NBA Live 18's Gameplay is Fun, But There Are Some Key Misses

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  • Shadymamba
    Black Mamba
    • Apr 2005
    • 758

    #16
    Nice article and very accurate and as a person who has played the demo from day 1 and only been playing live - your spot on with the gameplay and some of the things that can be tuned.  i feel its about a patch or 2 away from really being an awesome game -its very good, but yes the  mid range game is non existent even with slider tuning its just not there.  And one of my main gripes is CPU coaching substitutions, I have experienced numerous times, key starters on the bench during crunch time of the 4th quarter, I also experienced as a starter, being subbed out in the 2nd quarter and not starting the 3rd.  Things that can be fixed.  Another thing that needs to be looked at are the extreme amount of blocks compared the the amount of fouls "not" called - many games teams will combine for 15-18 blocks (with block slider at 0) and combined for a total of 12-15 free throws - and nobody is ever in foul trouble (with all foul sliders at 100).  That can make a lot of people feel its arcade like.  if they make the sliders more responsive and patch out a couple of things it will be fine.   
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    • teofross
      Rookie
      • Dec 2007
      • 83

      #17
      Re: NBA Live 18's Gameplay is Fun, But There Are Some Key Misses

      In my opinion the devs must add an option "mode" apart from difficulty.It should be in 19 but I think it would be essential if they add it with a next patch & I am sure it will turn this already nice game to great. Mode should be like "Sim" , "normal" & this change should affect ONLY the sliders of the game & not the difficulty of how the cpu plays. On Sim mode there must be completely different ratings in specific sliders such as fouls , contested shots , dunks- lay ups sucess, collisions things like that. I think it is easy for the devs to add this & it will definitely up this game

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      • ecworldwide
        Rookie
        • May 2009
        • 224

        #18
        Re: NBA Live 18's Gameplay is Fun, But There Are Some Key Misses

        The game needs head 2 head vs friends!

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        • prey2god
          MVP
          • Oct 2011
          • 1471

          #19
          Re: NBA Live 18's Gameplay is Fun, But There Are Some Key Misses

          Great write up. I'm on the fence with this, NBA 2k18 or NBA 2k18 for the Switch.

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          • mitsurugi_78
            Rookie
            • Nov 2014
            • 134

            #20
            Re: NBA Live 18's Gameplay is Fun, But There Are Some Key Misses

            Game doesn’t feel like it did in the demo anymore, lot of weird stuff happens. It always feels like the more tweaks EA makes the more broken the game gets.

            I never used sliders in the past but I’ve tried them this year to try to make franchise playable but it just seems to mess other things up, lowering layups and stuff so the cpu doesn’t make every contested layup just results in wide open layups or ones that should be made being bricked. Or guys who are only average shooters having no green release at all and not making open shots that are perfect releases.

            Haven’t been able to find a balance.

            Playing online is almost pointless since there’s no way to play against people you know, people online just seem to play the worst possible basketball, never calling any plays and just abusing the paint. While I can still manage to beat some of these fools it just doesn’t make for a fun time doing it.

            I’m finding myself playing more of the other game and this one less and less. I’ll keep watching for them to patch in online matchmaking or invites but it looks like at this point this is all we’re getting.


            Sent from my iPhone using Operation Sports

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            • clipperfan811
              Pro
              • Oct 2002
              • 876

              #21
              Re: NBA Live 18's Gameplay is Fun, But There Are Some Key Misses

              The fun factor is still there for me. The game is not a total SIM and that's perfectly fine with me. It gives a nice change of pace to years of having very little fun with 2k even with the plethora of options and modes.

              Live doesn't have a ton of depth, even in The One which is really fun, especially getting online with friends. I maxed out my player a week after release and the only thing with some longevity is how fun it is to grind for crates and the take downs/Live Run with friends.

              I haven't even touched Franchise after reading about its lack of features. There are things that drive me crazy like court spacing issues and how they decide when a shot is contested by the CPU. Some repetitive animations and seriously sub standard commentary.

              What's crazy is that despite all these little (and some big) issues, the game is just flat out fun. The demo surprised the heck out of me and was shockingly addictive. and I feel pretty much the same about the full game after a month with it.

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