L4D's NBA LIVE 10 *PRO* GAMEPLAY SLIDERS

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  • stizz
    MVP
    • Sep 2006
    • 1718

    #106
    Re: L4D's NBA LIVE 10 *PRO* GAMEPLAY SLIDERS

    What I did was if I thought it did two clicks I counted two instead of one.

    Comment

    • jrose57
      MVP
      • Dec 2007
      • 3513

      #107
      Re: L4D's NBA LIVE 10 *PRO* GAMEPLAY SLIDERS

      Originally posted by stizz
      What I did was if I thought it did two clicks I counted two instead of one.
      lol but a two click might seems like a two but it was acutally four, thats what just happened, hollyy omgg...why can't they put numbers ****tttt

      Comment

      • Court_vision
        Banned
        • Oct 2002
        • 8290

        #108
        Re: L4D's NBA LIVE 10 *PRO* GAMEPLAY SLIDERS

        I tried these but found it a bit too easy.

        I also was able to block Kevin Garnett on a huge dunk with Kyle Korver.

        I am using the Jazz...so I checked to make sure it wasn't AK47, but no it was Kyle Korver blocking KG .

        I don't think it's these sliders? Blocking seems possible with every player in this game.

        Comment

        • stizz
          MVP
          • Sep 2006
          • 1718

          #109
          Re: L4D's NBA LIVE 10 *PRO* GAMEPLAY SLIDERS

          Haha it's a mini game.

          Comment

          • left4dead
            Banned
            • Oct 2005
            • 693

            #110
            Re: L4D's NBA LIVE 10 *PRO* GAMEPLAY SLIDERS

            Originally posted by Court_vision
            I don't think it's these sliders? Blocking seems possible with every player in this game.
            It's the game. Even with the Shot blocking + dunk/lay-up block @ ZERO......I blocked Shaq from behind with Derek Fisher.

            Hopefully the much anticipated "patch" will address this issue.

            If you're finding this too easy, try dropping the human shooting sliders a few ticks and see if that makes a difference.

            I just played the Lakers (me) vs the Raptors.....won the game by 8 points (pulled away late). Game was tight for almost the entire game before Kobe sealed the W.

            Comment

            • Court_vision
              Banned
              • Oct 2002
              • 8290

              #111
              Re: L4D's NBA LIVE 10 *PRO* GAMEPLAY SLIDERS

              Originally posted by left4dead
              It's the game. Even with the Shot blocking + dunk/lay-up block @ ZERO......I blocked Shaq from behind with Derek Fisher.

              Hopefully the much anticipated "patch" will address this issue.

              .
              Side note: Hey L4D...Did they mention if they'd address blocks and rebounds? These two areas are kind of "lessening" the experience for me...they are incredibly generic. As you said, you can even block Shaq with D-Fish...there's no real skill at all for blocks and I can grab rebounds galore with any PF / C.

              Comment

              • Playmakers
                Hall Of Fame
                • Sep 2004
                • 15418

                #112
                Re: L4D's NBA LIVE 10 *PRO* GAMEPLAY SLIDERS

                Originally posted by Court_vision
                Side note: Hey L4D...Did they mention if they'd address blocks and rebounds? These two areas are kind of "lessening" the experience for me...they are incredibly generic. As you said, you can even block Shaq with D-Fish...there's no real skill at all for blocks and I can grab rebounds galore with any PF / C.
                Well i know people hate messing with ratings but I can't stress it enough in order to get the game play you desire or to make the game play better sometimes you just have to edit a few ratings.

                As usuall the vertical, agility, shot blocking and rebounding ratings needs to be touched.

                But in regards to the blocks and rebounding some of that stuff will take care of itself simply by decreasing the verticals.

                Ea does listen to us i can tell because take a look at every single player that plays PG or SG with the ability to slide over to PG.

                Remeber the last 2-3 years I've posted a player edit thread on other sites with all PG's having their layup vs aggressive rating set way low to like 0-5 in order to stop them from shooting all the time well take a look at the ratings in the game this year.

                Chauncey Billups is rated 0
                Jason Kidd is rated 0
                Jose Barea is rated 0
                Jason Terry is rated 0
                Moe Williams is rated 5
                Daniel Gibson is rated 2
                Kirk Hinrich is rated 0
                Raymond Felton is rated 5
                Dj Augustin is rated 0

                Well you get the picture it's like that for mostly every single PG in the game. That's how i know they will change something if we have a VALID POINT. All those ratings are exactly a spin off or duplicate of what i've been complaining about for 2-3 years now.

                That's another reason why I think DNA hasn't really solved all the problems because you don't set all those guys that low if DNA truly works 100%. They were set low for a reason and it was to stop the PG's from overiding their DNA tendency and shooting every time down court.

                I've found a number of things in the ratings already that once they release their 1st roster file and DNA updates I'll be able to go in and edit the ratings to allow most of the sliders to remain at DEFAULT 50.

                For example there is no statistic for Interceptions in the NBA.

                So you lower the interception ratings in the game which is tied into the slider and presto there's no need to bother with the INT slider anymore unless you want to increase them in the game because after the edit you'll be lucky to see more than 3-5 passes picked off anymore. But you will see more deflections why because the players lost their ability to intercept the ball and the animation will now trigger more deflections than anything.

                Bottom line is the game can be as great as we want it to be. Stand pat and you get what it's already capable of giving you. But the ability to maximize it is totally up to the user.
                Last edited by Playmakers; 10-14-2009, 03:29 AM.
                NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
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                Comment

                • bigdfan76
                  Pro
                  • Sep 2008
                  • 655

                  #113
                  Re: L4D's NBA LIVE 10 *PRO* GAMEPLAY SLIDERS

                  Ok, first of all, I have'nt been playing as much as I'd like. I do need practice. But I am any ting but a novice. Having said that I don't feel my game is where it should be yet. Anyway... it's late so I'm gonna give some quick first impressions on my 1st attempt with theese sliders. Game is Nuggets(cpu) @ Spurs(me). 3 main points I wanna make. 1st is blocks, they felt too easy but towards the end when the Nuggets came back and won I felt I couldn't stop any one in the lane. I mean Malik Allen & R. Balkman had 12 of the bench. Birdman put in 13. M. Allen??!! Really? Hell I felt like Balkman won the game. Ok so right now I feel like I suck so... I let them come back. 2nd is 3 pointers for me. Wow I was lights out. Now granted I would like to say that's the strong point of my game, moving the ball and getting open shots. So I went 11-21 from downtown. R. Jefferson went 5-6. He felt great but some times too easy maybe. Although I feel like he's athletic and got open very well. Bonner came in of the bench and went 2-2. Everybody else was pretty pedestrian. Finley, Mason, Parker & Ginobili all went 1-3. FG% for each team looked real good in my opinion, DEN=45.3% SA=48%. Last and definitely not least is rebounds! To be more specific Offensive rebounds for the cpu. Holly cow. It seemed like every posession. Here's a breakdown by team. DEN=15 O boards! 39 D boards. SA= 3 O boards. 33 D boards. Ok so the ratings say SA is not a great offfensive rebounding team but there defensive rebounding is great. But seriously any team getting 15 offensive boards seems way too high. Ok so maybe it's me not playing well. My D did seem easy in the beginning and too hard at the end but I would call that my weak point rigth now. Anyway... I've rambled too long. I'll post more feedback soon. Thanks for the work L4D, keep it up. I'm glad to help.
                  Dallas Cowboys
                  San Antonio Spurs
                  Texas Rangers
                  Baylor Bears Iowa Hawkeyes Texas Longhorns

                  Comment

                  • Playmakers
                    Hall Of Fame
                    • Sep 2004
                    • 15418

                    #114
                    Re: L4D's NBA LIVE 10 *PRO* GAMEPLAY SLIDERS

                    Originally posted by bigdfan76
                    Ok, first of all, I have'nt been playing as much as I'd like. I do need practice. But I am any ting but a novice. Having said that I don't feel my game is where it should be yet. Anyway... it's late so I'm gonna give some quick first impressions on my 1st attempt with theese sliders. Game is Nuggets(cpu) @ Spurs(me). 3 main points I wanna make. 1st is blocks, they felt too easy but towards the end when the Nuggets came back and won I felt I couldn't stop any one in the lane. I mean Malik Allen & R. Balkman had 12 of the bench. Birdman put in 13. M. Allen??!! Really? Hell I felt like Balkman won the game. Ok so right now I feel like I suck so... I let them come back. 2nd is 3 pointers for me. Wow I was lights out. Now granted I would like to say that's the strong point of my game, moving the ball and getting open shots. So I went 11-21 from downtown. R. Jefferson went 5-6. He felt great but some times too easy maybe. Although I feel like he's athletic and got open very well. Bonner came in of the bench and went 2-2. Everybody else was pretty pedestrian. Finley, Mason, Parker & Ginobili all went 1-3. FG% for each team looked real good in my opinion, DEN=45.3% SA=48%. Last and definitely not least is rebounds! To be more specific Offensive rebounds for the cpu. Holly cow. It seemed like every posession. Here's a breakdown by team. DEN=15 O boards! 39 D boards. SA= 3 O boards. 33 D boards. Ok so the ratings say SA is not a great offfensive rebounding team but there defensive rebounding is great. But seriously any team getting 15 offensive boards seems way too high. Ok so maybe it's me not playing well. My D did seem easy in the beginning and too hard at the end but I would call that my weak point rigth now. Anyway... I've rambled too long. I'll post more feedback soon. Thanks for the work L4D, keep it up. I'm glad to help.
                    Technically Denver is a strong offensive rebounding team.

                    Lats year they avg 11 ORB per game
                    http://sports.espn.go.com/nba/statis...9&seasontype=2

                    In fact 16 teams in the NBA avg 11 or more offensive rebounds per game.

                    I actually have the rebounding sliders at 75 Defensive vs 5 Offensive. But that's because I want to see more teams get out in transistion and run.

                    But i'd say to play a few more game and see if you could knock about 3-4 offensive rebounds from their total by simpluy getting used to game play. As you can see those rebounds weren't that much higher than the 16 teams I mentioned.
                    NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
                    https://forums.operationsports.com/f...s-dynasty.html

                    Follow some the Greatest College Football players of All Time in NCAA Football 14

                    Comment

                    • phillyfan23
                      MVP
                      • Feb 2005
                      • 2319

                      #115
                      Re: L4D's NBA LIVE 10 *PRO* GAMEPLAY SLIDERS

                      been testing ALL-STAR level the last 3 days or so playing with New Orleans against the Kings. Just wanted to test if there was anything fishy.

                      Well, I played maybe 20 six minute games just to see the trend . In almost all of my games, maybe 90 percent , i jumped out to a 8-9 point lead after 1 quarter. The 2nd quarter, the cpu gets hot all of a sudden, cut the lead in half. I play better and push it back to 7 point lead. Until mid 4th quarter, the cpu just keeps chipping away until it's tied or they take the lead. Most these games I won, but it felt so scripted. It just seemed impossible to stretch a lead on a regular basis. This is the Sacramento Kings, not the lakers I'm playing.

                      So i tried to develop sliders for PRO level.

                      My shooting sliders: 33 across the board, cpu's is default
                      Their defense sliders I upped like playmakers suggested.

                      those are the 2 major things.

                      First game: I won by 16 points against the Kings. No cheating, no boosts.

                      Next game: I tried my luck against San Antonio.....got shellacked by 12 points.

                      The game just feels better, no scripting, player play to ratings much more realistically.

                      I remember on ALL-STAR, when the CPU was down, Jason Kapono turned into Peja Stojakovic circa year 2000. Ridiculous.

                      Thanks to PM and L4D.....

                      Comment

                      • funkysven
                        Rookie
                        • Aug 2003
                        • 118

                        #116
                        Re: L4D's NBA LIVE 10 *PRO* GAMEPLAY SLIDERS

                        When someone has these done for the PS3 can they let everyone on here know. I'm trying to get the clicks right but its just too damn sensitive and I am unsure as to whether or not I got it right. Why cant they just patch in numbers for the sliders? Seems like the first thing I would have done if I were creating sliders would be to put numbers next to them!!!

                        Comment

                        • gmac0322
                          MVP
                          • Aug 2009
                          • 1650

                          #117
                          Re: L4D's NBA LIVE 10 *PRO* GAMEPLAY SLIDERS

                          Originally posted by Playmakers
                          Technically Denver is a strong offensive rebounding team.

                          Lats year they avg 11 ORB per game
                          http://sports.espn.go.com/nba/statis...9&seasontype=2

                          In fact 16 teams in the NBA avg 11 or more offensive rebounds per game.

                          I actually have the rebounding sliders at 75 Defensive vs 5 Offensive. But that's because I want to see more teams get out in transistion and run.

                          But i'd say to play a few more game and see if you could knock about 3-4 offensive rebounds from their total by simpluy getting used to game play. As you can see those rebounds weren't that much higher than the 16 teams I mentioned.

                          hey pm, did you post any sliders yet or are you just working off of L4D's?

                          Comment

                          • lbowbb2
                            Rookie
                            • Jul 2009
                            • 242

                            #118
                            Re: L4D's NBA LIVE 10 *PRO* GAMEPLAY SLIDERS

                            Originally posted by Playmakers
                            It doesn't surprise me that some guys will now lose games on Pro Level.

                            I think everyone initially just jumped up to All-Star or Supet because they were told those are two SIM levels in Live 10.

                            But I think if you have guys who are willing to actually put in hours and test out sliders even on Pro Level you won't find it that much different from the other two levels. I was actually shocked that me and L4D were damn near close on just about every slider setting that needed changed on Pro Level.

                            We both agreed right away that the defense on Pro Level was the key to getting to the CPU to play as if it was no different from All-Star level. I think the only things I have vastly different from him is the shooting sliders for the CPU. I kinda left them all at default becuase for my skill level I need them to be able to score and hang in games with me since I'm controlling Dallas.

                            I gave them a 20 point avg in the shooting sliders but that's just my preference because the Mavs are stacked this year with scorers in NBA Live.

                            I love this level becuase it allows my team to get out and run and I can push the ball with J.Kidd and get realistic transition buckets off the wing from Marion or Howard. I can't waite for the 1st roster update and patch because for my own personal use I'm going to edit this game to make Pro Level a BEAST.

                            It still has several flaws that i gripe about but honestly playing on Pro Level i'm starting to just kinda ignore them and enjoy the game because now I can play any style uptempo or half court depending on what the defense gives me. Before I had to make the Mavs a HALFCOURT team and run plays most of the game.

                            Any die hard Mavs fan know that J.Kidd has full control of the offense and now they are going to dictate tempo a lot this year if they stay healthy. I want that same freedom in Live 10 to play the game I want to play and not be forced to play the way it is designed.

                            I see so many guys telling people they have to run plays and th egame rewards you for that aspect. Well that's fine and dandy but not everyone controlls a team that excells in the half court game. IF you have a team that is built to run liek Golden St, Phoenix, New York or Dallas for example why should they be restricted to the half court game if that isn't how they play in real life.

                            If I controlled San Antonio or Boston then sure I'd probably have no complaints about playing on Super Star level becuase those are dominant half court teams and Super Star Level is all about pace and executing plays.
                            I agree completely. Im a Mavs fan too and love running the break with Kidd, but in the past it has been hard to get fastbreak buckets.

                            Comment

                            • Glenn33
                              MVP
                              • Jul 2002
                              • 2455

                              #119
                              Re: L4D's NBA LIVE 10 *PRO* GAMEPLAY SLIDERS

                              I tried these sliders last night. Wow - the game just feels so much better - particularly on the fast break. I tweaked the Player speed(I like the deafult speed) and I lowered the CPU alley oops(my game against Cleveland was turning into an And-1 exhibition) but other than that these are GREAT! Thanks you very much!!

                              I am very happy with this game right now.

                              Comment

                              • left4dead
                                Banned
                                • Oct 2005
                                • 693

                                #120
                                Re: L4D's NBA LIVE 10 *PRO* GAMEPLAY SLIDERS

                                Originally posted by Glenn33
                                I tried these sliders last night. Wow - the game just feels so much better - particularly on the fast break. I tweaked the Player speed(I like the deafult speed) and I lowered the CPU alley oops(my game against Cleveland was turning into an And-1 exhibition) but other than that these are GREAT! Thanks you very much!!

                                I am very happy with this game right now.
                                That's where PRO outshines the other 2 levels IMO. Teams like Phx, Dal and GS can actually fastbreak w/o the restrictions and limitations that are imposed playing on All-Star and Superstar settings (where basically all the teams play the same style of ball).

                                Glad that you are happy thus far.

                                Comment

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