NBA Live 2005 has 6 out of the ten things this guy has mentioned.
The problem is that many of these slider settings are not fully explained anywhere in the game, leaving you to only guess as to their definitions and, more importantly, how they can affect your game.
The solution here is simple: documentation. These days, most manuals for sports games are pretty thin, at best, and laughable, at worst.
What we should expect from higher difficulty levels are smarter plays, more chances taken to make big plays, and an aggressive attitude on both sides of the ball. Instead, we are penalized with things like unrealistically poor fatigue settings or player performance handicaps that seriously undercut the "fun factor."
If there's one negative, ancillary effect to be found in the rise of online gaming over the past two or three years, it's the prevalence of questionable tactics in sports games, typically known by the colloquial name "cheese." Not exactly cheating, though the two often cross-mingle, cheesing implies strategic choices that are either entirely unbalanced
^^^ Read that.
All the EA sports games I have played have inaccurate ratings. They are soo inaccurate that it makes you wonder how the guy who does them is still working. When I first popped in NBA Live 2005, I already knew something was wrong when the Hornets were better than the Spurs.
Problems creep in, though, with the seemingly random outcomes of so many of these simulated games. It's hard to put together any kind of streak (either winning or losing) when simulating games, because so often the outcomes of these games feel more like the results of random chance rather than truly simulated matchups.
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