with that...Comment
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Re: Questions for those who played a lot of Live 2004
Originally posted by bimuswell, after a LOT of tweaking, it appeared that some mid-range could be "unlocked" : the short/medium/long range sliders seems to have an influence on "shot/selection" => with 30 short/90 medium/50 long and a 80% scaled setting in the dbf roster for FG% (to compensate for the 90 mid-range) the CPU starts to shoot some mid-range FGs
and the "physical defense" seems to prevent the cpu to make some moves on offense (turning from back-to-board to face-to-board posture for instance) => set to 100%(like benji nbalive.org sliders) for user is bad => cpu inside players always try that bad-looking hook : now i can see duncan shooting from 6 meters or hit some fade-aways etc.
and of course : i don't EVER hit that overpowered "pro-hop" => seemed to be fixed in 2005
it's VERY difficult to have a sport game respect real-style when played by CPU
=> make the good players take the good shots : spurs should play on duncan, heat on shaq, lakers on kobe, etc... and it must keep on working with transfers...
1- make the right player take the shot
2- make him get the right sjot for him => get a coherent "shot chart" after a game
well until 2004, we only got dbf editting (pc only) to tweak and optimize gameplay
2004 got sliders + dbf edit, but pro-hop and hard-to-get mid-range
2005 should be better (hope)
things to improve : more freestyle usage by cpu for eg.
by the way, i had no pb with reboundings : 4 sliders (1 def and 1 one of for each side) => you can regulate any disutrbance with that...
Yes, I never had a problem either. I could get 10 easily. The CPU hardly ever got 1.
Re replicating real styles by the CPU...it's actually NOT that hard. Just add real play books. Inside Drive did it brilliantly. ESPN 2005 has added them also.Comment
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Re: Questions for those who played a lot of Live 2004
Originally posted by bimuswell, after a LOT of tweaking, it appeared that some mid-range could be "unlocked" : the short/medium/long range sliders seems to have an influence on "shot/selection" => with 30 short/90 medium/50 long and a 80% scaled setting in the dbf roster for FG% (to compensate for the 90 mid-range) the CPU starts to shoot some mid-range FGs
and the "physical defense" seems to prevent the cpu to make some moves on offense (turning from back-to-board to face-to-board posture for instance) => set to 100%(like benji nbalive.org sliders) for user is bad => cpu inside players always try that bad-looking hook : now i can see duncan shooting from 6 meters or hit some fade-aways etc.
and of course : i don't EVER hit that overpowered "pro-hop" => seemed to be fixed in 2005
it's VERY difficult to have a sport game respect real-style when played by CPU
=> make the good players take the good shots : spurs should play on duncan, heat on shaq, lakers on kobe, etc... and it must keep on working with transfers...
1- make the right player take the shot
2- make him get the right sjot for him => get a coherent "shot chart" after a game
well until 2004, we only got dbf editting (pc only) to tweak and optimize gameplay
2004 got sliders + dbf edit, but pro-hop and hard-to-get mid-range
2005 should be better (hope)
things to improve : more freestyle usage by cpu for eg.
by the way, i had no pb with reboundings : 4 sliders (1 def and 1 one of for each side) => you can regulate any disutrbance with that...
Yes, I never had a problem either. I could get 10 easily. The CPU hardly ever got 1.
Re replicating real styles by the CPU...it's actually NOT that hard. Just add real play books. Inside Drive did it brilliantly. ESPN 2005 has added them also.Comment
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Re: Questions for those who played a lot of Live 2004
Originally posted by monkeyI meant ORB...by the CPU.
Yes, I never had a problem either. I could get 10 easily. The CPU hardly ever got 1.
Re replicating real styles by the CPU...it's actually NOT that hard. Just add real play books. Inside Drive did it brilliantly. ESPN 2005 has added them also.
users def reb 30-40
cpu off reb 100
to me they get about 5 OR sometimes more
play book isn't enough : play book doesn't tell who shoots : how many solutions from a basic pick & roll play : the guard can shoot , the center can shoot, he can give the ball back to the guard driving etc...
moreover, WHAT IS NEEDED for a real mid-range game is screens for players who haven't got the ball !! (like in real bball ! much more efficent than a basic screen for the ball handler to drive !) => the "screens" mecanism must help players to get free shooting spots... sometimes at the opposite side from the ball...
and KG / Duncan / Jermaine O'neal won't do the same thing than Kmartin or shaq at the same post-up configuration => modelled by the "scorearea" parameter in dbf roster, which u cannot access through the ingame editor
=> pc only
I really think it's not that easy, but I think we will make a step closer to reality with that 2005....
and i saw they seem to fix that sh*tty hook shot (awful trajectory, totally unnatural !)
let's cross fingers and WAIT !Comment
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Re: Questions for those who played a lot of Live 2004
Originally posted by monkeyI meant ORB...by the CPU.
Yes, I never had a problem either. I could get 10 easily. The CPU hardly ever got 1.
Re replicating real styles by the CPU...it's actually NOT that hard. Just add real play books. Inside Drive did it brilliantly. ESPN 2005 has added them also.
users def reb 30-40
cpu off reb 100
to me they get about 5 OR sometimes more
play book isn't enough : play book doesn't tell who shoots : how many solutions from a basic pick & roll play : the guard can shoot , the center can shoot, he can give the ball back to the guard driving etc...
moreover, WHAT IS NEEDED for a real mid-range game is screens for players who haven't got the ball !! (like in real bball ! much more efficent than a basic screen for the ball handler to drive !) => the "screens" mecanism must help players to get free shooting spots... sometimes at the opposite side from the ball...
and KG / Duncan / Jermaine O'neal won't do the same thing than Kmartin or shaq at the same post-up configuration => modelled by the "scorearea" parameter in dbf roster, which u cannot access through the ingame editor
=> pc only
I really think it's not that easy, but I think we will make a step closer to reality with that 2005....
and i saw they seem to fix that sh*tty hook shot (awful trajectory, totally unnatural !)
let's cross fingers and WAIT !Comment
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