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  • RedmanR
    MVP
    • Aug 2003
    • 2120

    #16
    Re: Changes...

    Originally posted by Miles_Yuhas
    I use my own sliders. I just change them as needed as I go along in my Dynasty.

    Halo 2 is worth 100 bucks!! I'm dead serious to those that don't have it. My an Xbox for it. My signature tells you so.

    P.S.- I only had to pay 25 for Halo2, but I would've payed 100 if I had to.
    OK I see. And as for Pittsburgh I always thought they needed a good signal caller and by all hands down Big Ben reminds me so much of Dan Marino and Steve Young
    Where they DO that? ? ?

    Comment

    • RedmanR
      MVP
      • Aug 2003
      • 2120

      #17
      Re: Changes...

      Originally posted by Miles_Yuhas
      I use my own sliders. I just change them as needed as I go along in my Dynasty.

      Halo 2 is worth 100 bucks!! I'm dead serious to those that don't have it. My an Xbox for it. My signature tells you so.

      P.S.- I only had to pay 25 for Halo2, but I would've payed 100 if I had to.
      OK I see. And as for Pittsburgh I always thought they needed a good signal caller and by all hands down Big Ben reminds me so much of Dan Marino and Steve Young
      Where they DO that? ? ?

      Comment

      • Miles_Yuhas
        MVP
        • Mar 2004
        • 2689

        #18
        Re: Changes...

        Originally posted by RedmanR
        OK I see. And as for Pittsburgh I always thought they needed a good signal caller and by all hands down Big Ben reminds me so much of Dan Marino and Steve Young
        Yeah, but the last two weeks it has been the running game (Even without Staley) and the steel curtain has really slammed down hard. Especially on the running game.

        Comment

        • Miles_Yuhas
          MVP
          • Mar 2004
          • 2689

          #19
          Re: Changes...

          Originally posted by RedmanR
          OK I see. And as for Pittsburgh I always thought they needed a good signal caller and by all hands down Big Ben reminds me so much of Dan Marino and Steve Young
          Yeah, but the last two weeks it has been the running game (Even without Staley) and the steel curtain has really slammed down hard. Especially on the running game.

          Comment

          • SonicMage
            NBA Ratings Wizard
            • Oct 2002
            • 3544

            #20
            Re: Changes...

            Ive been experimenting with changing the JUMPING ratings, not the block ratings. Changing the block ratings messes with simulated stats alot because the simulation engine uses it to help determine blocks per minute.

            I have reduced each jumping rating for everybody by half, making everybody's range between 0 and 49. So far, positive results.

            One of the main problems with blocks (and this was also a problem in 2003 and 2004) is that those guards with high jumping ratings such as Kobe, Ricky Davis, McGrady, etc. would get a very high number of blocks, because they can block many jump shots with their high jumping abilities.
            NBA 2K18 ratings for several seasons generated from advanced analytics using the SportsCrunch system:

            Sonicmage NBA 2K18 Ratings 2017-18 season
            Link to Ratings 1996-2017
            Link to Ratings 1973-1996
            Link to Ratings All-time

            Discussion found here

            Comment

            • SonicMage
              NBA Ratings Wizard
              • Oct 2002
              • 3544

              #21
              Re: Changes...

              Ive been experimenting with changing the JUMPING ratings, not the block ratings. Changing the block ratings messes with simulated stats alot because the simulation engine uses it to help determine blocks per minute.

              I have reduced each jumping rating for everybody by half, making everybody's range between 0 and 49. So far, positive results.

              One of the main problems with blocks (and this was also a problem in 2003 and 2004) is that those guards with high jumping ratings such as Kobe, Ricky Davis, McGrady, etc. would get a very high number of blocks, because they can block many jump shots with their high jumping abilities.
              NBA 2K18 ratings for several seasons generated from advanced analytics using the SportsCrunch system:

              Sonicmage NBA 2K18 Ratings 2017-18 season
              Link to Ratings 1996-2017
              Link to Ratings 1973-1996
              Link to Ratings All-time

              Discussion found here

              Comment

              • RedmanR
                MVP
                • Aug 2003
                • 2120

                #22
                Re: Changes...

                Originally posted by Sonicmage
                Ive been experimenting with changing the JUMPING ratings, not the block ratings. Changing the block ratings messes with simulated stats alot because the simulation engine uses it to help determine blocks per minute.

                I have reduced each jumping rating for everybody by half, making everybody's range between 0 and 49. So far, positive results.

                One of the main problems with blocks (and this was also a problem in 2003 and 2004) is that those guards with high jumping ratings such as Kobe, Ricky Davis, McGrady, etc. would get a very high number of blocks, because they can block many jump shots with their high jumping abilities.
                ...But how does this in-turn work with the dunk rating And are you changing jump ratings for guards & small forwards And what about those guards & small forwards that tend to dunk from time to time I do like your foundation though
                Where they DO that? ? ?

                Comment

                • RedmanR
                  MVP
                  • Aug 2003
                  • 2120

                  #23
                  Re: Changes...

                  Originally posted by Sonicmage
                  Ive been experimenting with changing the JUMPING ratings, not the block ratings. Changing the block ratings messes with simulated stats alot because the simulation engine uses it to help determine blocks per minute.

                  I have reduced each jumping rating for everybody by half, making everybody's range between 0 and 49. So far, positive results.

                  One of the main problems with blocks (and this was also a problem in 2003 and 2004) is that those guards with high jumping ratings such as Kobe, Ricky Davis, McGrady, etc. would get a very high number of blocks, because they can block many jump shots with their high jumping abilities.
                  ...But how does this in-turn work with the dunk rating And are you changing jump ratings for guards & small forwards And what about those guards & small forwards that tend to dunk from time to time I do like your foundation though
                  Where they DO that? ? ?

                  Comment

                  • SonicMage
                    NBA Ratings Wizard
                    • Oct 2002
                    • 3544

                    #24
                    Re: Changes...

                    Originally posted by RedmanR
                    ...But how does this in-turn work with the dunk rating
                    Not sure yet...dont have a lot of time on my hands right now.

                    And are you changing jump ratings for guards & small forwards
                    Of course. The biggest problem is that high jumping guards get too many blocks. Saw Kobe had 10 in one game one time. Ridiculous.

                    And what about those guards & small forwards that tend to dunk from time to time
                    I haven't seen them not dunk yet. (Sorry for the double negative)
                    NBA 2K18 ratings for several seasons generated from advanced analytics using the SportsCrunch system:

                    Sonicmage NBA 2K18 Ratings 2017-18 season
                    Link to Ratings 1996-2017
                    Link to Ratings 1973-1996
                    Link to Ratings All-time

                    Discussion found here

                    Comment

                    • SonicMage
                      NBA Ratings Wizard
                      • Oct 2002
                      • 3544

                      #25
                      Re: Changes...

                      Originally posted by RedmanR
                      ...But how does this in-turn work with the dunk rating
                      Not sure yet...dont have a lot of time on my hands right now.

                      And are you changing jump ratings for guards & small forwards
                      Of course. The biggest problem is that high jumping guards get too many blocks. Saw Kobe had 10 in one game one time. Ridiculous.

                      And what about those guards & small forwards that tend to dunk from time to time
                      I haven't seen them not dunk yet. (Sorry for the double negative)
                      NBA 2K18 ratings for several seasons generated from advanced analytics using the SportsCrunch system:

                      Sonicmage NBA 2K18 Ratings 2017-18 season
                      Link to Ratings 1996-2017
                      Link to Ratings 1973-1996
                      Link to Ratings All-time

                      Discussion found here

                      Comment

                      • RedmanR
                        MVP
                        • Aug 2003
                        • 2120

                        #26
                        Re: Changes...

                        Originally posted by Sonicmage
                        Not sure yet...dont have a lot of time on my hands right now.


                        Of course. The biggest problem is that high jumping guards get too many blocks. Saw Kobe had 10 in one game one time. Ridiculous.


                        I haven't seen them not dunk yet. (Sorry for the double negative)
                        So will the dunking stay the same or what I mean is that the jump rating has no affect on the dunk rating
                        Where they DO that? ? ?

                        Comment

                        • RedmanR
                          MVP
                          • Aug 2003
                          • 2120

                          #27
                          Re: Changes...

                          Originally posted by Sonicmage
                          Not sure yet...dont have a lot of time on my hands right now.


                          Of course. The biggest problem is that high jumping guards get too many blocks. Saw Kobe had 10 in one game one time. Ridiculous.


                          I haven't seen them not dunk yet. (Sorry for the double negative)
                          So will the dunking stay the same or what I mean is that the jump rating has no affect on the dunk rating
                          Where they DO that? ? ?

                          Comment

                          • SonicMage
                            NBA Ratings Wizard
                            • Oct 2002
                            • 3544

                            #28
                            Re: Changes...

                            Originally posted by RedmanR
                            So will the dunking stay the same or what I mean is that the jump rating has no affect on the dunk rating
                            Don't know yet, like I said. Right now, I'm working on fixing the foul sliders. Most sliders I've seen don't have enough offensive fouls (usually between 1 and 4 per team per game in the real league) or non-shooting, on-the-ball fouls (usually on average 9-10 per team per game in the real league). Oh, and I only work on CPU sliders and test them with CPU-CPU games.
                            NBA 2K18 ratings for several seasons generated from advanced analytics using the SportsCrunch system:

                            Sonicmage NBA 2K18 Ratings 2017-18 season
                            Link to Ratings 1996-2017
                            Link to Ratings 1973-1996
                            Link to Ratings All-time

                            Discussion found here

                            Comment

                            • SonicMage
                              NBA Ratings Wizard
                              • Oct 2002
                              • 3544

                              #29
                              Re: Changes...

                              Originally posted by RedmanR
                              So will the dunking stay the same or what I mean is that the jump rating has no affect on the dunk rating
                              Don't know yet, like I said. Right now, I'm working on fixing the foul sliders. Most sliders I've seen don't have enough offensive fouls (usually between 1 and 4 per team per game in the real league) or non-shooting, on-the-ball fouls (usually on average 9-10 per team per game in the real league). Oh, and I only work on CPU sliders and test them with CPU-CPU games.
                              NBA 2K18 ratings for several seasons generated from advanced analytics using the SportsCrunch system:

                              Sonicmage NBA 2K18 Ratings 2017-18 season
                              Link to Ratings 1996-2017
                              Link to Ratings 1973-1996
                              Link to Ratings All-time

                              Discussion found here

                              Comment

                              • RedmanR
                                MVP
                                • Aug 2003
                                • 2120

                                #30
                                Re: Changes...

                                Originally posted by Sonicmage
                                Don't know yet, like I said. Right now, I'm working on fixing the foul sliders. Most sliders I've seen don't have enough offensive fouls (usually between 1 and 4 per team per game in the real league) or non-shooting, on-the-ball fouls (usually on average 9-10 per team per game in the real league). Oh, and I only work on CPU sliders and test them with CPU-CPU games.
                                Good point where as I was reffering to USER vs. CPU.
                                Where they DO that? ? ?

                                Comment

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