Ive put in some serious time so far and here are some more thoughts. I play with all fouls at 100 and on all star.
Steals are way better in 18. I had to have a house rule in 16 or I could virtually steal at will. I like that you have to really think about your timing or it's going to be a foul.
People are saying blocks are overdone and while I do agree I'm enjoying the strategy of choosing shots like early floater layups to get over the trees or giving an extra pass and really only going when I have a clear lane. I truly feel that's how it should be. It kinda is a different take on making it so you can't just drive to the hoop every time. 2k does it by bumping where as live balances it by letting you beat your man but blocking your shot if you aren't in the clear. Could be toned down a bit but I hope they don't nerf it totally or it could be arcade dunk fest.
Having sufficient foul numbers and players being in foul trouble won't be a problem like it has been in the past with live. At 100 there are plenty of fouls with lots of shooting fouls. Downside is ive had an obnoxious amounts of and 1s.
I had 10 in my last game.
Inside game needs to be nerfed a bit. Too many shots fall inside.
Players stand around way too much which wasn't a problem in 16 at all. I hope that's fixed in the retail version.
I wish players had a little more urgency getting to loose balls but I do like how things transpire pretty organically. Things seem fairly unscripted.
Hot and cold streaks in terms of runs are really well done as they were in 16. Feels great when you get hot and I enjoy the strategy of slowing it down and running plays to get out of a cold run.
The intro where the players are being announced with the cheesy music sticks out like a sore thumb compared to the rest of the unbelievable presentation. Hoping that's just a demo thing.
Love playing defense. Never ever have I felt good about playing D in a basketball video game.
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