For instance let's assume that a "perfect" release results in 100% of a players shot rating from his given distance. IE, Kobe's rating from short range might be 90 (hypothetically). If you get a "perfect release" then he is shooting with his 90 rating determining success.
However, in the exact same scenario, assume you control Kobe's shot and give him a poor release. Therefore, he might only be shooting at 70% due to the user timing being off.
IMO, I don't like the fact that a user's ability to misjudge the best release point can cause the players shot rating to go down. The CPU player's are all shooting at their peaks, so it only seems fair to also utilize the best shooting release point.
Furthermore, it isn't like CPU assisted shooting is allowing your shot rating to be 100 every shot. It's just allowing you to have your player shoot at his given rating, and not one that is based on the user's timing and proficiency.
I like the CPU shot assist a lot, because I know that shots are being made and missed based on a players rating, and not my poor timing.
It's a really neat option I've never seen (or looked for) before, but it's definitely an option I will use, and enjoy.
It isn't unfair at all; if anything it makes the game more fair and balanced, because it puts the focus more on ratings and less on the user's timing.
Take care.
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