NBA Live 19 Gameplay Clips

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  • king doe
    Banned
    • Aug 2014
    • 383

    #31
    Re: NBA Live 19 Gameplay Clips

    WTF can you please tell the live team to finally fix the midrange game from the cpu in playnow mode? Im not talking about shooting open midrage shots if the defense run away from a player, im talking about making the midrange shot part of the cpu arsenal like maybe... live 14?
    Last edited by king doe; 07-14-2018, 02:13 PM.

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    • WTF
      MVP
      • Aug 2002
      • 20274

      #32
      Re: NBA Live 19 Gameplay Clips

      It's been passed along in every feedback I've given. I'm hopeful that with rpm, there will be movements that end in the midrange game.
      Twitter - WTF_OS
      #DropMeAFollow

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      • Barncore
        Formerly known as Barnsey
        • Aug 2003
        • 1337

        #33
        Re: NBA Live 19 Gameplay Clips

        It's an improvement but still looks clunky to me. The transitions between dribbles and layups still look last-gen quality. I actually recognise some of the passing/catching animations from like Live 06.
        Also, they need to get a better mo-cap team. Some of the players' movements look reaaaally uncool, it's as if they're uncoordinated middle aged white guys that work in an office or something. I.e. when a player gets a ball stolen off him he sorta stumbles as if he's forgotten that he's a professional athlete. Some of the dribbles look slow and silly. That's something that 2K really nailed back in like 2007 when i made the switch to 2K, their animations looked slick, they looked like pro athletes, the mo-cap was great.
        Some of the ball physics look silly (i.e. when the ball bounces off the backboard and into the hoop).



        I do like the speed/flow of the game though. It looks less "stuck in concrete" than 2K.
        Last edited by Barncore; 07-26-2018, 03:39 AM.

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