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#93
Re: NBA Live 18 Gameplay Videos
I didn't watch all the videos yet but everything I've seen it seems like the ESPN presentation is gone? The way live handled halftime and post game with the ESPN stuff was so good. Hope its not all gone.2016 NLL Champion Saskatchewan Rush
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#96
Re: NBA Live 18 Gameplay Videos
Re: NBA Live 18 Gameplay Videos
Everything ESPN are still in from I can tell on the 5v5 gameplays. I even heard the voice of Mark Jackson (not in 16) in shakedown's video.Comment
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#98
Re: NBA Live 18 Gameplay Videos
Re: NBA Live 18 Gameplay Videos
I wish EA would just release their own gameplay videos. Sending clips to YouTube wannabe's who talk and often shout over the whole thing does them no good. Call me old fashioned.Comment
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#99
Re: NBA Live 18 Gameplay Videos
Re: NBA Live 18 Gameplay Videos
Not bad, not bad at all, player movement and animations have improved enough to where I can give the game a chance, can't wait to play it.Xbox Series X: KILLMUNGERComment
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#100
Re: NBA Live 18 Gameplay Videos
Re: NBA Live 18 Gameplay Videos
OK I just watched through most of them and the thing I'm most impressed with is the physical interaction between player models in Live 18. Looks like the models have proper "weight" to them rather than in 2K where all the interactions are based on predictable animations.
The contact in Live 18 looks nice.
I also like seeing the dribble-drive game and getting into the lane.
However, jumpshot animations and finishing animations (layups, dunks) look weird. Don't like how odd they look but the gameplay seems like a huge step up overall.
Also seeing a lot of blocks. Not sure if that's a good thing or not. There aren't insane block numbers in the NBA nowadays.
Can't emphasise the player model interactions enough. They look amazing. No ******** phasing that 2K17 still has. Contact feels real and I haven't played it yet but just watching it seems great.Last edited by fakeassc; 06-22-2017, 02:10 AM.Comment
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#101
Re: NBA Live 18 Gameplay Videos
Re: NBA Live 18 Gameplay Videos
Effective sliders should tone down all the dunks and blocks
I hate all the 3's being jacked up but I think that's what casual players do with any nba game now days
Haven't seen much actual CPU gameplay........so it's hard to judge if they will take mid range jumpers or even run a offense or better yet do weird stuff on the floor.
I'm hoping EA doesn't have scripted play where every team is running that same damn generic playbook where the wings pop out and the 1st guy who touches it launches a jumper.....
I know wtf stated they will install playbooks later and hopefully that fixes some issues
Don't won't to see the Knicks playing like Warriors running the same offense
Also, I'm going to ditch the shot meter I think we might actually see better looking jumpers if the still have the option to set shooting to Real FG% it might make every thing look more fluid that way
Game looks like fun if you play it the right way and run some real offenses...
Lack of editing is still a huge letdown because I just want to cater the game to my liking and not rely on EANCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
https://forums.operationsports.com/f...s-dynasty.html
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#102
Re: NBA Live 18 Gameplay Videos
Re: NBA Live 18 Gameplay Videos
Like I said though this game lacks fastbreaks. No 2 on 1s no 3 on 2s....Effective sliders should tone down all the dunks and blocks
I hate all the 3's being jacked up but I think that's what casual players do with any nba game now days
Haven't seen much actual CPU gameplay........so it's hard to judge if they will take mid range jumpers or even run a offense or better yet do weird stuff on the floor.
I'm hoping EA doesn't have scripted play where ever team is running that same damn generic playbook wings pop out and the 1st guy who touches it launches a jumper.....
I know wtf stated they will install playbooks later and hopefully that fixes some issues
Don't won't to see the Knicks playing like Warriors running the same offense
Also, I'm going to ditch the shot meter I think we might actually see better looking jumpers if the still have the option to set shooting to Real FG% it might make every thing look more fluid that way
Game looks like fun if you play it the right way and run some real offenses...
Lack of editing is still a huge letdown because I just want to cater the game to my liking and not rely on EA
It's still Live's halfcourt basketball. I'm not talking about secondary breaks or throwing the ball down court to a leaking player either.
Sent from my SM-N910P using TapatalkLast edited by 23; 06-22-2017, 02:37 AM.Comment
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#103
Re: NBA Live 18 Gameplay Videos
Re: NBA Live 18 Gameplay Videos
I'm only buying Live this year. First year I will pass on it. I bought 11, 13, 14, 15, 16 and 17 (threw away). Unless something drastic happens or they add Barkley's Suns or Miller's Pacers, Live is the only basketball I will get.There's something about this game in motion that just rubs me wrong but it does look fun. I do like how physicality seems to matter as I didn't notice any clipping. I think NBA Live will do just fine for people who have 2k fatigue but I don't see people just getting this alone without 2k. Would love to see what Frostbite would do to the game visually.*
We all must support Live 18 this year. We have to.Comment
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#104
Re: NBA Live 18 Gameplay Videos
Re: NBA Live 18 Gameplay Videos
The body interactions are really, really impressive. The graphics look great and I like that they toned the speed down, feels more realistic imo.
Are there video's available with full games instead of 2 second clips of guys burying contested three pointers? Would love to see some more general stuff like the defensive coverage, rim protection (so far I've only see guys finishing through contact or getting blocked, no missed lay-up attempts) and I did see a glimpse of a player running a P&R.
Obviously a ton to do, but there's some decent foundation here. Love, absolute LOVE, the broadcast camera btw.Comment
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#105
Re: NBA Live 18 Gameplay Videos
Re: NBA Live 18 Gameplay Videos
The dribble drive mechanics looks like it's the best it's ever been done in any basketball game ever. I absolutely hate the way 1 on 1 defense is handled in most hoops games (it was OK in live 14). Notice how when guys got a even the slightest step on the defender, the game triggered a hip ride animation every single time.
I hate to bring up the other basketball game in this thread, but it's likely that 2K will not have a mechanic like this in their basketball game this year, and that really is a shame. If this is handled as well as I see in the video vs playing it, Then I'd expect every sim based hoops game I play from then on out to have this kind of drive mechanic.
Pros:
-I loved the finishes around the rim. Looks like guys who can finish really have an added finesse to their layups.
-Really like what I saw with players rotating over on defense (much needed to compliment new dribble drive mechanic).
-Game seems to have a good sense of what's consider open and what's considered contested. Also a good amount of contested shots fell, which is realistic (league average on contested shots is 30 maybe 33%).
-Shot blockers block shots and cause problems for rim attackers.
Cons:
-Jumpers look very awkward at times. It kind of takes away from the immersion seeing a guy do a well animated dribble move into a wonky looking pull up jumper.
- Since the game seems to not be forcing animations between the ball handler and defender (which is actually good), sometimes it looks like position and weight gets lost in the shuffle at time.
-Sliding! I some instances of players being slide out of position in certain plays.
Overall im loving what I saw in all of these videos. It looks like Live has found a good base to build upon. If this game delivers, then Live 19 or 20 could end up being an absolute masterpiece. The future is bright for hoops gaming people.Comment
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