Anyone tired of the rubber-band catch-up AI logic?

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  • number 173
    Banned
    • Sep 2004
    • 111

    #1

    Anyone tired of the rubber-band catch-up AI logic?

    I am sick and tired of it. I am currently 19-16 with the Washington Wizards and I simply cannot muster anything more than a 2-game winning streak and anything more than one consecutive win is near impossible simply because whenever I get close, magically the CPU becomes God-like and starts hitting every shot, regardless of how in their face I am and they start stealing every pass I make. Obviously, I am exaggerating, but it still is ridiculous when the CPU becomes unbeatable. I don't mind losing, but I want to lose realistically. If the CPU shoots 50% from the field and plays well, hey, I'll accept the loss. But when they shoot 43% and I shoot 50% but they get 25 offensive rebounds and 24 steals, that's when the catch-up AI logic becomes apparent and it is making me consider trying ESPN basketball. Anyone else having a similar problem? By the way, I play on the hardest difficulty level using my own superstar sliders.
  • vinny
    MVP
    • Jun 2004
    • 2738

    #2
    Re: Anyone tired of the rubber-band catch-up AI logic?

    Maybe you should lower the sliders?

    Comment

    • vinny
      MVP
      • Jun 2004
      • 2738

      #3
      Re: Anyone tired of the rubber-band catch-up AI logic?

      Maybe you should lower the sliders?

      Comment

      • JohnnyWoodcock
        Rookie
        • Nov 2002
        • 153

        #4
        Re: Anyone tired of the rubber-band catch-up AI logic?

        take timeouts when they start a run.

        Comment

        • JohnnyWoodcock
          Rookie
          • Nov 2002
          • 153

          #5
          Re: Anyone tired of the rubber-band catch-up AI logic?

          take timeouts when they start a run.

          Comment

          • ChiWhite
            Rookie
            • Jul 2004
            • 51

            #6
            Re: Anyone tired of the rubber-band catch-up AI logic?

            Originally posted by number 173
            I don't mind losing, but I want to lose realistically. If the CPU shoots 50% from the field and plays well, hey, I'll accept the loss. But when they shoot 43% and I shoot 50% but they get 25 offensive rebounds and 24 steals, that's when the catch-up AI logic becomes apparent and it is making me consider trying ESPN basketball.
            This has always been my complaint w/EA's games, going way back. If you play on the harder levels, the CPU isn't "better," it just cheats more. I never play on the hardest level for this reason alone.

            Comment

            • ChiWhite
              Rookie
              • Jul 2004
              • 51

              #7
              Re: Anyone tired of the rubber-band catch-up AI logic?

              Originally posted by number 173
              I don't mind losing, but I want to lose realistically. If the CPU shoots 50% from the field and plays well, hey, I'll accept the loss. But when they shoot 43% and I shoot 50% but they get 25 offensive rebounds and 24 steals, that's when the catch-up AI logic becomes apparent and it is making me consider trying ESPN basketball.
              This has always been my complaint w/EA's games, going way back. If you play on the harder levels, the CPU isn't "better," it just cheats more. I never play on the hardest level for this reason alone.

              Comment

              • SixerFan03
                Rookie
                • Nov 2003
                • 55

                #8
                Re: Anyone tired of the rubber-band catch-up AI logic?

                The catch-up AI is much better this year than past years. Real teams go on runs, and this year, the runs are much more realistic (it's not perfect, but it's playable)

                Comment

                • SixerFan03
                  Rookie
                  • Nov 2003
                  • 55

                  #9
                  Re: Anyone tired of the rubber-band catch-up AI logic?

                  The catch-up AI is much better this year than past years. Real teams go on runs, and this year, the runs are much more realistic (it's not perfect, but it's playable)

                  Comment

                  • X*Cell
                    Collab: xcellnoah@gmail
                    • Sep 2002
                    • 8107

                    #10
                    Re: Anyone tired of the rubber-band catch-up AI logic?

                    Originally posted by ChiWhite
                    This has always been my complaint w/EA's games, going way back. If you play on the harder levels, the CPU isn't "better," it just cheats more. I never play on the hardest level for this reason alone.
                    This is absolutely true... they don't shoot high percentages or anything... in my last game i lost by 17 and not because they shot well... (.427 FG%)... the CPU called 61 fouls on me and the computer hit six 4point plays.... thats 24 points among six fouls... thats CHEAP!
                    SAN ANTONIO SPURS

                    Comment

                    • X*Cell
                      Collab: xcellnoah@gmail
                      • Sep 2002
                      • 8107

                      #11
                      Re: Anyone tired of the rubber-band catch-up AI logic?

                      Originally posted by ChiWhite
                      This has always been my complaint w/EA's games, going way back. If you play on the harder levels, the CPU isn't "better," it just cheats more. I never play on the hardest level for this reason alone.
                      This is absolutely true... they don't shoot high percentages or anything... in my last game i lost by 17 and not because they shot well... (.427 FG%)... the CPU called 61 fouls on me and the computer hit six 4point plays.... thats 24 points among six fouls... thats CHEAP!
                      SAN ANTONIO SPURS

                      Comment

                      • Living_Legend
                        Rookie
                        • Oct 2004
                        • 33

                        #12
                        Re: Anyone tired of the rubber-band catch-up AI logic?

                        Don't forget guys, when you set up for a pick your defender will slide around the pick and "extend himself to force a bad shot"

                        Comment

                        • Living_Legend
                          Rookie
                          • Oct 2004
                          • 33

                          #13
                          Re: Anyone tired of the rubber-band catch-up AI logic?

                          Don't forget guys, when you set up for a pick your defender will slide around the pick and "extend himself to force a bad shot"

                          Comment

                          • ludacris06
                            Banned
                            • Sep 2003
                            • 1527

                            #14
                            Re: Anyone tired of the rubber-band catch-up AI logic?

                            Originally posted by SixerFan03
                            The catch-up AI is much better this year than past years. Real teams go on runs, and this year, the runs are much more realistic (it's not perfect, but it's playable)
                            Yeah, compared to Live '04 this is ALOT better.


                            I played 2 games and eneded up blowing the CPU off by 20 on the first and winning by 6 on the second. (OT)

                            Just go to your team's strengths and call timeouts on runs and you should win the game. When you have a good lead after the first half, don't try to force anything and waste the clock. Even though the CPU might end up outscoring you, the clock was also killed.

                            Make sure you play defense accordingly as well.

                            Zone against slashers, Man to Man against everyone else.
                            Last edited by ludacris06; 01-11-2005, 10:44 PM.

                            Comment

                            • ludacris06
                              Banned
                              • Sep 2003
                              • 1527

                              #15
                              Re: Anyone tired of the rubber-band catch-up AI logic?

                              Originally posted by SixerFan03
                              The catch-up AI is much better this year than past years. Real teams go on runs, and this year, the runs are much more realistic (it's not perfect, but it's playable)
                              Yeah, compared to Live '04 this is ALOT better.


                              I played 2 games and eneded up blowing the CPU off by 20 on the first and winning by 6 on the second. (OT)

                              Just go to your team's strengths and call timeouts on runs and you should win the game. When you have a good lead after the first half, don't try to force anything and waste the clock. Even though the CPU might end up outscoring you, the clock was also killed.

                              Make sure you play defense accordingly as well.

                              Zone against slashers, Man to Man against everyone else.

                              Comment

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