>>> cabrillo24's NBA Live 2010 Gameplay Sliders <<<

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  • deagledan
    Rookie
    • May 2008
    • 491

    #46
    Re: &gt;&gt;&gt; cabrillo24's NBA Live 2010 Gameplay Sliders &lt;&lt;&lt;

    Originally posted by cabrillo24
    CPU On Ball Physical Defense: 100

    GLOBAL PLAYER EDIT SETTINGS (Credit to Tomba)
    Agility (-45 all players)
    Verticle (-40 all players)
    two questions:

    where is that 'CPU On Ball Physical Defense: 100' slider? i didn't see it as i was adjusting the sliders.

    also, where do i go exactly for the global player edit settings?

    thanks.

    Comment

    • citizenc78
      Rookie
      • Jul 2008
      • 157

      #47
      Re: &gt;&gt;&gt; cabrillo24's NBA Live 2010 Gameplay Sliders &lt;&lt;&lt;

      I do all my testing as CPU vs CPU as whether I play Sim or not will affect the CPU stats and I don't feel like you get true stats this way.

      Anyway - 10min Quarters seems to have nearer the right amount of possessions/ shot attempts - therefore rebounds, assits and turnovers as the cpu does shoot early in the clock often.

      Is there an offensive awareness slider for each player as maybe if you lower this universally the cpu won't shoot when it considers itself open. This worked I think with 2K games.

      Comment

      • cabrillo24

        #48
        Re: &gt;&gt;&gt; cabrillo24's NBA Live 2010 Gameplay Sliders &lt;&lt;&lt;

        Originally posted by citizenc78
        I do all my testing as CPU vs CPU as whether I play Sim or not will affect the CPU stats and I don't feel like you get true stats this way.

        Anyway - 10min Quarters seems to have nearer the right amount of possessions/ shot attempts - therefore rebounds, assits and turnovers as the cpu does shoot early in the clock often.

        Is there an offensive awareness slider for each player as maybe if you lower this universally the cpu won't shoot when it considers itself open. This worked I think with 2K games.
        A reason why I won't decrease the offensive awarness slider is because star players begin to become less aggressive. Last year this was an issue (along with off ball awareness) where players would be less agressive and there would be less movement around.

        One thing that I've done is increase the fatigue factor from 50 up to 70. This will force teams to go to their bench more, where reserves are not as aggressive as their star players, and will likely eat up more of the shot clock. And reduced the CPU Offensive rebounding to 35 to help curve the second shot attempts a little.

        I've also increased the CPU interception ability (to see more turnovers by the CPU controlled players and possible less shot attempts...we'll see)

        Comment

        • cabrillo24

          #49
          Re: &gt;&gt;&gt; cabrillo24's NBA Live 2010 Gameplay Sliders &lt;&lt;&lt;

          Originally posted by gamertom
          yeah I see it. It may work, but in a dynasty mode, its no good. Your free agents, and drafted players will still have high Ver and Agi.
          Made some final edits and went to go look at players overall ratings, and they are unaffected.

          Comment

          • cabrillo24

            #50
            Re: &gt;&gt;&gt; cabrillo24's NBA Live 2010 Gameplay Sliders &lt;&lt;&lt;





            Played with the settings on the first post (minus the fast break anticipation modification)

            I know the CPU fast breaks are low. I modified the fast break anticipation global rating for all player (+10) and offensive awareness (+10) to anticipate more fast breaks. Also you're going to have to take into consideration who the CPU is utilizing.

            The Knicks lack an offensive elite go to guy, hence why they don't have as many shot attempts as we've seen (100+ in some cases).

            Turnovers were about what you see in an NBA game, but with every turnover, it means one less shot attempt, so this is very welcomed.

            Comment

            • gmac0322
              MVP
              • Aug 2009
              • 1650

              #51
              Re: &gt;&gt;&gt; cabrillo24's NBA Live 2010 Gameplay Sliders &lt;&lt;&lt;

              Originally posted by cabrillo24




              Played with the settings on the first post (minus the fast break anticipation modification)

              I know the CPU fast breaks are low. I modified the fast break anticipation global rating for all player (+10) and offensive awareness (+10) to anticipate more fast breaks. Also you're going to have to take into consideration who the CPU is utilizing.

              The Knicks lack an offensive elite go to guy, hence why they don't have as many shot attempts as we've seen (100+ in some cases).

              Turnovers were about what you see in an NBA game, but with every turnover, it means one less shot attempt, so this is very welcomed.
              How many minutes?

              Comment

              • cabrillo24

                #52
                Re: &gt;&gt;&gt; cabrillo24's NBA Live 2010 Gameplay Sliders &lt;&lt;&lt;

                Originally posted by gmac0322
                How many minutes?
                12 minute quarters.

                Comment

                • gmac0322
                  MVP
                  • Aug 2009
                  • 1650

                  #53
                  Re: &gt;&gt;&gt; cabrillo24's NBA Live 2010 Gameplay Sliders &lt;&lt;&lt;

                  Originally posted by cabrillo24
                  12 minute quarters.

                  cool they sound good. i am going to try them when i get home from work. can i send you a friend request?

                  Comment

                  • cabrillo24

                    #54
                    Re: &gt;&gt;&gt; cabrillo24's NBA Live 2010 Gameplay Sliders &lt;&lt;&lt;

                    Originally posted by gmac0322
                    cool they sound good. i am going to try them when i get home from work. can i send you a friend request?
                    No problem

                    Comment

                    • cabrillo24

                      #55
                      Re: &gt;&gt;&gt; cabrillo24's NBA Live 2010 Gameplay Sliders &lt;&lt;&lt;





                      Once again, before the Fast Break Anticipation edit. On average you see about 10-12 per team; however, teams like this, Suns and Mavs you should see 18-20 IMO.
                      Last edited by Guest; 10-12-2009, 11:37 AM.

                      Comment

                      • lbowbb2
                        Rookie
                        • Jul 2009
                        • 242

                        #56
                        Re: &gt;&gt;&gt; cabrillo24's NBA Live 2010 Gameplay Sliders &lt;&lt;&lt;

                        Originally posted by cabrillo24
                        UPDATED 10/12/2009 Final

                        To start off, this game plays very well out of the box. With each itiration of NBA Live, less slider modificaitons are needed. A lot of that is thanks to the Dynamic DNA which is allowing players to play more like themselves.

                        Sim heads like myself love to play 10-12; however, in the past stats weren't very sim like. Initially when you play the game, the stats will appear sim like; however, I think its part of re-learning how to play NBA Live after their drastic changes this year. Once you adapt, stats (especially shots taken and FG% become inflated). That's expected with any game (the more you play it the easier it becomes).

                        One a final note:
                        I'm very dissapointed in the Live development team from preventing users to search for uploaded content to the EA Locker. There is a work around, you have to know the user's gamertag, find them on the leaderboards and access their profile to view their content and download it. For those who want to go that route:

                        As promomised, enjoy. Any and all feedback would be greatly appreciated:

                        Xbox Live cabrillo24
                        Global Settings
                        10-12 Minute Quarters
                        Home Team Skill Level: All-Star (if playing on Pro Mode, let me know how it works out)
                        Away Team Skill Level: All-Star
                        Auto Substitutions: On
                        Game Speed: 45
                        Fatigue Effect: 70
                        Charge/Block Foul Frequency: 80
                        Shooting Foul Frequency: 100
                        Reach-in Foul Frequency: 75
                        In-air Collision Foul Frequency: 100

                        USER SETTINGS
                        User Free Throw Shooting: 60
                        User Dunk/Lay-Up Strip Ability: 65
                        User Contact Shot Percentage: 30
                        User Steal Ability: 70
                        User Interception Ability: 100
                        User Shot Block Ability: 20
                        User Dunk/Lay-up Block Ability: 65
                        User Offensive Rebounding: 55
                        User Defensive Rebounding: 70
                        User Short Range Shooting: 22
                        User Medium Range Shooting: 38
                        User Long Range Shooting: 38
                        User Dunk Percentage: 50
                        User Lay-up Percentage: 50
                        User Shot Alter Ability: 100
                        User Hands in Post: 60
                        User Hands on Perimeter: 50

                        CPU SETTINGS
                        CPU Alley-Oop Frequency 75
                        CPU Dunk/Layup Strip Ability 65
                        CPU Contact Shot Percentage 30
                        CPU Steal Ability: 70
                        CPU Interception Ability: 85
                        CPU Shot Block Ability: 35
                        CPU Dunk/Lay-up Block Ability: 50
                        CPU Dunk vs Layup Frequency: 70
                        CPU Offensive Rebounding: 35
                        CPU Defensive Rebounding: 50
                        CPU Fakeout Discipline: 50 (if playing on Pro mode, move to 20)
                        CPU Short Range Shooting: 22
                        CPU Medium Range Shooting: 38
                        CPU Long Range Shooting: 55
                        CPU Dunk Percentage: 50
                        CPU Lay-up Percentage: 45
                        CPU Help Side Defensive Efffectiveness: 100
                        CPU Close Out Effectiveness: 85
                        CPU Shot Alter Ability: 100
                        CPU Pass Accuarcy: 100
                        CPU Hands in Post: 100
                        CPU Hands On Perimeter: 75

                        VISUAL SETTINGS (Optional)
                        Camera View: Broadcast
                        Camera Height:10
                        Zoom Level: 6
                        Player Indicator: ON
                        Post-Basket Camera Cuts: ON
                        Pick and Roll Indicator: ON

                        GLOBAL PLAYER EDIT SETTINGS (Credit to Tomba)
                        Agility (-45 all players)
                        Verticle (-40 all players)
                        Defensive Rebounding (+10 all players)
                        Standing Dunks (-10 all players)
                        OFF-Ball Awareness (+10 all players)
                        Fast Break Anticipation (+15 all players)

                        PLAY GLOSSY/BRIGHTNESS ISSUE SETTINGS (Credit to Da Czar)
                        My NBA Live 10 > Settings > Video Calibration
                        You will have to adjust the calibration on your TV. This helps out tremendously

                        Basketball Gaming Since...



                        follow me on twitter: http://www.twitter.com/cabrillo24
                        Do you have to change the global player edits each after DNA update?

                        Comment

                        • cabrillo24

                          #57
                          Re: &gt;&gt;&gt; cabrillo24's NBA Live 2010 Gameplay Sliders &lt;&lt;&lt;

                          Originally posted by lbowbb2
                          Do you have to change the global player edits each after DNA update?
                          For your Dynasty No. For anything else, more than likely you'll have to do the global updates. No one knows for sure 100%, Developers haven't chimed in on this yet, it's been discussed on other threads by the community.

                          Comment

                          • fatboy
                            Rookie
                            • Jan 2008
                            • 93

                            #58
                            Re: &gt;&gt;&gt; cabrillo24's NBA Live 2010 Gameplay Sliders &lt;&lt;&lt;

                            Good job on the sliders. Made the game more enjoyable. Am about to start my Dynasty with this set, it doesnt bother me if some stat lines are a bit off, what's important is that it plays better. The games I played yesterday were really great. Even if I ended up losing, never got the feeling of being "cheated" out.

                            Comment

                            • cabrillo24

                              #59
                              Re: &gt;&gt;&gt; cabrillo24's NBA Live 2010 Gameplay Sliders &lt;&lt;&lt;

                              Originally posted by fatboy
                              Good job on the sliders. Made the game more enjoyable. Am about to start my Dynasty with this set, it doesnt bother me if some stat lines are a bit off, what's important is that it plays better. The games I played yesterday were really great. Even if I ended up losing, never got the feeling of being "cheated" out.
                              Thanks. I've lost to the Bulls and the Pistons in my Dynasty mode about 16 games into the season now. I've had a few close games where I came out on top. It felt good losing, frustrating (but in a good way).

                              The reason why I play on All-Star mode is because there seems to be a boost to the CPU abilities (2nd and 4th quarters). I feel because of this it balances out the users ability to overcome the CPU, and thus creates runs back and forth. The CPU boost in those quarters appear to be temporary and can be overcome by slowing the game down, running plays and taking good shots...like a real basketball game.

                              Appreciate the feedback. This morning was my final, so you may want to adjust as needed.

                              Once again, thanks for the feedback.

                              Comment

                              • deagledan
                                Rookie
                                • May 2008
                                • 491

                                #60
                                Re: &gt;&gt;&gt; cabrillo24's NBA Live 2010 Gameplay Sliders &lt;&lt;&lt;

                                Originally posted by deagledan
                                two questions:

                                where is that 'CPU On Ball Physical Defense: 100' slider? i didn't see it as i was adjusting the sliders.

                                also, where do i go exactly for the global player edit settings?

                                thanks.
                                ^ don't know if you saw this post or not, cabrillo. would appreciate any info.

                                Comment

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