Looking for explanations of exactly what the player attributres do..

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  • keithpetty
    Rookie
    • Sep 2004
    • 90

    #16
    Re: Looking for explanations of exactly what the player attributres do..

    the attributes for players does exactly what a ratings for a player has.

    Comment

    • keithpetty
      Rookie
      • Sep 2004
      • 90

      #17
      Re: Looking for explanations of exactly what the player attributres do..

      the attributes for players does exactly what a ratings for a player has.

      Comment

      • Ofizzle
        Pro
        • Nov 2003
        • 632

        #18
        Re: Looking for explanations of exactly what the player attributres do..

        Originally posted by Miles_Yuhas
        I found that out from GrnDynasty by the way. I tried it out in Live 2004 and looked at the range after and it is true.
        I was actually the one that told Grn on the EA Sports site, I gave him the list.

        Comment

        • Ofizzle
          Pro
          • Nov 2003
          • 632

          #19
          Re: Looking for explanations of exactly what the player attributres do..

          Originally posted by Miles_Yuhas
          I found that out from GrnDynasty by the way. I tried it out in Live 2004 and looked at the range after and it is true.
          I was actually the one that told Grn on the EA Sports site, I gave him the list.

          Comment

          • SonicMage
            NBA Ratings Wizard
            • Oct 2002
            • 3544

            #20
            Re: Looking for explanations of exactly what the player attributres do..

            Originally posted by nikolaihunt
            Not concerned where they came from, but how they actually influence the game. I.E. The way Miles explained how the 3PT attribute functioned.
            I reverse engineered to find out the ratings that I did. Therefore, the ratings have the exact effect as the values that I extrapolated from. Upping the steal rating ups the player's amount of steals per minute, for example.

            Some ratings affect more than one stat though. For example, jumping has a HUGE effect on shot blocking when actually playing as well as what dunks the player can perform (combined with the dunk rating, of course). In simulation, block rating is the only rating looked at in determining the statistics for the blocking category, along with their amount of minutes determined from the fatigue rating. Jump rating is pretty much ignored in simulation.

            Oh, and I almost forgot to mention where the fatigue rating comes from. It is based almost entirely on the player's minutes per game from the previous season. Of course, this isnt very realistic as it would give guys deep on the bench like Darko ratings in the range of 5-10, he definitely has more stamina than that in real life.
            NBA 2K18 ratings for several seasons generated from advanced analytics using the SportsCrunch system:

            Sonicmage NBA 2K18 Ratings 2017-18 season
            Link to Ratings 1996-2017
            Link to Ratings 1973-1996
            Link to Ratings All-time

            Discussion found here

            Comment

            • SonicMage
              NBA Ratings Wizard
              • Oct 2002
              • 3544

              #21
              Re: Looking for explanations of exactly what the player attributres do..

              Originally posted by nikolaihunt
              Not concerned where they came from, but how they actually influence the game. I.E. The way Miles explained how the 3PT attribute functioned.
              I reverse engineered to find out the ratings that I did. Therefore, the ratings have the exact effect as the values that I extrapolated from. Upping the steal rating ups the player's amount of steals per minute, for example.

              Some ratings affect more than one stat though. For example, jumping has a HUGE effect on shot blocking when actually playing as well as what dunks the player can perform (combined with the dunk rating, of course). In simulation, block rating is the only rating looked at in determining the statistics for the blocking category, along with their amount of minutes determined from the fatigue rating. Jump rating is pretty much ignored in simulation.

              Oh, and I almost forgot to mention where the fatigue rating comes from. It is based almost entirely on the player's minutes per game from the previous season. Of course, this isnt very realistic as it would give guys deep on the bench like Darko ratings in the range of 5-10, he definitely has more stamina than that in real life.
              NBA 2K18 ratings for several seasons generated from advanced analytics using the SportsCrunch system:

              Sonicmage NBA 2K18 Ratings 2017-18 season
              Link to Ratings 1996-2017
              Link to Ratings 1973-1996
              Link to Ratings All-time

              Discussion found here

              Comment

              • Ofizzle
                Pro
                • Nov 2003
                • 632

                #22
                Re: Looking for explanations of exactly what the player attributres do..

                3PT affects the FG rating

                Jump affects rebounding and blocks while playing and while simulating

                Defensive awareness slightly affects steals and blocks

                Strength also has an effect on rebounds while simulating

                Quickness and Speed slightly affect Stealing in simulating

                Dribbling affects assists

                That's all I know of....the one thing I've been trying to find out is what affects FT attempts in simualtion, I've been unable to do that.

                Comment

                • Ofizzle
                  Pro
                  • Nov 2003
                  • 632

                  #23
                  Re: Looking for explanations of exactly what the player attributres do..

                  3PT affects the FG rating

                  Jump affects rebounding and blocks while playing and while simulating

                  Defensive awareness slightly affects steals and blocks

                  Strength also has an effect on rebounds while simulating

                  Quickness and Speed slightly affect Stealing in simulating

                  Dribbling affects assists

                  That's all I know of....the one thing I've been trying to find out is what affects FT attempts in simualtion, I've been unable to do that.

                  Comment

                  • nikolaihunt
                    Rookie
                    • May 2004
                    • 75

                    #24
                    Re: Looking for explanations of exactly what the player attributres do..

                    Originally posted by Sonicmage
                    I reverse engineered to find out the ratings that I did. Therefore, the ratings have the exact effect as the values that I extrapolated from. Upping the steal rating ups the player's amount of steals per minute, for example.

                    Some ratings affect more than one stat though. For example, jumping has a HUGE effect on shot blocking when actually playing as well as what dunks the player can perform (combined with the dunk rating, of course). In simulation, block rating is the only rating looked at in determining the statistics for the blocking category, along with their amount of minutes determined from the fatigue rating. Jump rating is pretty much ignored in simulation.

                    Oh, and I almost forgot to mention where the fatigue rating comes from. It is based almost entirely on the player's minutes per game from the previous season. Of course, this isnt very realistic as it would give guys deep on the bench like Darko ratings in the range of 5-10, he definitely has more stamina than that in real life.
                    Ahh, I see, so you simulated season games and checked the simulated stats versus the player ratings right? I was thinking of doing something similar, and perhaps entering the values in Excel and finding the governing equation just to see how much the different values interact. Good stuff.

                    And yeah, stamina was mostly a ghetto-fied way of determining a players minutes it seemed. They need to make a seperate or different way of determining how many minutes a player plays -- it's kind of silly when one of your starters gets injured, and your subs get tired in a couple minutes of play.

                    Comment

                    • nikolaihunt
                      Rookie
                      • May 2004
                      • 75

                      #25
                      Re: Looking for explanations of exactly what the player attributres do..

                      Originally posted by Sonicmage
                      I reverse engineered to find out the ratings that I did. Therefore, the ratings have the exact effect as the values that I extrapolated from. Upping the steal rating ups the player's amount of steals per minute, for example.

                      Some ratings affect more than one stat though. For example, jumping has a HUGE effect on shot blocking when actually playing as well as what dunks the player can perform (combined with the dunk rating, of course). In simulation, block rating is the only rating looked at in determining the statistics for the blocking category, along with their amount of minutes determined from the fatigue rating. Jump rating is pretty much ignored in simulation.

                      Oh, and I almost forgot to mention where the fatigue rating comes from. It is based almost entirely on the player's minutes per game from the previous season. Of course, this isnt very realistic as it would give guys deep on the bench like Darko ratings in the range of 5-10, he definitely has more stamina than that in real life.
                      Ahh, I see, so you simulated season games and checked the simulated stats versus the player ratings right? I was thinking of doing something similar, and perhaps entering the values in Excel and finding the governing equation just to see how much the different values interact. Good stuff.

                      And yeah, stamina was mostly a ghetto-fied way of determining a players minutes it seemed. They need to make a seperate or different way of determining how many minutes a player plays -- it's kind of silly when one of your starters gets injured, and your subs get tired in a couple minutes of play.

                      Comment

                      • bamalam
                        MVP
                        • Nov 2002
                        • 1407

                        #26
                        Re: Looking for explanations of exactly what the player attributres do..

                        Originally posted by nikolaihunt
                        Ahh, I see, so you simulated season games and checked the simulated stats versus the player ratings right? I was thinking of doing something similar, and perhaps entering the values in Excel and finding the governing equation just to see how much the different values interact. Good stuff.

                        And yeah, stamina was mostly a ghetto-fied way of determining a players minutes it seemed. They need to make a seperate or different way of determining how many minutes a player plays -- it's kind of silly when one of your starters gets injured, and your subs get tired in a couple minutes of play.
                        ive seen old text based games where they adjusted stamina based on who was available to play. that wouldnt be hard to put in.

                        Comment

                        • bamalam
                          MVP
                          • Nov 2002
                          • 1407

                          #27
                          Re: Looking for explanations of exactly what the player attributres do..

                          Originally posted by nikolaihunt
                          Ahh, I see, so you simulated season games and checked the simulated stats versus the player ratings right? I was thinking of doing something similar, and perhaps entering the values in Excel and finding the governing equation just to see how much the different values interact. Good stuff.

                          And yeah, stamina was mostly a ghetto-fied way of determining a players minutes it seemed. They need to make a seperate or different way of determining how many minutes a player plays -- it's kind of silly when one of your starters gets injured, and your subs get tired in a couple minutes of play.
                          ive seen old text based games where they adjusted stamina based on who was available to play. that wouldnt be hard to put in.

                          Comment

                          • Miles_Yuhas
                            MVP
                            • Mar 2004
                            • 2689

                            #28
                            Re: Looking for explanations of exactly what the player attributres do..

                            Originally posted by Ofizzle
                            3PT affects the FG rating

                            Jump affects rebounding and blocks while playing and while simulating

                            Defensive awareness slightly affects steals and blocks

                            Strength also has an effect on rebounds while simulating

                            Quickness and Speed slightly affect Stealing in simulating

                            Dribbling affects assists

                            That's all I know of....the one thing I've been trying to find out is what affects FT attempts in simualtion, I've been unable to do that.
                            Why would Dribbling affect assists?

                            Comment

                            • Miles_Yuhas
                              MVP
                              • Mar 2004
                              • 2689

                              #29
                              Re: Looking for explanations of exactly what the player attributres do..

                              Originally posted by Ofizzle
                              3PT affects the FG rating

                              Jump affects rebounding and blocks while playing and while simulating

                              Defensive awareness slightly affects steals and blocks

                              Strength also has an effect on rebounds while simulating

                              Quickness and Speed slightly affect Stealing in simulating

                              Dribbling affects assists

                              That's all I know of....the one thing I've been trying to find out is what affects FT attempts in simualtion, I've been unable to do that.
                              Why would Dribbling affect assists?

                              Comment

                              • SonicMage
                                NBA Ratings Wizard
                                • Oct 2002
                                • 3544

                                #30
                                Re: Looking for explanations of exactly what the player attributres do..

                                Originally posted by nikolaihunt
                                Ahh, I see, so you simulated season games and checked the simulated stats versus the player ratings right? I was thinking of doing something similar, and perhaps entering the values in Excel and finding the governing equation just to see how much the different values interact. Good stuff.
                                Actually, I didnt have to do anything within the game itself at all at first. I just used Excel on the default roster database and compared the default ratings to
                                the season stats from 2002-2003 season that they had already entered. I then hypothesized exactly how I would generate each rating from stats and checked it out. Steals, blocks, assists, rebounds, free throws, and fatigue were easy to figure out because they are derived from very simple stats. Thats seven categories right there. Primacy was a little tougher. I first figured it might come from field goal attempts per minute. But then I remembered that some shots are on a foul that become free throws so I changed it to shots per minute, (FGA + .44*FTA)/MIN, and, lo and behold, although not exactly like EA Sports numbers, they looked quite accurate.

                                I now have spreadsheets with ratings tables that'll generate these eight ratings on the fly. All you have to do is enter a couple of stats and theyre automatically calculated. I changed these eight ratings for all the players in Live 2004 and the results looked quite good. Live's roster auto-reordering started actually creating the team's actual lineups without me having to make many manual changes. For fun, I created a couple historical teams too.

                                And yeah, stamina was mostly a ghetto-fied way of determining a players minutes it seemed. They need to make a seperate or different way of determining how many minutes a player plays -- it's kind of silly when one of your starters gets injured, and your subs get tired in a couple minutes of play.
                                Stamina would be a bit tricky without making a fudge factor. A players actual minutes all depend on the coach, who the team is playing against, and maybe the player's health. Until they have coaches in the game with actual tendencies, the fatigue rating will have to do. It sucks, I know.
                                NBA 2K18 ratings for several seasons generated from advanced analytics using the SportsCrunch system:

                                Sonicmage NBA 2K18 Ratings 2017-18 season
                                Link to Ratings 1996-2017
                                Link to Ratings 1973-1996
                                Link to Ratings All-time

                                Discussion found here

                                Comment

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