
12-min Q sliders pls...
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Re: 12-min Q sliders pls...
These are based on Pared's v0.5 sliders. All I've done is tweak the fatigue and substitution frequencies to my liking. Now, my starters will play 30+ minutes a game, and the star players will average around 40. My scores are fairly high right now, though. Usually 110-130 points per game. If I make an effort to use the clock and don't push the ball off rebounds (more realistic but also more boring, for me), the point totals will be closer to 100 ppg. Also, you need to do a good job boxing out with your big men to prevent the CPU from getting lots of offensive rebounds which makes the game more fun and challenging for me. I think this is a pretty good start, for the most part. Thanks to Pared.
Level: All Star
Quarter Length: 12 mins
Game Speed: 42
Free Throw Difficulty: 60
Boundary Force Field: 65
Injury Frequency: 50
Fatigue Effect: 52
Charge/Block Foul Frequency: 61
Shooting Foul Frequency: 38
Reach-in Foul Frequency: 48
In-air Collision Foul Frequency: 62
User Sliders
User Steal Ability: 35
User Interception Ability: 30
User Shot Block Ability: 0
User Dunk/Lay-up Block Ability: 13
User Freestyle Effectiveness: 45
User Dunk vs. Lay-up Frequency: 30
User Substitution Frequency: 31
User On-ball Defense Assist: 69
User Offensive Rebounding: 50
User Defensive Rebounding: 40
User Fakeout Discipline: 100
User Short Range Shooting: 45
User Medium Range Shooting: 45
User Long Range Shooting: 45 (EA did a great job on jump shot %'s!)
User Dunk Percentage: 50
User Lay-up Percentage: 50
User Adjusted Shot Percentage: 42
User On-ball Defense: 50
User Poor Release Shot Percent: 50
User Double-team Effectiveness: 50
User Pro Hop Effectiveness: 20
User Drop Step Effectiveness: 15
CPU Sliders
CPU Steal Ability: 25
CPU Interception Ability: 20
CPU Shot Block Ability: 0
CPU Dunk/Lay-up Block Ability: 20
CPU Freestyle Effectiveness: 45
CPU Dunk Frequency: 5
CPU Substitution Frequency: 31
CPU Offensive Rebounding: 50
CPU Defensive Rebounding: 40
CPU Fakeout Discipline: 50
CPU Short Range Shooting: 45
CPU Medium Range Shooting: 45
CPU Long Range Shooting: 45
CPU Dunk Percentage: 50
CPU Lay-up Percentage: 50
CPU Adjusted Shot Percentage: 40
CPU Adjusted Shot Frequency: 40
CPU On-ball Physical Defense: 30
CPU Poor Release Shot Percent: 40
CPU Double-team Effectiveness: 50
CPU Pro Hop Effectiveness: 55
CPU Drop Step Effectiveness: 45 -
Re: 12-min Q sliders pls...
These are based on Pared's v0.5 sliders. All I've done is tweak the fatigue and substitution frequencies to my liking. Now, my starters will play 30+ minutes a game, and the star players will average around 40. My scores are fairly high right now, though. Usually 110-130 points per game. If I make an effort to use the clock and don't push the ball off rebounds (more realistic but also more boring, for me), the point totals will be closer to 100 ppg. Also, you need to do a good job boxing out with your big men to prevent the CPU from getting lots of offensive rebounds which makes the game more fun and challenging for me. I think this is a pretty good start, for the most part. Thanks to Pared.
Level: All Star
Quarter Length: 12 mins
Game Speed: 42
Free Throw Difficulty: 60
Boundary Force Field: 65
Injury Frequency: 50
Fatigue Effect: 52
Charge/Block Foul Frequency: 61
Shooting Foul Frequency: 38
Reach-in Foul Frequency: 48
In-air Collision Foul Frequency: 62
User Sliders
User Steal Ability: 35
User Interception Ability: 30
User Shot Block Ability: 0
User Dunk/Lay-up Block Ability: 13
User Freestyle Effectiveness: 45
User Dunk vs. Lay-up Frequency: 30
User Substitution Frequency: 31
User On-ball Defense Assist: 69
User Offensive Rebounding: 50
User Defensive Rebounding: 40
User Fakeout Discipline: 100
User Short Range Shooting: 45
User Medium Range Shooting: 45
User Long Range Shooting: 45 (EA did a great job on jump shot %'s!)
User Dunk Percentage: 50
User Lay-up Percentage: 50
User Adjusted Shot Percentage: 42
User On-ball Defense: 50
User Poor Release Shot Percent: 50
User Double-team Effectiveness: 50
User Pro Hop Effectiveness: 20
User Drop Step Effectiveness: 15
CPU Sliders
CPU Steal Ability: 25
CPU Interception Ability: 20
CPU Shot Block Ability: 0
CPU Dunk/Lay-up Block Ability: 20
CPU Freestyle Effectiveness: 45
CPU Dunk Frequency: 5
CPU Substitution Frequency: 31
CPU Offensive Rebounding: 50
CPU Defensive Rebounding: 40
CPU Fakeout Discipline: 50
CPU Short Range Shooting: 45
CPU Medium Range Shooting: 45
CPU Long Range Shooting: 45
CPU Dunk Percentage: 50
CPU Lay-up Percentage: 50
CPU Adjusted Shot Percentage: 40
CPU Adjusted Shot Frequency: 40
CPU On-ball Physical Defense: 30
CPU Poor Release Shot Percent: 40
CPU Double-team Effectiveness: 50
CPU Pro Hop Effectiveness: 55
CPU Drop Step Effectiveness: 45Comment
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