L4D's NBA LIVE 10 *PRO* GAMEPLAY SLIDERS
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Re: L4D's NBA LIVE 10 *PRO* GAMEPLAY SLIDERS
I think 12s will be ideal post-patch. Right now it produces too many points and accurate rebounds, whereas 10s produce accurate points and too few rebounds. Ill try the 70 fatigue that cabrillo uses for 12s. Im sure it will need adjustment post-patch.
CPU FG% was good the other day. Ill play with the new sliders later tonight. I think user 3P% is a little low but not off by too much.Comment
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Re: L4D's NBA LIVE 10 *PRO* GAMEPLAY SLIDERS
Yeah. 12 minute quarters definitely produce too many FGA now. Hopefully after the patch many of these FGA will turn into FTA. Since the FGA are about right on 10s now, there will be too few after fouls are patched.Comment
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Re: L4D's NBA LIVE 10 *PRO* GAMEPLAY SLIDERS
Yes they will work on PS3, not sure if they are already available via someones locker..
And you need to play these on Pro, thats what this concept is build around. Don't worry the slider adjustment made by L4D on pro will lead to a perfect challenge!Comment
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Re: L4D's NBA LIVE 10 *PRO* GAMEPLAY SLIDERS
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Re: L4D's NBA LIVE 10 *PRO* GAMEPLAY SLIDERS
I just played a game with the latest version of the sliders with the Cavaliers against the Magic. I got a 20 point lead in the first quarter and held it throughout the game. I think I got up by 30 at one point. The only stats that stuck out were blocks and user FG%. Blockes were a tad high for both teams I think (8 and 11). I ended up with 50% FG, which has been the trend the past few games. I kinda hate to reduce user shooting though because I have been taking good shots, and I think 49% was the season average for the best shooting team in the NBA. I really liked LeBron's stat line (26-11-7). It used to be that only PF and C could get rebounds in Live.Comment
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Re: L4D's NBA LIVE 10 *PRO* GAMEPLAY SLIDERS
I just played a game with the latest version of the sliders with the Cavaliers against the Magic. I got a 20 point lead in the first quarter and held it throughout the game. I think I got up by 30 at one point. The only stats that stuck out were blocks and user FG%. Blockes were a tad high for both teams I think (8 and 11). I ended up with 50% FG, which has been the trend the past few games. I kinda hate to reduce user shooting though because I have been taking good shots, and I think 49% was the season average for the best shooting team in the NBA. I really liked LeBron's stat line (26-11-7). It used to be that only PF and C could get rebounds in Live.Comment
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Re: L4D's NBA LIVE 10 *PRO* GAMEPLAY SLIDERS
Alright guys....update available again. Issues addressed were:
Adjusted Fatigue
Lowered Blocked shots (both)
Lowered User shooting
Upped CPU shooting
A few other defensive adjustments made as well.
Uploaded to my EA Locker as well.
Enjoy.Comment
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Re: L4D's NBA LIVE 10 *PRO* GAMEPLAY SLIDERS
I knew eventually you'd drop it down some more
I'm at 15, 35, 35 right now for USER. I left the CPU all at default because they were shooting anywhere 45-55% vs me depending on teams.
I think the best thing Pro levels does it makes the CPU actually use their DNA shooting ratings much better than any other level.
Also, depending on the USER team and their scorer's I would start letting these guys make some adjustments on their own man. Because your going to keep switching up sliders and some of the settings are as close you can get it.
For example I use Dallas so my shooting sliders have to be lower than if someone was playing with say the Clippers. Some of these guys have to just relax and then make minor tweaks to fit their team aswell.NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
https://forums.operationsports.com/f...s-dynasty.html
Follow some the Greatest College Football players of All Time in NCAA Football 14Comment
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Re: L4D's NBA LIVE 10 *PRO* GAMEPLAY SLIDERS
Also, depending on the USER team and their scorer's I would start letting these guys make some adjustments on their own man. Because your going to keep switching up sliders and some of the settings are as close you can get it.Comment
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