NBA Live 19 Developers Looking For Gameplay Feedback & Gameplay Feature Improvements

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  • FD247
    Rookie
    • Oct 2012
    • 92

    #16
    Re: NBA Live 19 Developers Looking For Gameplay Feedback & Gameplay Feature Improveme

    Better camera options or at least have some options that you can toggle the camera to your liking.

    Comment

    • ILLSmak
      MVP
      • Sep 2008
      • 2397

      #17
      Re: NBA Live 19 Developers Looking For Gameplay Feedback & Gameplay Feature Improveme

      Originally posted by king doe
      honestly... more jumpshot variety, im talking about from an animation stand point... other than that the gameplay is really top notch already

      yeaman. I dunno, like I say, maybe I had some head injury in the past 2 years that I forgot about, but to me I don't see why people don't think Live has good gameplay 'in general.' Still weird glitches that need to be ironed out, and I've never seen anyone who had mastered the game. The move/ counter move is on point. Most people don't have counters, they just exploit the overpowered moves.



      Some people can shoot step backs, but nobody really has a step back 'in their game' on top of other skills, or a post player who shoots fades/steps along with the normal ways to get baskets; in Live if you got the stick skills you can get a good shot off unless the person you are playing against guesses where you are going and stops you, and once you get to the rim, it's not about doing any button combos that might get lost w/ lag, it's just... is there help? Same w/ shooting, is there help? Is dude open? And if dudes wanna dribble the ball right in front of you, you just take it from them.



      That one from a standstill cross over into a J needs to be addressed, kind of (if it already hasn't.) Basically, they need to tune down the distance covered a bit again (because there is no reason to have good lanes for cutting, dribbling, but then have it so that you can cross super hard or fly thru the air and block/steal): in regards to... blocking 3s, blocking dunks from behind/help inside blocks, pass steals, and that one exaggerated cross which covers way too much distance.



      And I like that a few times I hit some 30 footer over contests at the buzzer of a quarter w/ a top yellow jumper. haha. But yea we'll see what happens. This gm being 4 dollars or whatever is really face palmy. 20 ok. But it's things like that that make you wonder if Live is eventually just gonna mail it in.


      -Smak

      Comment

      • openureyez
        Rookie
        • Sep 2017
        • 168

        #18
        Re: NBA Live 19 Developers Looking For Gameplay Feedback & Gameplay Feature Improveme

        Originally posted by ILLSmak
        yeaman. I dunno, like I say, maybe I had some head injury in the past 2 years that I forgot about, but to me I don't see why people don't think Live has good gameplay 'in general.' Still weird glitches that need to be ironed out, and I've never seen anyone who had mastered the game. The move/ counter move is on point. Most people don't have counters, they just exploit the overpowered moves.



        Some people can shoot step backs, but nobody really has a step back 'in their game' on top of other skills, or a post player who shoots fades/steps along with the normal ways to get baskets; in Live if you got the stick skills you can get a good shot off unless the person you are playing against guesses where you are going and stops you, and once you get to the rim, it's not about doing any button combos that might get lost w/ lag, it's just... is there help? Same w/ shooting, is there help? Is dude open? And if dudes wanna dribble the ball right in front of you, you just take it from them.



        That one from a standstill cross over into a J needs to be addressed, kind of (if it already hasn't.) Basically, they need to tune down the distance covered a bit again (because there is no reason to have good lanes for cutting, dribbling, but then have it so that you can cross super hard or fly thru the air and block/steal): in regards to... blocking 3s, blocking dunks from behind/help inside blocks, pass steals, and that one exaggerated cross which covers way too much distance.



        And I like that a few times I hit some 30 footer over contests at the buzzer of a quarter w/ a top yellow jumper. haha. But yea we'll see what happens. This gm being 4 dollars or whatever is really face palmy. 20 ok. But it's things like that that make you wonder if Live is eventually just gonna mail it in.


        -Smak


        It’s too bad I like the game, I’m not a 2k fan.

        Comment

        • ILLSmak
          MVP
          • Sep 2008
          • 2397

          #19
          Re: NBA Live 19 Developers Looking For Gameplay Feedback & Gameplay Feature Improveme

          Originally posted by openureyez
          It’s too bad I like the game, I’m not a 2k fan.

          2k Def has its merits if you play it like a more simplified/less clunky draft day. It's a quality title, but I only want multi. "I miss my career" or "I miss got next/sitting with my cel phone open waiting for people to join to invite them to squad for pro am" are Def high on my list of 'said no one ever.'



          But we who want good bball obviously want them each to keep pushing each other. I'm just mystified that live despite decent reviews and good game play doesn't have more than a basically indie following. I've played enough to know there are maybe 200 people who play it seriously as "their game" like I do, 5v5 team up. Dudes who actually have a semblance of understanding not all the random single digit hype people. 2k seemed to get inactive at times esp Park but I don't recall playing the same people very often if ever.


          Don’t worry I am pretty sure 20 is gonna come out n be a good game.


          I'm not currently going in on live, will be back soon, but it's Def my best basketball memory gm of the last few years. You'd have to think there are a bunch of others. They just need to focus on doing stuff like the level 100 can make 50s, and reward people for playing but not make them feel like they are being forced to go a certain path. I could probably roll any height/weight icon and ball out w one of those pre-made 50s, I like that.



          -Smak

          Comment

          • youvalss
            ******
            • Feb 2007
            • 16599

            #20
            Re: NBA Live 19 Developers Looking For Gameplay Feedback & Gameplay Feature Improveme

            I really like 19. But I think developers are wasting their time with the gameplay feedback since this game will never go all the way until tendencies (and also animations) can be fully edited. Until this happens the game won't make the final jump gameplay-wise.

            That's the missing puzzle piece. Everything else should come second.
            My Specs:

            ZX Spectrum
            CPU: Z80 @ 3.5 MHz
            GPU: Monochrome display
            RAM: 48 KB
            OS: Sinclair BASIC

            Comment

            • ILLSmak
              MVP
              • Sep 2008
              • 2397

              #21
              Re: NBA Live 19 Developers Looking For Gameplay Feedback & Gameplay Feature Improveme

              Originally posted by youvalss
              I really like 19. But I think developers are wasting their time with the gameplay feedback since this game will never go all the way until tendencies (and also animations) can be fully edited. Until this happens the game won't make the final jump gameplay-wise.

              That's the missing puzzle piece. Everything else should come second.

              Depends on what you mean by tendencies. If they add in real tendencies like... getting lost on D, how far people tend to sag off shooters, dig, who goes for swipes at a post player, who sets off ball screens, how physical people are in the paint, box out vs just jump... I mean yea a million tendencies can make Live an amazing sim with what they just have now and some sliders. BUT we're talking a gigantic step. Remember: the dudes in 2k don't behave organically they just follow paths. Or so it seems, and 2k is lauded for all that stuff.


              If they can make these dudes have personality + allow it to be edited and coach-edited (like number of steps you want people to be off each shooter, how deep to help, etc) yea, that'd be a next step, but that's like some space age AI stuff where Live is, and bball gaming is in general. Sadly.


              That's what I said though in the feedback, one of the things, make these dudes have personalities. Make a guy decide to go back at you, take a bad jumper, make someone over help. Something to make these guys not look like foosball players most of the time. If we got Kyrie pulling up the correct amount in the right places, doing the right crosses, driving when he would... the game would still be stagnant as hell because nobody else would be moving properly.



              They need a massive behavioral overhaul, but it's not impossible. It doesn't need to be "true ai" just make it so different players do different things when the ball gets to different spots +/- the coaching adjustment. Make dudes half help then run back to their man to try to trick you into passing and steal it. Make every dude have a reaction based on where the ball is or what the set is. Yknow come up with 3 outcomes, weight them by percentage, then roll the dice. That would be way more organic seeming and not require AI, it would be exploitable like run to a spot then make this pass for this shot every time, but if you add in an outcome to stop that and have it adjust based on how many times you beat the cpu doing the same thing, we're getting somewhere.


              Long story short, yea we need players to have tendencies, but I don't feel in this game as it is now that it will matter even if we could edit every number. It needs more wrinkles.


              -Smak

              Comment

              • youvalss
                ******
                • Feb 2007
                • 16599

                #22
                Re: NBA Live 19 Developers Looking For Gameplay Feedback & Gameplay Feature Improveme

                For start, I'm talking about tendencies that were in the game 10 years ago and more. Of course, by now it's dated - but we don't even have it as is.

                Let me edit what players prefer doing - shoot, pass, shoot from whete, drive etc. This is 10-12 years behind and it's not even in the game.

                I should have sent my resume to Synergy - you get paid for years for doing NOTHING! What a fantastic idea for a business. Why didn't I think of that?

                Seriously, it's ridicoulous to beg to developers to add something we used to take for granted 10 years ago.

                Never ever trust EA's roster updates, never. All they do is put the right players on the right teams (and even that not always get done). Anything else, you need to edit eith your very limited tools. Always make your own edits...and we need tendencies for that.

                Live 19 + tendency editing + animation editing = amazing. And this is coming from someone who @#$%^*!~***** EA.
                My Specs:

                ZX Spectrum
                CPU: Z80 @ 3.5 MHz
                GPU: Monochrome display
                RAM: 48 KB
                OS: Sinclair BASIC

                Comment

                • I_HATE_THAT_DUDE
                  Pro
                  • Apr 2010
                  • 846

                  #23
                  Re: NBA Live 19 Developers Looking For Gameplay Feedback & Gameplay Feature Improveme

                  Where's the option for player lock?!

                  Sent From that S9 bayyyyyyy-beee

                  Comment

                  • GrantLong
                    Rookie
                    • Apr 2019
                    • 21

                    #24
                    Re: NBA Live 19 Developers Looking For Gameplay Feedback & Gameplay Feature Improveme

                    Originally posted by youvalss
                    For start, I'm talking about tendencies that were in the game 10 years ago and more. Of course, by now it's dated - but we don't even have it as is.

                    Let me edit what players prefer doing - shoot, pass, shoot from whete, drive etc. This is 10-12 years behind and it's not even in the game.

                    I should have sent my resume to Synergy - you get paid for years for doing NOTHING! What a fantastic idea for a business. Why didn't I think of that?

                    Seriously, it's ridicoulous to beg to developers to add something we used to take for granted 10 years ago.

                    Never ever trust EA's roster updates, never. All they do is put the right players on the right teams (and even that not always get done). Anything else, you need to edit eith your very limited tools. Always make your own edits...and we need tendencies for that.

                    Live 19 + tendency editing + animation editing = amazing. And this is coming from someone who @#$%^*!~***** EA.

                    Completely Agree, that would dethrone 2K. The game is already more promising than 2K.

                    Comment

                    • openureyez
                      Rookie
                      • Sep 2017
                      • 168

                      #25
                      Re: NBA Live 19 Developers Looking For Gameplay Feedback & Gameplay Feature Improveme

                      Originally posted by GrantLong
                      Completely Agree, that would dethrone 2K. The game is already more promising than 2K.


                      I didn’t think anyone else agreed about Live gameplay versus 2k. I prefer it and it’s not close. I don’t play 2k at all anymore. And now that my son got me into the Live Run mode, I play all the time. It’s been awhile since I had a game I wanted to play this much.

                      Comment

                      • aloncho11
                        Hall Of Fame
                        • Jul 2010
                        • 3708

                        #26
                        Re: NBA Live 19 Developers Looking For Gameplay Feedback & Gameplay Feature Improveme

                        There are positive and negatives to both Live and 2K, but indeed 2K's gameplay has stalled and in many aspects regressed. Live this year seems to play more like Basketball and to me, also seems like a more promising proposal.
                        Only respectable people deserve respect, you destroyed the game.

                        Comment

                        • GisherJohn24
                          MVP
                          • Aug 2008
                          • 4583

                          #27
                          Re: NBA Live 19 Developers Looking For Gameplay Feedback & Gameplay Feature Improveme

                          gameplay has to come before anything else, no question. The game on the court before any new modes or features. Those who remember, NBA Live 10 focused on gameplay only when Mike Wang had one year and that game played magnificent on the court. Yeah, lacked modes, but if you dont' have a good and fun gameplay engine, who cares about everythign else. I'd ask EA to remove all the modes until they get a good playing game on the court. Make the game fun again. Then worry about modes later.

                          Comment

                          • Earl1963
                            MVP
                            • Aug 2003
                            • 1985

                            #28
                            Re: NBA Live 19 Developers Looking For Gameplay Feedback & Gameplay Feature Improveme

                            The sprinting animations need the most work, imo. They run funny like Madden players.
                            Megatron

                            Comment

                            • Blzer
                              Resident film pundit
                              • Mar 2004
                              • 42515

                              #29
                              Re: NBA Live 19 Developers Looking For Gameplay Feedback & Gameplay Feature Improveme

                              Originally posted by Earl1963
                              The sprinting animations need the most work, imo. They run funny like Madden players.
                              Could be because EA has this guy doing their mo-cap:
                              Samsung PN60F8500 PDP / Anthem MRX 720 / Klipsch RC-62 II / Klipsch RF-82 II (x2) / Insignia NS-B2111 (x2) / SVS PC13-Ultra / SVS SB-2000 / Sony MDR-7506 Professional / Audio-Technica ATH-R70x / Sony PS3 & PS4 / DirecTV HR44-500 / DarbeeVision DVP-5000 / Panamax M5400-PM / Elgato HD60

                              Comment

                              • asantead22
                                Banned
                                • Mar 2014
                                • 385

                                #30
                                Re: NBA Live 19 Developers Looking For Gameplay Feedback & Gameplay Feature Improveme

                                The gameplay seems easy and behind 2k in several ways, however 2k game controls can be overwhelming. If you make Live very competitive against cpu or human with more teams! Bring back classic teams and All-Time Teams and allow season/ franchise modes with those teams offline and online!!!


                                Sent from my iPhone using Operation Sports

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