NBA Live 18 Demo-Game breaking Issues

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  • splashmountain
    Pro
    • Aug 2016
    • 809

    #1

    NBA Live 18 Demo-Game breaking Issues

    The videos I'm posting are not mine. I found them on another forum I frequent when discussing live 18(nba-live.com or NLSC) the poster was Izzy Snow. I know the site owner of NLSC has met with the EA team a couple of times in the past. Anyway, I would like this thread to be all the stuff you think that is game breaking or at best game changing things we the players believe needs to be corrected ASAP. Obviously we Hope they can be and will be corrected ASAP. Whatever the issue please provide video evidence like below.


    Watch the catch and shoot on the video below among other things. but notice how every single player that is standing still when they get the ball in a catch and shoot situation they all shuffle their feet a bit. is this true to real life? Do guys catch the ball at a standstill then switch their fit then go up? if so. leave it in the game. if not? take it out. if some of the bad shooters do it then make it more pronounced for the bad shooters and not much at all for the good shooters. But this is an issue that some are talking about when they say its a slight delay on jumpers in catch and shoot situations. that slight moment takes off time. thats just enough time for some out of position defender to recover and close out on the shot.




    lets look at this video...towards the middle to the end when it starts showing shooting.



    These are not necessarly stand still catch and shoot situations. but you can see slight foot movement on the catch depending on where the pass is coming from and which direction klay is going towards. if he's stepping back of course he's still moving a foot to go back. if he's going to one side on the catch yes, he's slightly stepping to the side. but never is he switching his feet up in a shuffle fashion.

    Now watch this video with richard jefferson showing you how to catch and shoot properly. Watch his feet. yes they move because you are first facing the passer in a ready position. you catch the ball while you're moving your foot back into proper position to shoot. no two feet shuffling like you see in the above nba live gameplay video.





    ---
    Now lets get into the clipping issues. these are game killers.



    and

    Last edited by splashmountain; 08-16-2017, 03:23 PM.
  • ackonish
    Rookie
    • Sep 2015
    • 11

    #2
    Re: EA Devs please enter: NBA Live 18 Demo-Game breaking Issues

    Soooo... Someone once told that live is going to kick 2k *** this year... 😂😂😂

    Sent from my HUAWEI VNS-L21 using Operation Sports mobile app

    Comment

    • Justonepost
      Rookie
      • Nov 2015
      • 482

      #3
      Re: EA Devs please enter: NBA Live 18 Demo-Game breaking Issues

      Originally posted by ackonish
      Soooo... Someone once told that live is going to kick 2k *** this year... 😂😂😂

      Sent from my HUAWEI VNS-L21 using Operation Sports mobile app
      2K has 10x worse clipping and feet planting...

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      • The 24th Letter
        ERA
        • Oct 2007
        • 39373

        #4
        Re: EA Devs please enter: NBA Live 18 Demo-Game breaking Issues

        Edited the title...

        I'm having trouble understanding the first complaint....does it effect gameplay at all or is it just a visual thing?

        The second thing is funny...

        Long time Live players will notice that yes, there is more clipping in this game then any other next gen....that's why I laugh any time I hear some one trying to sell me on this game being a revolution in physics- yes it has some some cool physics elements but its a complete different direction from what 14, 15, 16 tried to do physics wise....but as you can see, the game is better for it...

        I dont get why people make such a big deal out of inconsequential clipping. Yes its ugly, but its inevitable with current technology. The ball cant be 100% tangible, itd be madness.
        Last edited by The 24th Letter; 08-16-2017, 06:34 PM.

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        • zrohman
          Pro
          • Nov 2013
          • 834

          #5
          Re: EA Devs please enter: NBA Live 18 Demo-Game breaking Issues

          Isn't it against the rules to make a thread saying something like DEVS LOOK AT THIS.

          And again, isn't there an impressions thread that devs have been very attentive to already?

          Comment

          • coachcolbert
            Pro
            • Oct 2014
            • 612

            #6
            Re: EA Devs please enter: NBA Live 18 Demo-Game breaking Issues

            Originally posted by The 24th Letter
            Edited the title...

            I'm having trouble understanding the first complaint....does it effect gameplay at all or is it just a visual thing?

            The second thing is funny...

            Long time Live players will notice that yes, there is more clipping in this game then any other next gen....that's why I laugh any time I hear some one trying to sell me on this game being a revolution in physics- yes it has some some cool physics elements but its a complete different direction from what 14, 15, 16 tried to do physics wise....but as you can see, the game is better for it...

            I dont get why people make such a big deal out of inconsequential clipping. Yes its ugly, but its inevitable with current technology. The ball cant be 100% tangible, itd be madness.
            i still play ncaa football 14 and college hoops 2k8 - tons of clipping in both but i still love'em. it happens, as long as it doesnt interfere with gameplay and merely just visual - im good with a lil clipping lol

            Comment

            • Black Bruce Wayne
              MVP
              • Aug 2015
              • 1459

              #7
              Re: EA Devs please enter: NBA Live 18 Demo-Game breaking Issues

              Originally posted by The 24th Letter
              Edited the title...

              I'm having trouble understanding the first complaint....does it effect gameplay at all or is it just a visual thing?

              The second thing is funny...

              Long time Live players will notice that yes, there is more clipping in this game then any other next gen....that's why I laugh any time I hear some one trying to sell me on this game being a revolution in physics- yes it has some some cool physics elements but its a complete different direction from what 14, 15, 16 tried to do physics wise....but as you can see, the game is better for it...

              I dont get why people make such a big deal out of inconsequential clipping. Yes its ugly, but its inevitable with current technology. The ball cant be 100% tangible, itd be madness.
              Can you make sure users don't corrupt this thread with "Live vs 2k" posts like the ones above? It's just trolling

              Sent from my SM-G920V using Tapatalk

              Comment

              • thedream2k16
                Banned
                • Apr 2015
                • 651

                #8
                Re: NBA Live 18 Demo-Game breaking Issues

                game breaking??? a little overboard huh

                Comment

                • BQ32
                  Pro
                  • Jan 2011
                  • 671

                  #9
                  Re: NBA Live 18 Demo-Game breaking Issues

                  I have noticed that the one handed reverse layup animation goes in about every time no matter the contest unless it it actually blocked. It is great if it beats an opponent on the front side to finish on the reverse but I have seen it go in a bunch contested from all angles.

                  I have noticed that shooting in the live pick up games is harder than offline (probably due to lag) while scoring in the paint seems easier if not even a bit cheesy at times. Really hope this gets balanced out.

                  Wing scorer at the moment seems to have a large advantage over other builds and it is hard to get users to respect playmakers and other builds online and not just try and do everything themselves. Just my opinion at the moment but more experience and fully leveled players may change that opinion.

                  The Live Run mode has been very laggy and problematic for many including myself. Getting stuck in the lobby with it not allowing enough players to join and start a game. And then subsequently when getting into a game it was very laggy many times making it almost impossible to shoot or utilize advanced techniques. Though a Live Dev stated that it had been fixed and my last game was full 5 on 5 that played smoothly. However my character maxed out after that game and have not reset and played again yet.

                  another thing I hope they change is the ability to break out of the dribbling up the court animations more seamlessly. Many times (especially online) players want to rush and pressure you right off, sometimes I want to do a quick and more flashy dribble move but there is a delay in the dribble stick controls and I get stuck doing nothing against the pressure putting me at risk to get picked or having to pass the ball when I did not want to. I assume that this is because the animation is trying to play out before the control of the dribble stick is activated. Would be awesome to get that smoothed out.

                  All I have for now, I think the game is fantastic and is already my favorite game. yet at the same time there is still room for improvement and that really excites me.

                  Comment

                  • BQ32
                    Pro
                    • Jan 2011
                    • 671

                    #10
                    Re: NBA Live 18 Demo-Game breaking Issues

                    Originally posted by thedream2k16
                    game breaking??? a little overboard huh
                    Yeah it is a ridiculous title, especially for what the complaint was hahaha. But there should be a glitch and improvement thread which is why I listed some stuff. Maybe this can be retitled.

                    Comment

                    • Earl1963
                      MVP
                      • Aug 2003
                      • 1985

                      #11
                      Re: NBA Live 18 Demo-Game breaking Issues

                      Meh


                      Sent from my iPad using Tapatalk
                      Megatron

                      Comment

                      • mt8732
                        Rookie
                        • Jan 2013
                        • 97

                        #12
                        Re: NBA Live 18 Demo-Game breaking Issues

                        Only thing for me is that full court shots hit the rim please mix in some air balls or shots that are way off

                        Comment

                        • shmitty
                          Rookie
                          • Apr 2009
                          • 208

                          #13
                          Re: NBA Live 18 Demo-Game breaking Issues

                          Originally posted by mt8732
                          Only thing for me is that full court shots hit the rim please mix in some air balls or shots that are way off
                          This and the behind the backboard reverse layup are the two main things I've seen so far.



                          Sent from my SM-G955U using Tapatalk
                          Did this dude just did this?

                          Comment

                          • Smallville102001
                            All Star
                            • Mar 2015
                            • 6542

                            #14
                            Re: NBA Live 18 Demo-Game breaking Issues

                            Biggest issue and concern I am seeing is clock management. I am seeing the CPU taking a lot of deep shoots with like 5 seconds left in a quarter instead of trying to pass the ball or get a little closer. I am seeing CPU take shoots at the end of the game when they shouldn't. I saw KI do a like half spin and then spin back and jack up a like 30 foot 3's with a guy right in his face with like 10 seconds left on the shoot clock. CPU clock management is really bad and it is not the kind of thing that can be fixed/improved by sliders like some of the other things like blocks can. Also things like clock management AI is something that is not a easy kind of thing to fix in a patch either. Hopefully it is fixed in the final version.

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                            • CMH
                              Making you famous
                              • Oct 2002
                              • 26203

                              #15
                              Re: NBA Live 18 Demo-Game breaking Issues

                              This is how the Live developers know they made it back.

                              You didn't see these threads pop up in years here. They only showed up in other basketball game forums when well polished titles were being criticized for anything someone could find. It'll happen again with other new titles.

                              So congrats Live devs. You've made it! Keep working on improving things all while knowing someone out there is now looking to find everything wrong with it.

                              Sent from my SAMSUNG-SM-N920A using Tapatalk
                              "It may well be that we spectators, who are not divinely gifted as athletes, are the only ones able to truly see, articulate and animate the experience of the gift we are denied. And that those who receive and act out the gift of athletic genius must, perforce, be blind and dumb about it -- and not because blindness and dumbness are the price of the gift, but because they are its essence." - David Foster Wallace

                              "You'll not find more penny-wise/pound-foolish behavior than in Major League Baseball." - Rob Neyer

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