Does the 'jump' slider have any effect on the number of blocks in a game?
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Does the 'jump' slider have any effect on the number of blocks in a game?
I'm still trying to pinpoint a way to get a realistic number of blocks in this game. I was just curious, for anybody who knows, does the jumping slider have any connection to the number of blocks in a game. One common gripe is the high number of blocks with guys like Lebron, T-Mac, and Kobe. I would assume they all have high jump ratings. Before I actually do this, does anyone think that it will affect the number of blocks in a game?Tags: None -
Re: Does the 'jump' slider have any effect on the number of blocks in a game?
I've never been blocked by David Wesley before, but yes it helps, if you watch in the game, the athletic guys [higher jump rating] jump higher than the non-athletic guys, so someone like Ricky Davis can block your shot easier if you're 6'8, and someone like [insert 6'9 unathletic player] will not be able to as easily.Comment
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Re: Does the 'jump' slider have any effect on the number of blocks in a game?
I've never been blocked by David Wesley before, but yes it helps, if you watch in the game, the athletic guys [higher jump rating] jump higher than the non-athletic guys, so someone like Ricky Davis can block your shot easier if you're 6'8, and someone like [insert 6'9 unathletic player] will not be able to as easily.Comment
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Re: Does the 'jump' slider have any effect on the number of blocks in a game?
Originally posted by AntwuanI had Kobe's shot blocked by Antoine Walker and David WesleyComment
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Re: Does the 'jump' slider have any effect on the number of blocks in a game?
Originally posted by AntwuanI had Kobe's shot blocked by Antoine Walker and David WesleyComment
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Re: Does the 'jump' slider have any effect on the number of blocks in a game?
I'm still trying to form some kind of theory regarding what to do for the jump sliders. With my current settings, w/ Kobe's jump rating at 18 and Yao's at 9, I played a game of 1-on-1 between the two. Playing as Yao, I was only able to block Kobe 1 time out of his first 7 jumpers, and that was mostly due to me being able to read the exact time when he would shoot the ball and be ready to jump to block the exact moment when he would shoot. If I was even a split second off on the timing, I couldn't block his shot. When I played w/ Kobe, I would often pump fake so Yao would come closer to pressure me as I looked to shoot. Yao finally blocked me on a straight up jump shot on my fifth attempt.
I may be wrong, but I think that when playing straight up man defense, barring any freestyle maneuvers, a 7'6 center should be able to easily block a 6'6 shooting guard. So now I'm tore as to what needs to be done regarding the jump ratings. Based on last years blocking stats, out of the top 50 players, I recognized only two players that weren't post players (VC and Tayshaun). And based on my results, would it be logical to give post players an advantage over guards in terms of jumping ability? I don't mean all the time, b/c its logical for a smaller player to have to adjust his shot and make the bucket over a bigger player, but to the extent that a favorable mismatch should see the center block the guards jump shot most of the time. Please feel free to comment on this or recommend an alternative way to go about this situation.Comment
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Re: Does the 'jump' slider have any effect on the number of blocks in a game?
I'm still trying to form some kind of theory regarding what to do for the jump sliders. With my current settings, w/ Kobe's jump rating at 18 and Yao's at 9, I played a game of 1-on-1 between the two. Playing as Yao, I was only able to block Kobe 1 time out of his first 7 jumpers, and that was mostly due to me being able to read the exact time when he would shoot the ball and be ready to jump to block the exact moment when he would shoot. If I was even a split second off on the timing, I couldn't block his shot. When I played w/ Kobe, I would often pump fake so Yao would come closer to pressure me as I looked to shoot. Yao finally blocked me on a straight up jump shot on my fifth attempt.
I may be wrong, but I think that when playing straight up man defense, barring any freestyle maneuvers, a 7'6 center should be able to easily block a 6'6 shooting guard. So now I'm tore as to what needs to be done regarding the jump ratings. Based on last years blocking stats, out of the top 50 players, I recognized only two players that weren't post players (VC and Tayshaun). And based on my results, would it be logical to give post players an advantage over guards in terms of jumping ability? I don't mean all the time, b/c its logical for a smaller player to have to adjust his shot and make the bucket over a bigger player, but to the extent that a favorable mismatch should see the center block the guards jump shot most of the time. Please feel free to comment on this or recommend an alternative way to go about this situation.Comment
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