My one and only goal with these sliders - NBA sim play. Can NBA Live 2006 achieve this?
Early results have been positive for the most part.
One thing I can't stand about Live is the high shooting percentages. IMO, they had to be toned down.
Right now, I'm working with 42 as my base for human shooters and 37 for cpu. I find CPU has big advantage in this game, so I'm trying to cut that down without losing NBA realism.
I am not a controller savvy guy, so your opinions on my sliders may vary.
My biggest beefs with Live so far are the playbook calling (awful) and the ease in which CPU little guys can score in the paint vs. my big guys.
That said, it's way too early to be overly judgemental.
I will update these as I go along.
Opinions are welcome, but I'm not gonna lose any sleep over them. I only care that my sliders give me good results. If they help you too, great. If they don't, find some new ones.
Level: Superstar
Minutes: 9 (still a work in progress, may move it to 10)
Game Speed: 36
Free Throw Difficulty: 50
Boundary Force Field: 60
Injury Frequency: 50
Fatigue Effect: 50
Charge/Block Foul Frequency: 55
Shooting Foul Frequency: 35
Reach-in Foul Frequency: 12
In-air Collision Foul Frequency: 75
USER:
User Steal Ability: 30
User Interception Ability: 34
User Shot Block Ability: 20
User Dunk/Lay-up Block Ability: 0
User Freestyle Effectiveness: 45
User Dunk vs. Lay-up Frequency: 40
User Substitution Frequency: 0 (50 for Auto-Subs)
User On-ball Defense Assist: 42
User Offensive Rebounding: 20
User Defensive Rebounding: 90
User Fakeout Discipline: 100
User Short Range Shooting: 42
User Medium Range Shooting: 42
User Long Range Shooting: 42
User Dunk Percentage: 42
User Lay-up Percentage: 42
User Adjusted Shot Percentage: 42
User On-ball Defense: 50
User Poor Release Shot Percent: 50
User Double-team Effectiveness: 50
User Pro Hop Effectiveness: 30
User Drop Step Effectiveness: 50
CPU:
CPU Steal Ability: 34
CPU Interception Ability: 10
CPU Shot Block Ability: 20
CPU Dunk/Lay-up Block Ability: 0
CPU Freestyle Effectiveness: 40
CPU Dunk Frequency: 40
CPU Substitution Frequency: 50
CPU Offensive Rebounding: 10
CPU Defensive Rebounding: 80
CPU Fakeout Discipline: 50
CPU Short Range Shooting: 37
CPU Medium Range Shooting: 37
CPU Long Range Shooting: 37
CPU Dunk Percentage: 37
CPU Lay-up Percentage: 37
CPU Adjusted Shot Percentage: 37
CPU Adjusted Shot Frequency: 50
CPU On-ball Physical Defense: 33
CPU Poor Release Shot Percent: 50
CPU Double-team Effectiveness: 50
CPU Pro Hop Effectiveness: 37
CPU Drop Step Effectiveness: 37
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