NBA Live 19 Patch 1.14 Available Now - Patch Notes Here

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  • splashmountain
    Pro
    • Aug 2016
    • 809

    #61
    Re: NBA Live 19 Patch 1.14 Available Now - Patch Notes Here

    Originally posted by El_Poopador
    My biggest complaint about Live is the post game. It just feels stiff and there isn't as much control as in 2K. If they can revamp the post next year, it will totally change the game for me.
    The post game in 2k is worthless because of nerfed standing layups and over powered rebounder archetype's defensive abilities and badges as well as defender badges being way to over powered basically killing off any moves you do.

    The only time you can post up when you're not playing the cpu, is when you're going up against a non rebounder, non defender. and most people have found out you better pick those two types of archs at least as a primary or you will lose a lot of games.

    So as good as the 2k post game COULD be. it isnt really good either. Body blocks happening after up fake and do step thrus. or any kind of nice moves. very rarely can you finished/complete a nice move in the post on the block vs humans. now vs cpu. its easy.

    Comment

    • El_Poopador
      MVP
      • Oct 2013
      • 2624

      #62
      Re: NBA Live 19 Patch 1.14 Available Now - Patch Notes Here

      Originally posted by splashmountain
      The post game in 2k is worthless because of nerfed standing layups and over powered rebounder archetype's defensive abilities and badges as well as defender badges being way to over powered basically killing off any moves you do.



      The only time you can post up when you're not playing the cpu, is when you're going up against a non rebounder, non defender. and most people have found out you better pick those two types of archs at least as a primary or you will lose a lot of games.



      So as good as the 2k post game COULD be. it isnt really good either. Body blocks happening after up fake and do step thrus. or any kind of nice moves. very rarely can you finished/complete a nice move in the post on the block vs humans. now vs cpu. its easy.

      I pretty much stick to offline in 2K because the whole “Got Next” system is garbage, and it’s just not fun in general. I only get a few hours a week to game, and I don’t like spending half of just trying to get into a game.


      Sent from my iPhone using Operation Sports

      Comment

      • FerdBrown
        MVP
        • Oct 2016
        • 1200

        #63
        Re: NBA Live 19 Patch 1.14 Available Now - Patch Notes Here

        Originally posted by El_Poopador
        I pretty much stick to offline in 2K because the whole “Got Next” system is garbage, and it’s just not fun in general. I only get a few hours a week to game, and I don’t like spending half of just trying to get into a game.


        Sent from my iPhone using Operation Sports


        Live matchmaking has seen vast improvement this last update. Lobbies fill up quicker.

        Comment

        • ILLSmak
          MVP
          • Sep 2008
          • 2397

          #64
          Re: NBA Live 19 Patch 1.14 Available Now - Patch Notes Here

          Originally posted by splashmountain
          The post game in 2k is worthless because of nerfed standing layups and over powered rebounder archetype's defensive abilities and badges as well as defender badges being way to over powered basically killing off any moves you do.

          The only time you can post up when you're not playing the cpu, is when you're going up against a non rebounder, non defender. and most people have found out you better pick those two types of archs at least as a primary or you will lose a lot of games.

          So as good as the 2k post game COULD be. it isnt really good either. Body blocks happening after up fake and do step thrus. or any kind of nice moves. very rarely can you finished/complete a nice move in the post on the block vs humans. now vs cpu. its easy.

          Yea I can cook people in live in the post. 2k u can do more but in the end you're not succeeding more, or I'm not. Some of the ways to score inside in live arent Sim, like the pump-dunk is a strong finish. You can cross over and drive in a way bigs should not.



          But the fact you can go into people is great for live. Just bump them and finger roll it. If u are a catch player like me opposed to an iso player live is better. If you're an iso player live is also better but your path to scoring is a bit cheesy. Spin, drop step, fade, hook, dunk, hop step, pump fake, and like I said the fact u can drive on people by facing them up. You're not gonna get that yknow double dream shake lay in (up, fake fade, step thru) but in 2k ud prol get blocked or ripped or just miss. Live is simple but when I miss I feel I can look back and see why. One of these days I Shud make a YouTube haha. Too bad there isn't like a live community video YouTube that we all have the pw for. I don't really have dummy email addresses anymore.



          BTW I'm on ps4 to who asked.


          Back in old live I felt like I was the best big, then for some of the earlier neighborhood 2ks like thru 16. Now I probably am not the best (nor ever was because I don't exploit or I dont think I do), but the fact that I feel like the best big in live 18 n 19 is huge. 2k made me feel like a scrub who could only rebound and play d. I finally started drop step dunking a lot n got silver poster but that was about all I could do in 17 n 18. In 16 we could run two inside scoring bigs n clown in twos and get some wins.



          2k majorly nerfed the under the basket fake gm and that was my bread and butter.



          -Smak

          Comment

          • DamnYanks2
            Hall Of Fame
            • Jun 2007
            • 20794

            #65
            Re: NBA Live 19 Patch 1.14 Available Now - Patch Notes Here

            Originally posted by DJ
            First time playing Live 19 in a while yesterday (been on the road for work. EA, you need to get this game on the Switch!) and had a really good experience, playing the Hornets (CPU) vs. 76ers, 8-min. quarters on All-Star difficulty.

            Charlotte won by 4, 69-65.

            Contested shots (including 3-pointers) went in at what I felt to be an appropriate amount for HUM and CPU.

            CPU worked the offense through Kemba Walker, who hit some nice step-back jumpers and had the mid-range and 3-point game going. He finished with 33 points.

            The CPU blocks felt a little high and there were only like 4 foul calls the entire game, but otherwise, no complaints.

            This game definitely brought me back to the demo/release feel, which is a good thing.
            Please.. bring Live and Madden over to the Switch.

            Sent from my SM-J337VPP using Tapatalk

            Comment

            • CujoMatty
              Member of Rush Nation
              • Oct 2007
              • 5445

              #66
              Re: NBA Live 19 Patch 1.14 Available Now - Patch Notes Here

              Originally posted by DamnYanks2
              Please.. bring Live and Madden over to the Switch.

              Sent from my SM-J337VPP using Tapatalk
              Live to PC. If ever a game could benefit from mods. Every shoe would be in the game. Accessories would be the right colors. Real ad boards. No more waiting for player likenesses. Tattoos. It would be glorious.
              2016 NLL Champion Saskatchewan Rush
              2018 NLL Champion Saskatchewan Rush
              2019 CEBL Champion Saskatchewan Rattlers

              Comment

              • lareka
                MVP
                • Oct 2013
                • 1050

                #67
                Re: NBA Live 19 Patch 1.14 Available Now - Patch Notes Here

                Originally posted by CujoMatty
                You’re coming back at the right time. I think gameplay is finally in the best state it’s been with the Nov 15 patch.

                I think TheLiveKings sliders are pretty well received and a good set to try first.

                If you are finding all star difficulty too easy I posted some sliders in the slider forum designed to make All Star difficulty harder as I wanted more of a challenge but refuse to play on Superstar as the cpu gets pretty cheesy. I have user mid and three set to 20 which I think a lot of people would find low but I was aiming to get as realistic stats as possible so shooting percentages I get between low 40s to low 50s. I find at 20 if I miss the top of the meter I usually miss the shot which in my opinion is how it should be.

                Lastly the only other thing is you may find pass interceptions overpowered I also addressed that in my slider thread.
                I will go with your sliders at first. Thanks for the tips
                BALL DON'T LIE
                PSN: isiah_thomas
                XBOX: Isiahthomas1144

                Comment

                • lareka
                  MVP
                  • Oct 2013
                  • 1050

                  #68
                  Re: NBA Live 19 Patch 1.14 Available Now - Patch Notes Here

                  Originally posted by ILLSmak
                  Yea I can cook people in live in the post. 2k u can do more but in the end you're not succeeding more, or I'm not. Some of the ways to score inside in live arent Sim, like the pump-dunk is a strong finish. You can cross over and drive in a way bigs should not.



                  But the fact you can go into people is great for live. Just bump them and finger roll it. If u are a catch player like me opposed to an iso player live is better. If you're an iso player live is also better but your path to scoring is a bit cheesy. Spin, drop step, fade, hook, dunk, hop step, pump fake, and like I said the fact u can drive on people by facing them up. You're not gonna get that yknow double dream shake lay in (up, fake fade, step thru) but in 2k ud prol get blocked or ripped or just miss. Live is simple but when I miss I feel I can look back and see why. One of these days I Shud make a YouTube haha. Too bad there isn't like a live community video YouTube that we all have the pw for. I don't really have dummy email addresses anymore.



                  BTW I'm on ps4 to who asked.


                  Back in old live I felt like I was the best big, then for some of the earlier neighborhood 2ks like thru 16. Now I probably am not the best (nor ever was because I don't exploit or I dont think I do), but the fact that I feel like the best big in live 18 n 19 is huge. 2k made me feel like a scrub who could only rebound and play d. I finally started drop step dunking a lot n got silver poster but that was about all I could do in 17 n 18. In 16 we could run two inside scoring bigs n clown in twos and get some wins.



                  2k majorly nerfed the under the basket fake gm and that was my bread and butter.



                  -Smak
                  2K used to be good for the post as you had variety of moves to use. Last 3-4 years, the moves that you can do in the post - since 2k16- is reduced, you can't be as effective in the post in 2K as you are used to be.

                  5 vs 5 offline gaming for 2K is going down last 3 years. As an avid 2K gamer i stop playing 2K in December last 3 years. I used to play it till the last day that new 2K game comes out - playing the game for 1 year.. That information only tells the story how they bad they are recently. Props to Live for improving their game and putting real effort on it
                  BALL DON'T LIE
                  PSN: isiah_thomas
                  XBOX: Isiahthomas1144

                  Comment

                  • The 24th Letter
                    ERA
                    • Oct 2007
                    • 39373

                    #69
                    Re: NBA Live 19 Patch 1.14 Available Now - Patch Notes Here

                    Originally posted by El_Poopador
                    My biggest complaint about Live is the post game. It just feels stiff and there isn't as much control as in 2K. If they can revamp the post next year, it will totally change the game for me.
                    Yeah, I actually enjoyed the post game a bit more last year in 2K, though the baby hook was suspect...the slow finishing moves around the rim this year took a lot the chess that I love out of it. I didn't have the "body block" issue because I knew how to time my moves, and they were quick. This is from a 5v5 H2H perspective though...didn't play MyCareer last year.

                    But this isn't about 2K's issues, its about Lives post game, and the options within it...those options are pretty lacking IMO.

                    You play against a rim protector that takes a bit more effort than just getting in the post and doing a hook (sometimes they'll still lock you into a block animation on those)...and the moves themselves just feel really sluggish to me. Said this before...defenders can jump 2-3 times before you complete a post spin, that's how long the animation is. I've pretty much given up trying to do 'advanced moves' there.

                    What's weird as well is the post seems to be the only place you can get blocked late in your animation frame. For most driving dunks the ball is intangible if you haven't already locked in a block. When I see a guy hit me with a between the legs in traffic and I get stuffed on the under part of my up and under all I can do is Kanye shrug, lol.
                    Last edited by The 24th Letter; 11-20-2018, 08:14 AM.

                    Comment

                    • DJ
                      Hall Of Fame
                      • Apr 2003
                      • 17756

                      #70
                      Re: NBA Live 19 Patch 1.14 Available Now - Patch Notes Here

                      Originally posted by DamnYanks2
                      Please.. bring Live and Madden over to the Switch.

                      Sent from my SM-J337VPP using Tapatalk
                      Seriously, this needs to happen.
                      Currently Playing:
                      MLB The Show 25 (PS5)

                      Comment

                      • ILLSmak
                        MVP
                        • Sep 2008
                        • 2397

                        #71
                        Re: NBA Live 19 Patch 1.14 Available Now - Patch Notes Here

                        Originally posted by The 24th Letter
                        Yeah, I actually enjoyed the post game a bit more last year in 2K, though the baby hook was suspect...the slow finishing moves around the rim this year took a lot the chess that I love out of it. I didn't have the "body block" issue because I knew how to time my moves, and they were quick. This is from a 5v5 H2H perspective though...didn't play MyCareer last year.

                        But this isn't about 2K's issues, its about Lives post game, and the options within it...those options are pretty lacking IMO.

                        You play against a rim protector that takes a bit more effort than just getting in the post and doing a hook (sometimes they'll still lock you into a block animation on those)...and the moves themselves just feel really sluggish to me. Said this before...defenders can jump 2-3 times before you complete a post spin, that's how long the animation is. I've pretty much given up trying to do 'advanced moves' there.

                        What's weird as well is the post seems to be the only place you can get blocked late in your animation frame. For most driving dunks the ball is intangible if you haven't already locked in a block. When I see a guy hit me with a between the legs in traffic and I get stuffed on the under part of my up and under all I can do is Kanye shrug, lol.

                        Best I can say is the slow moves have different powers and instances where they are useful. The wing scorer drive under the basket reverse is slow and ugly but it's tough to block and almost always goes in unless you block it or meet it at the release.



                        You can spin and power thru a rim protector now. If you're under the rim and they are, it's harder to make a straight lay up but there are more fouls now and you can go into them if you time it right. Better to think of it in one or two move bursts. Spin. Let yourself spin, then choose your lay up or do a hop step or pump fake finish.



                        It's not an issue of responsiveness other than utter simplicity. If you think of it super simply, I want to hook, I want to finish to the right, I want to power thru, I want to try to dunk etc. It's like how the best Shooters just do one cross n jump back n fire or just fire if they get open enough. You can cook people just as well w a post anchor imo except there is less space cuz dudes are in the paint and you're only getting 2 vs 3.



                        I mean each set up for a defender has an attack point. If you choose right you score. It's less about reacting than putting yourself in position to trigger the right move. It's that way w driving, shooting, and post. It does seem like driving gets more leeway tho. And there are those funky like lay up off the back of the backboard animations. Or the underside. Or I've seen the ball yoyo back into your hands and then you get three sec. Def room for improvement but I just think, like imagine they have all the stage one moves, they have stage one set up and stage one finish. Now they need to add stage two. But do it right.



                        But if there was 1v1 I'd feel very confident w my post scorer. In fives is just the chaos I actually score better when people start quitting and I can set myself up for some cpu passes. I put just 31 on a rim prot. Albeit in a big loss. Haha. Everyone but me n this other dude quit cuz they were making every three so I just started going at him. A lot of breaks and still powered him alil. They actually had two rim prots. Caught me on some blocks but I still shot well.



                        But Yea imo live is based on that simplicity. You don't chain moves you use them. Then use another. It's like that on perimeter too. Just gotta keep going at em. Eventually you'll see the spots. Rim prots are much less op now. I haven't got canned blocked by one since patch.

                        Edit: roll w us sometimes when I've got people on well get you buckets. Like I said a lot of it starts w a good pass. There are set up to fail pass looks that people always make thinking they are dimes.



                        -Smak

                        Comment

                        • The 24th Letter
                          ERA
                          • Oct 2007
                          • 39373

                          #72
                          Re: NBA Live 19 Patch 1.14 Available Now - Patch Notes Here

                          Originally posted by ILLSmak
                          Best I can say is the slow moves have different powers and instances where they are useful. The wing scorer drive under the basket reverse is slow and ugly but it's tough to block and almost always goes in unless you block it or meet it at the release.



                          You can spin and power thru a rim protector now. If you're under the rim and they are, it's harder to make a straight lay up but there are more fouls now and you can go into them if you time it right. Better to think of it in one or two move bursts. Spin. Let yourself spin, then choose your lay up or do a hop step or pump fake finish.



                          It's not an issue of responsiveness other than utter simplicity. If you think of it super simply, I want to hook, I want to finish to the right, I want to power thru, I want to try to dunk etc. It's like how the best Shooters just do one cross n jump back n fire or just fire if they get open enough. You can cook people just as well w a post anchor imo except there is less space cuz dudes are in the paint and you're only getting 2 vs 3.



                          I mean each set up for a defender has an attack point. If you choose right you score. It's less about reacting than putting yourself in position to trigger the right move. It's that way w driving, shooting, and post. It does seem like driving gets more leeway tho. And there are those funky like lay up off the back of the backboard animations. Or the underside. Or I've seen the ball yoyo back into your hands and then you get three sec. Def room for improvement but I just think, like imagine they have all the stage one moves, they have stage one set up and stage one finish. Now they need to add stage two. But do it right.



                          But if there was 1v1 I'd feel very confident w my post scorer. In fives is just the chaos I actually score better when people start quitting and I can set myself up for some cpu passes. I put just 31 on a rim prot. Albeit in a big loss. Haha. Everyone but me n this other dude quit cuz they were making every three so I just started going at him. A lot of breaks and still powered him alil. They actually had two rim prots. Caught me on some blocks but I still shot well.



                          But Yea imo live is based on that simplicity. You don't chain moves you use them. Then use another. It's like that on perimeter too. Just gotta keep going at em. Eventually you'll see the spots. Rim prots are much less op now. I haven't got canned blocked by one since patch.

                          Edit: roll w us sometimes when I've got people on well get you buckets. Like I said a lot of it starts w a good pass. There are set up to fail pass looks that people always make thinking they are dimes.



                          -Smak
                          Oh I'm not having a hard time getting buckets, Lives not a particularly hard game to score in if you find a way, lol.....I'm just not a fan of the post game- back to the basket scoring....I feel like if I have to justify that many aspects of it, it needs some work....its something we probably won't agree on this year....but as a post scorer build I always have to speak my piece on it. Seems to reflect the view of a lot of people post scorers on Reddit too...I just dont find it that fun to play the way my build is built to play.

                          We can def link up and play whenever though...

                          Comment

                          • The 24th Letter
                            ERA
                            • Oct 2007
                            • 39373

                            #73
                            Re: NBA Live 19 Patch 1.14 Available Now - Patch Notes Here

                            Matchmaking is wayyyy better in H2H btw...gameplay is pretty solid after a couple games too.

                            Comment

                            • FerdBrown
                              MVP
                              • Oct 2016
                              • 1200

                              #74
                              Re: NBA Live 19 Patch 1.14 Available Now - Patch Notes Here

                              The last update fixed a lot of things. It’s not perfect yet (if one keeps a checklist) and definitely can’t please anyone.

                              Comment

                              • Johnnythelegend
                                Pro
                                • Mar 2010
                                • 812

                                #75
                                Re: NBA Live 19 Patch 1.14 Available Now - Patch Notes Here

                                Bought the game, 70% off, it is being downloaded right now, will go right into the one, which type of the player should I create, , is there a lack of centers or maybe wings when playing online? I assume there is too many point guards, at least based on experience with 2k where I created a PG and realized it would be better if I created a defensive big or a 3&D wing because I am playing with 2 other guards sometimes.



                                Thinking about creating a 3&D wing, would you recommend doing it? I mean, is it useful as archetype?
                                Last edited by Johnnythelegend; 11-21-2018, 04:27 AM.

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