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Live or 2k5
Now that some people have tried out both, which one would you suggest for purchase. So far I have always preordered 2k and then ended up getting live and last year I got inside drive as well. This year no preordering for me. Thanks for all your opinions.Tags: None -
Re: Live or 2k5
Can't go wrong either way. You should rent them both and see wich you like better because they're both great in differnt ways. I bought ESPN but I'll buy Live if I see it used somewhere if not I'll just wait a bit untill it's cheap to rent and rent it for a few weeks(wich is very cheap to do here compared to other places). -
Re: Live or 2k5
Can't go wrong either way. You should rent them both and see wich you like better because they're both great in differnt ways. I bought ESPN but I'll buy Live if I see it used somewhere if not I'll just wait a bit untill it's cheap to rent and rent it for a few weeks(wich is very cheap to do here compared to other places).Comment
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Re: Live or 2k5
I bought ESPN and then rented Live.
I like Live a lot, and am having a ton of fun with it. I intend to buy it and sell ESPN.
ESPN is a good game also, but I can't get past the various glitches and bugs within the game. That may sound like sour grapes, but I can't enjoy the game as it was meant to be enjoyed, due to the glitches that limit it.
Live on the other hand, I have a ton of fun playing. In all honesty, the thing that was the deciding factor for me to buy Live was that I found out about CPU Shot control. Now I find that the game is more fair, in that shooting % comes down to ratings, and I can be rewarded for finding open looks and clean shots. I don't know if ESPN has this, but it works really well in Live.
Also, I love the fouls in Live. I've been in foul trouble in games, and so has the CPU. It's really refreshing to actually have to worry about your star players getting into foul trouble and potentially missing large portions of the game.
There is actually a lot I like about Live and I haven't even touched the franchise mode yet. It plays really well, and is a fun, but also challenging game. Superstars play well, and you really have to make an effort to stop them. The game definitely has a flow that variates depending on momentum and what team is "hot" at certain points in the game.
I was all over ESPN when it was released.. Thought it was beautiful, played well, and was also fun. But it is a glitched product, and the glitches are not all minor. Live is solid, and while it may have glitches, I haven't found anything big, and I am not going to go looking.
Live is the game I intend to buy and keep, and thus I won't be doing the glitch hunt now that I know of ESPN's faults. Both are good games, but I am going with Live, primarily because it's fun, solid, and does so much right.
Lastly, I don't like the ISO motion in ESPN. In Live ISO moves are more "subdued." A crossover, fancy dribble, etc. They are quick and you can link them without your player running out of control.. In ESPN the ISO moves are more like a lengthy sequence that is out of your control, and they also take too long to complete. I like how in Live I can do ISO's back to back and not lose control of my player.. In ESPN I just feel like when I do ISO, I no longer have control of my guy.
Graphically, ESPN is probably better, but Live looks good too. The commentary in both are good, and I think the gameplay in both is also solid.
In closing (for real this time), I like Live more. I like how when I play with my Nuggets, Kenyon Martin pulls down rebounds, is a powerul inside presence, but can't shoot well. I like how Earl Boynkins is quick and a good speedster, but also will get denied if anyone is remotely in blocking range. I like the Alley-oop/lead pass button in Live. It works really well, but also is controlled so that it doesn't unbalance the game. The late game AI in Live is superb. Fouls, timeouts, shots.. It all looks realistic and logical, and that is my biggest "thing" in basketball games. If the closing minutes of the game aren't done right, then I won't like the game, especially when it's basketball.
Live improved on last year's product a lot. It isn't something entirely new, but it does correct a lot and play a lot better. I played Live last year for a week and didn't like it as much. I didn't like ESPN either. This year, both games are improved, but I tend to favor Live. It's the more complete, and fun, game for me. And it's also very realistic in terms of stats and how individual players play.
If you liked Live last year, you should love it this year, primarily because they built on last years version, improving and making it a better game along the way. ESPN is also a good game with many improvements, but just be warned that it does have glitches that you may want to look into if that is something that is going to bother you.
Take care and good luck with your decision.Enjoy football? Enjoy Goal Line Blitz!Comment
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Re: Live or 2k5
I bought ESPN and then rented Live.
I like Live a lot, and am having a ton of fun with it. I intend to buy it and sell ESPN.
ESPN is a good game also, but I can't get past the various glitches and bugs within the game. That may sound like sour grapes, but I can't enjoy the game as it was meant to be enjoyed, due to the glitches that limit it.
Live on the other hand, I have a ton of fun playing. In all honesty, the thing that was the deciding factor for me to buy Live was that I found out about CPU Shot control. Now I find that the game is more fair, in that shooting % comes down to ratings, and I can be rewarded for finding open looks and clean shots. I don't know if ESPN has this, but it works really well in Live.
Also, I love the fouls in Live. I've been in foul trouble in games, and so has the CPU. It's really refreshing to actually have to worry about your star players getting into foul trouble and potentially missing large portions of the game.
There is actually a lot I like about Live and I haven't even touched the franchise mode yet. It plays really well, and is a fun, but also challenging game. Superstars play well, and you really have to make an effort to stop them. The game definitely has a flow that variates depending on momentum and what team is "hot" at certain points in the game.
I was all over ESPN when it was released.. Thought it was beautiful, played well, and was also fun. But it is a glitched product, and the glitches are not all minor. Live is solid, and while it may have glitches, I haven't found anything big, and I am not going to go looking.
Live is the game I intend to buy and keep, and thus I won't be doing the glitch hunt now that I know of ESPN's faults. Both are good games, but I am going with Live, primarily because it's fun, solid, and does so much right.
Lastly, I don't like the ISO motion in ESPN. In Live ISO moves are more "subdued." A crossover, fancy dribble, etc. They are quick and you can link them without your player running out of control.. In ESPN the ISO moves are more like a lengthy sequence that is out of your control, and they also take too long to complete. I like how in Live I can do ISO's back to back and not lose control of my player.. In ESPN I just feel like when I do ISO, I no longer have control of my guy.
Graphically, ESPN is probably better, but Live looks good too. The commentary in both are good, and I think the gameplay in both is also solid.
In closing (for real this time), I like Live more. I like how when I play with my Nuggets, Kenyon Martin pulls down rebounds, is a powerul inside presence, but can't shoot well. I like how Earl Boynkins is quick and a good speedster, but also will get denied if anyone is remotely in blocking range. I like the Alley-oop/lead pass button in Live. It works really well, but also is controlled so that it doesn't unbalance the game. The late game AI in Live is superb. Fouls, timeouts, shots.. It all looks realistic and logical, and that is my biggest "thing" in basketball games. If the closing minutes of the game aren't done right, then I won't like the game, especially when it's basketball.
Live improved on last year's product a lot. It isn't something entirely new, but it does correct a lot and play a lot better. I played Live last year for a week and didn't like it as much. I didn't like ESPN either. This year, both games are improved, but I tend to favor Live. It's the more complete, and fun, game for me. And it's also very realistic in terms of stats and how individual players play.
If you liked Live last year, you should love it this year, primarily because they built on last years version, improving and making it a better game along the way. ESPN is also a good game with many improvements, but just be warned that it does have glitches that you may want to look into if that is something that is going to bother you.
Take care and good luck with your decision.Enjoy football? Enjoy Goal Line Blitz!Comment
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Re: Live or 2k5
Originally posted by JimplicationIn all honesty, the thing that was the deciding factor for me to buy Live was that I found out about CPU Shot control. Now I find that the game is more fair, in that shooting % comes down to ratings, and I can be rewarded for finding open looks and clean shots. I don't know if ESPN has this, but it works really well in Live.F-L-O-R-I-D-A! S-T-A-T-E! Florida State! Florida State! Florida State! Wooooo!Comment
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Re: Live or 2k5
Originally posted by JimplicationIn all honesty, the thing that was the deciding factor for me to buy Live was that I found out about CPU Shot control. Now I find that the game is more fair, in that shooting % comes down to ratings, and I can be rewarded for finding open looks and clean shots. I don't know if ESPN has this, but it works really well in Live.F-L-O-R-I-D-A! S-T-A-T-E! Florida State! Florida State! Florida State! Wooooo!Comment
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Re: Live or 2k5
Originally posted by NoleFanYou play with cpu shot control also? Nice to see someone does besides me.
I stated this in another post, but in hockey I have a problem with turning on "Auto Aim." In basketball games, I don't, primarily because scoring is a lot more common, and it's more about finding open looks and clear shots than aiming at a net. For instance, in basketball, if I work the ball around and have an open look, I consider it to be "fair" to have my shot percentage be based on my player's ratings and not my timing.
In hockey, you are shooting at a specific area of the goal, and at a goalie, and I think there it's nice for the user to have control of the aim. Where as in basketball, it's not really "aiming" at all, and thus I think it's great to allow the shooting % to come to down ratings, without adding another penalty based on user timing.
I work for the open shot, and if having the CPU determine the release point that is more likely to go in, I think that is fair, and not "cheap." In hockey, I am not really comfortable using auto-aim, but it's a different situation.
Anyway, that was way too many words too defend CPU shot control, but I really like it a lot, and it really puts the game over the top for me.
Take care.Enjoy football? Enjoy Goal Line Blitz!Comment
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Re: Live or 2k5
Originally posted by NoleFanYou play with cpu shot control also? Nice to see someone does besides me.
I stated this in another post, but in hockey I have a problem with turning on "Auto Aim." In basketball games, I don't, primarily because scoring is a lot more common, and it's more about finding open looks and clear shots than aiming at a net. For instance, in basketball, if I work the ball around and have an open look, I consider it to be "fair" to have my shot percentage be based on my player's ratings and not my timing.
In hockey, you are shooting at a specific area of the goal, and at a goalie, and I think there it's nice for the user to have control of the aim. Where as in basketball, it's not really "aiming" at all, and thus I think it's great to allow the shooting % to come to down ratings, without adding another penalty based on user timing.
I work for the open shot, and if having the CPU determine the release point that is more likely to go in, I think that is fair, and not "cheap." In hockey, I am not really comfortable using auto-aim, but it's a different situation.
Anyway, that was way too many words too defend CPU shot control, but I really like it a lot, and it really puts the game over the top for me.
Take care.Enjoy football? Enjoy Goal Line Blitz!Comment
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Re: Live or 2k5
Originally posted by JimplicationYea, I love it..
I stated this in another post, but in hockey I have a problem with turning on "Auto Aim." In basketball games, I don't, primarily because scoring is a lot more common, and it's more about finding open looks and clear shots than aiming at a net. For instance, in basketball, if I work the ball around and have an open look, I consider it to be "fair" to have my shot percentage be based on my player's ratings and not my timing.
In hockey, you are shooting at a specific area of the goal, and at a goalie, and I think there it's nice for the user to have control of the aim. Where as in basketball, it's not really "aiming" at all, and thus I think it's great to allow the shooting % to come to down ratings, without adding another penalty based on user timing.
I work for the open shot, and if having the CPU determine the release point that is more likely to go in, I think that is fair, and not "cheap." In hockey, I am not really comfortable using auto-aim, but it's a different situation.
Anyway, that was way too many words too defend CPU shot control, but I really like it a lot, and it really puts the game over the top for me.
Take care.Comment
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Re: Live or 2k5
Originally posted by JimplicationYea, I love it..
I stated this in another post, but in hockey I have a problem with turning on "Auto Aim." In basketball games, I don't, primarily because scoring is a lot more common, and it's more about finding open looks and clear shots than aiming at a net. For instance, in basketball, if I work the ball around and have an open look, I consider it to be "fair" to have my shot percentage be based on my player's ratings and not my timing.
In hockey, you are shooting at a specific area of the goal, and at a goalie, and I think there it's nice for the user to have control of the aim. Where as in basketball, it's not really "aiming" at all, and thus I think it's great to allow the shooting % to come to down ratings, without adding another penalty based on user timing.
I work for the open shot, and if having the CPU determine the release point that is more likely to go in, I think that is fair, and not "cheap." In hockey, I am not really comfortable using auto-aim, but it's a different situation.
Anyway, that was way too many words too defend CPU shot control, but I really like it a lot, and it really puts the game over the top for me.
Take care.Comment
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