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Re: Changes...
Originally posted by Miles_YuhasI use my own sliders. I just change them as needed as I go along in my Dynasty.
Halo 2 is worth 100 bucks!! I'm dead serious to those that don't have it. My an Xbox for it. My signature tells you so.
P.S.- I only had to pay 25 for Halo2, but I would've payed 100 if I had to.Where they DO that? ? ?Comment
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Re: Changes...
Originally posted by RedmanROK I see. And as for Pittsburgh I always thought they needed a good signal caller and by all hands down Big Ben reminds me so much of Dan Marino and Steve YoungComment
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Re: Changes...
Originally posted by RedmanROK I see. And as for Pittsburgh I always thought they needed a good signal caller and by all hands down Big Ben reminds me so much of Dan Marino and Steve YoungComment
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Re: Changes...
Ive been experimenting with changing the JUMPING ratings, not the block ratings. Changing the block ratings messes with simulated stats alot because the simulation engine uses it to help determine blocks per minute.
I have reduced each jumping rating for everybody by half, making everybody's range between 0 and 49. So far, positive results.
One of the main problems with blocks (and this was also a problem in 2003 and 2004) is that those guards with high jumping ratings such as Kobe, Ricky Davis, McGrady, etc. would get a very high number of blocks, because they can block many jump shots with their high jumping abilities.NBA 2K18 ratings for several seasons generated from advanced analytics using the SportsCrunch system:
Sonicmage NBA 2K18 Ratings 2017-18 season
Link to Ratings 1996-2017
Link to Ratings 1973-1996
Link to Ratings All-time
Discussion found hereComment
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Re: Changes...
Ive been experimenting with changing the JUMPING ratings, not the block ratings. Changing the block ratings messes with simulated stats alot because the simulation engine uses it to help determine blocks per minute.
I have reduced each jumping rating for everybody by half, making everybody's range between 0 and 49. So far, positive results.
One of the main problems with blocks (and this was also a problem in 2003 and 2004) is that those guards with high jumping ratings such as Kobe, Ricky Davis, McGrady, etc. would get a very high number of blocks, because they can block many jump shots with their high jumping abilities.NBA 2K18 ratings for several seasons generated from advanced analytics using the SportsCrunch system:
Sonicmage NBA 2K18 Ratings 2017-18 season
Link to Ratings 1996-2017
Link to Ratings 1973-1996
Link to Ratings All-time
Discussion found hereComment
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Re: Changes...
Originally posted by SonicmageIve been experimenting with changing the JUMPING ratings, not the block ratings. Changing the block ratings messes with simulated stats alot because the simulation engine uses it to help determine blocks per minute.
I have reduced each jumping rating for everybody by half, making everybody's range between 0 and 49. So far, positive results.
One of the main problems with blocks (and this was also a problem in 2003 and 2004) is that those guards with high jumping ratings such as Kobe, Ricky Davis, McGrady, etc. would get a very high number of blocks, because they can block many jump shots with their high jumping abilities....But how does this in-turn work with the dunk rating
And are you changing jump ratings for guards & small forwards
And what about those guards & small forwards that tend to dunk from time to time
I do like your foundation though
Where they DO that? ? ?Comment
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Re: Changes...
Originally posted by SonicmageIve been experimenting with changing the JUMPING ratings, not the block ratings. Changing the block ratings messes with simulated stats alot because the simulation engine uses it to help determine blocks per minute.
I have reduced each jumping rating for everybody by half, making everybody's range between 0 and 49. So far, positive results.
One of the main problems with blocks (and this was also a problem in 2003 and 2004) is that those guards with high jumping ratings such as Kobe, Ricky Davis, McGrady, etc. would get a very high number of blocks, because they can block many jump shots with their high jumping abilities....But how does this in-turn work with the dunk rating
And are you changing jump ratings for guards & small forwards
And what about those guards & small forwards that tend to dunk from time to time
I do like your foundation though
Where they DO that? ? ?Comment
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Re: Changes...
Originally posted by RedmanR...But how does this in-turn work with the dunk rating
And are you changing jump ratings for guards & small forwards
And what about those guards & small forwards that tend to dunk from time to timeNBA 2K18 ratings for several seasons generated from advanced analytics using the SportsCrunch system:
Sonicmage NBA 2K18 Ratings 2017-18 season
Link to Ratings 1996-2017
Link to Ratings 1973-1996
Link to Ratings All-time
Discussion found hereComment
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Re: Changes...
Originally posted by RedmanR...But how does this in-turn work with the dunk rating
And are you changing jump ratings for guards & small forwards
And what about those guards & small forwards that tend to dunk from time to timeNBA 2K18 ratings for several seasons generated from advanced analytics using the SportsCrunch system:
Sonicmage NBA 2K18 Ratings 2017-18 season
Link to Ratings 1996-2017
Link to Ratings 1973-1996
Link to Ratings All-time
Discussion found hereComment
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Re: Changes...
Originally posted by SonicmageNot sure yet...dont have a lot of time on my hands right now.
Of course. The biggest problem is that high jumping guards get too many blocks. Saw Kobe had 10 in one game one time. Ridiculous.
I haven't seen them not dunk yet. (Sorry for the double negative)Where they DO that? ? ?Comment
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Re: Changes...
Originally posted by SonicmageNot sure yet...dont have a lot of time on my hands right now.
Of course. The biggest problem is that high jumping guards get too many blocks. Saw Kobe had 10 in one game one time. Ridiculous.
I haven't seen them not dunk yet. (Sorry for the double negative)Where they DO that? ? ?Comment
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Re: Changes...
Originally posted by RedmanRSo will the dunking stay the same or what I mean is that the jump rating has no affect on the dunk ratingNBA 2K18 ratings for several seasons generated from advanced analytics using the SportsCrunch system:
Sonicmage NBA 2K18 Ratings 2017-18 season
Link to Ratings 1996-2017
Link to Ratings 1973-1996
Link to Ratings All-time
Discussion found hereComment
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Re: Changes...
Originally posted by RedmanRSo will the dunking stay the same or what I mean is that the jump rating has no affect on the dunk ratingNBA 2K18 ratings for several seasons generated from advanced analytics using the SportsCrunch system:
Sonicmage NBA 2K18 Ratings 2017-18 season
Link to Ratings 1996-2017
Link to Ratings 1973-1996
Link to Ratings All-time
Discussion found hereComment
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Re: Changes...
Originally posted by SonicmageDon't know yet, like I said. Right now, I'm working on fixing the foul sliders. Most sliders I've seen don't have enough offensive fouls (usually between 1 and 4 per team per game in the real league) or non-shooting, on-the-ball fouls (usually on average 9-10 per team per game in the real league). Oh, and I only work on CPU sliders and test them with CPU-CPU games.Where they DO that? ? ?Comment
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