2/12 Sliders (modified - Pared, Dano)

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  • X*Cell
    Collab: xcellnoah@gmail
    • Sep 2002
    • 8107

    #1

    2/12 Sliders (modified - Pared, Dano)

    I'll post them tonight... but here are the two games I played with them...

    1st Game ...... 2nd Game

    Final Score

    User - 88 ...... 97
    CPU - 90 ...... 94

    FG's

    User - 30/74 (41%) ....... 35/77 (45%)
    CPU - 34/86 (40%) ....... 32/69 (46%)

    FT's

    User - 20/28 (71%) ....... 20/26 (77%)
    CPU - 18/20 (90%) ....... 23/28 (82%)

    3PT's

    User - 8/18 (44%) ....... 7/22 (32%)
    CPU - 4/20 (25%) ....... 7/16 (44%)

    Rebounding

    User - 8-24 (32) ........ 8 - 22 (30)
    CPU - 12-27 (39) ....... 9 - 23 (32)

    In Paint Shooting

    User - 10/23 (43%) ....... 16 - 27 (59%)
    CPU - 18/38 (47%) ........ 15 - 30 (50%)

    Outside Paint Shooting (2's)

    User - 12/33 (36%) ........ 12 - 28 (43%)
    CPU - 12/28 (43%) ........ 10 - 23 (43%)

    Steals and Blocks

    User - 11 - 13 ........ 9 - 10
    CPU - 9 - 6 ......... 8 - 6
    SAN ANTONIO SPURS
  • X*Cell
    Collab: xcellnoah@gmail
    • Sep 2002
    • 8107

    #2
    Re: 2/12 Sliders (modified - Pared, Dano)

    These Stats are pretty realistic... So I will post the Sliders tonight... just want to hype it up
    SAN ANTONIO SPURS

    Comment

    • X*Cell
      Collab: xcellnoah@gmail
      • Sep 2002
      • 8107

      #3
      Re: 2/12 Sliders (modified - Pared, Dano)

      These Stats are pretty realistic... So I will post the Sliders tonight... just want to hype it up
      SAN ANTONIO SPURS

      Comment

      • X*Cell
        Collab: xcellnoah@gmail
        • Sep 2002
        • 8107

        #4
        Re: 2/12 Sliders (modified - Pared, Dano)

        Here they are:

        Global Sliders:

        Game Speed: 50
        FT Difficulty: 95
        Boundary Force: 60
        Injury: 50
        Fatigue: 50
        Charge/Block: 75
        Shoot Foul: 26
        Reach-in Foul: 60
        In-Air Foul: 63

        USER / CPU Sliders:

        Steal: 20 / 35
        Intercept: 14 / 14
        Block: 0 / 0
        Dunk/Layup Block: 0 / 15
        Freestyle: 25 / 39
        Dunk vs. Layup: 20 / (Dunk Freq.) 20
        Substitution: 0 (if you want to Coach) 64 (if you don't) / 64
        On Ball Assist: 65 / -
        Off. Rebound: 0 / 0
        Def. Rebound: 10 / 5
        Fakeout Disc.: 90 / 75
        Short Range: 44 / 44
        Medium Range: 49 / 49
        Long Range: 48 / 48
        Dunk %: 65 / 65
        Layup %: 30 / 30
        Adjusted %: 42 / 40
        Adjusted Freq.: - / 40
        On Ball Physical: 60 / 70
        Poor Release %: 62 / 40
        Double Team: 60 / 70
        Prohop: 25 / 50
        Dropstep: 25 / 40

        ALL-STAR
        9 Minutes
        Press Box
        Zoom: All the Way +

        These Sliders will force you to work the ball... not forcing a run into the lane at all times. Even when you do make it in the lanes, blocks may not usually slow you down... but its still a tough task to finish a layup, even when its untouched, when you are in the NBA. Here is my last game b4 posting these... I'm really happy with these!


        USER ... CPU

        Pts: 92 ... 87
        Stl: 5 ... 10
        Blk: 8 ... 6
        Fouls: 19 ... 11
        FG: 41/82 (50%) ... 29/71 (41%)
        FT: 5/9 (56%) ... 24/30 (80%)
        3PT: 5/12 (42%) ... 5/24 (21%)
        FGA+FTA: 91 ... 101 ------ (The NBA Average is about 95)
        Off Reb: 9 ... 5
        Def Reb: 31 ... 29
        Total Reb: 40 ... 34

        Paint FG: 11/19 (58%) ... 18/32 (56%)
        Out Paint (2): 13/28 (46%) ... 18/38 (47%)
        Total 2pt: 24/47 (51%) ... 36/70 (51%)
        SAN ANTONIO SPURS

        Comment

        • X*Cell
          Collab: xcellnoah@gmail
          • Sep 2002
          • 8107

          #5
          Re: 2/12 Sliders (modified - Pared, Dano)

          Here they are:

          Global Sliders:

          Game Speed: 50
          FT Difficulty: 95
          Boundary Force: 60
          Injury: 50
          Fatigue: 50
          Charge/Block: 75
          Shoot Foul: 26
          Reach-in Foul: 60
          In-Air Foul: 63

          USER / CPU Sliders:

          Steal: 20 / 35
          Intercept: 14 / 14
          Block: 0 / 0
          Dunk/Layup Block: 0 / 15
          Freestyle: 25 / 39
          Dunk vs. Layup: 20 / (Dunk Freq.) 20
          Substitution: 0 (if you want to Coach) 64 (if you don't) / 64
          On Ball Assist: 65 / -
          Off. Rebound: 0 / 0
          Def. Rebound: 10 / 5
          Fakeout Disc.: 90 / 75
          Short Range: 44 / 44
          Medium Range: 49 / 49
          Long Range: 48 / 48
          Dunk %: 65 / 65
          Layup %: 30 / 30
          Adjusted %: 42 / 40
          Adjusted Freq.: - / 40
          On Ball Physical: 60 / 70
          Poor Release %: 62 / 40
          Double Team: 60 / 70
          Prohop: 25 / 50
          Dropstep: 25 / 40

          ALL-STAR
          9 Minutes
          Press Box
          Zoom: All the Way +

          These Sliders will force you to work the ball... not forcing a run into the lane at all times. Even when you do make it in the lanes, blocks may not usually slow you down... but its still a tough task to finish a layup, even when its untouched, when you are in the NBA. Here is my last game b4 posting these... I'm really happy with these!


          USER ... CPU

          Pts: 92 ... 87
          Stl: 5 ... 10
          Blk: 8 ... 6
          Fouls: 19 ... 11
          FG: 41/82 (50%) ... 29/71 (41%)
          FT: 5/9 (56%) ... 24/30 (80%)
          3PT: 5/12 (42%) ... 5/24 (21%)
          FGA+FTA: 91 ... 101 ------ (The NBA Average is about 95)
          Off Reb: 9 ... 5
          Def Reb: 31 ... 29
          Total Reb: 40 ... 34

          Paint FG: 11/19 (58%) ... 18/32 (56%)
          Out Paint (2): 13/28 (46%) ... 18/38 (47%)
          Total 2pt: 24/47 (51%) ... 36/70 (51%)
          SAN ANTONIO SPURS

          Comment

          • Playmakers
            Hall Of Fame
            • Sep 2004
            • 15418

            #6
            Re: 2/12 Sliders (modified - Pared, Dano)

            I have a question with your ON Ball Physical Defense set so high how is it possible for you or the CPU to get off shots on the perimeter?

            I'm thinking the blocks have to increase by 10-20% just becuase that slider increased seems like it makes guys suck right into each other on all shot attempts......I mean spacing would be very limited if at all.
            NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
            https://forums.operationsports.com/f...s-dynasty.html

            Follow some the Greatest College Football players of All Time in NCAA Football 14

            Comment

            • Playmakers
              Hall Of Fame
              • Sep 2004
              • 15418

              #7
              Re: 2/12 Sliders (modified - Pared, Dano)

              I have a question with your ON Ball Physical Defense set so high how is it possible for you or the CPU to get off shots on the perimeter?

              I'm thinking the blocks have to increase by 10-20% just becuase that slider increased seems like it makes guys suck right into each other on all shot attempts......I mean spacing would be very limited if at all.
              NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
              https://forums.operationsports.com/f...s-dynasty.html

              Follow some the Greatest College Football players of All Time in NCAA Football 14

              Comment

              • X*Cell
                Collab: xcellnoah@gmail
                • Sep 2002
                • 8107

                #8
                Re: 2/12 Sliders (modified - Pared, Dano)

                Originally posted by Playmakers
                I have a question with your ON Ball Physical Defense set so high how is it possible for you or the CPU to get off shots on the perimeter?

                I'm thinking the blocks have to increase by 10-20% just becuase that slider increased seems like it makes guys suck right into each other on all shot attempts......I mean spacing would be very limited if at all.
                Actually it doesn't...

                Its a factor when it comes to One-on-One Penetration... You will always find a way to shoot an open jumper if you move the ball around... you shouldn't get one going one-on-one... but let me tell you this... there isn't a 0% chance of getting past your man in one-on-one situations... If a combination of your Stamina being high, and having great quickness rating, and those two factors reign over your Defender... just break his ankles, drive a foot or two, and knock down your Open Jumper!
                SAN ANTONIO SPURS

                Comment

                • X*Cell
                  Collab: xcellnoah@gmail
                  • Sep 2002
                  • 8107

                  #9
                  Re: 2/12 Sliders (modified - Pared, Dano)

                  Originally posted by Playmakers
                  I have a question with your ON Ball Physical Defense set so high how is it possible for you or the CPU to get off shots on the perimeter?

                  I'm thinking the blocks have to increase by 10-20% just becuase that slider increased seems like it makes guys suck right into each other on all shot attempts......I mean spacing would be very limited if at all.
                  Actually it doesn't...

                  Its a factor when it comes to One-on-One Penetration... You will always find a way to shoot an open jumper if you move the ball around... you shouldn't get one going one-on-one... but let me tell you this... there isn't a 0% chance of getting past your man in one-on-one situations... If a combination of your Stamina being high, and having great quickness rating, and those two factors reign over your Defender... just break his ankles, drive a foot or two, and knock down your Open Jumper!
                  SAN ANTONIO SPURS

                  Comment

                  • Playmakers
                    Hall Of Fame
                    • Sep 2004
                    • 15418

                    #10
                    Re: 2/12 Sliders (modified - Pared, Dano)

                    OK......I've actually taken my sliders in a different direction. I chose to increase every players Defensive AWR by 10-15 and lower ON Ball Physical defense down to 25-27 for CPU and 15-17 for Human. What It has done was create better spacing especially on the perimeter because uou very rarely see most guy's lockdown guy's up close in NBA games. There always spacing 90% of the time afraid of guy's driving by them . The increased DEF AWR for Players helps them recover and play smarter in Zones which means they will challenge shots just as if ON BAll Def was set higher except the blocks are reduced without having to pump fake or freestyle on every attempt at a jump shot which should be the case because guy's don't have a hard time getting off jump shots it's making them that is the difficulty.

                    But hey I never question anyones sliders because I know we all play or feel different as to how we want our games to play. I will use your sliders in a few days and give you some feedback. Have you edited any players because I've edited every player in the game making it player much more fluid and intelligent as far as players awareness and taking out all of the rough edges like players bouncing off each other and suctioning into each other because of certain sliders set too high at default level.
                    NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
                    https://forums.operationsports.com/f...s-dynasty.html

                    Follow some the Greatest College Football players of All Time in NCAA Football 14

                    Comment

                    • Playmakers
                      Hall Of Fame
                      • Sep 2004
                      • 15418

                      #11
                      Re: 2/12 Sliders (modified - Pared, Dano)

                      OK......I've actually taken my sliders in a different direction. I chose to increase every players Defensive AWR by 10-15 and lower ON Ball Physical defense down to 25-27 for CPU and 15-17 for Human. What It has done was create better spacing especially on the perimeter because uou very rarely see most guy's lockdown guy's up close in NBA games. There always spacing 90% of the time afraid of guy's driving by them . The increased DEF AWR for Players helps them recover and play smarter in Zones which means they will challenge shots just as if ON BAll Def was set higher except the blocks are reduced without having to pump fake or freestyle on every attempt at a jump shot which should be the case because guy's don't have a hard time getting off jump shots it's making them that is the difficulty.

                      But hey I never question anyones sliders because I know we all play or feel different as to how we want our games to play. I will use your sliders in a few days and give you some feedback. Have you edited any players because I've edited every player in the game making it player much more fluid and intelligent as far as players awareness and taking out all of the rough edges like players bouncing off each other and suctioning into each other because of certain sliders set too high at default level.
                      NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
                      https://forums.operationsports.com/f...s-dynasty.html

                      Follow some the Greatest College Football players of All Time in NCAA Football 14

                      Comment

                      • dano
                        Pro
                        • May 2003
                        • 788

                        #12
                        Re: 2/12 Sliders (modified - Pared, Dano)

                        Originally posted by Playmakers
                        OK......I've actually taken my sliders in a different direction. I chose to increase every players Defensive AWR by 10-15 and lower ON Ball Physical defense down to 25-27 for CPU and 15-17 for Human. What It has done was create better spacing especially on the perimeter because uou very rarely see most guy's lockdown guy's up close in NBA games. There always spacing 90% of the time afraid of guy's driving by them . The increased DEF AWR for Players helps them recover and play smarter in Zones which means they will challenge shots just as if ON BAll Def was set higher except the blocks are reduced without having to pump fake or freestyle on every attempt at a jump shot which should be the case because guy's don't have a hard time getting off jump shots it's making them that is the difficulty.

                        But hey I never question anyones sliders because I know we all play or feel different as to how we want our games to play. I will use your sliders in a few days and give you some feedback. Have you edited any players because I've edited every player in the game making it player much more fluid and intelligent as far as players awareness and taking out all of the rough edges like players bouncing off each other and suctioning into each other because of certain sliders set too high at default level.
                        I am too far into my dynasty to change ratings. what do you do about new players. you can't change ratings in dynasty can you?

                        Comment

                        • dano
                          Pro
                          • May 2003
                          • 788

                          #13
                          Re: 2/12 Sliders (modified - Pared, Dano)

                          Originally posted by Playmakers
                          OK......I've actually taken my sliders in a different direction. I chose to increase every players Defensive AWR by 10-15 and lower ON Ball Physical defense down to 25-27 for CPU and 15-17 for Human. What It has done was create better spacing especially on the perimeter because uou very rarely see most guy's lockdown guy's up close in NBA games. There always spacing 90% of the time afraid of guy's driving by them . The increased DEF AWR for Players helps them recover and play smarter in Zones which means they will challenge shots just as if ON BAll Def was set higher except the blocks are reduced without having to pump fake or freestyle on every attempt at a jump shot which should be the case because guy's don't have a hard time getting off jump shots it's making them that is the difficulty.

                          But hey I never question anyones sliders because I know we all play or feel different as to how we want our games to play. I will use your sliders in a few days and give you some feedback. Have you edited any players because I've edited every player in the game making it player much more fluid and intelligent as far as players awareness and taking out all of the rough edges like players bouncing off each other and suctioning into each other because of certain sliders set too high at default level.
                          I am too far into my dynasty to change ratings. what do you do about new players. you can't change ratings in dynasty can you?

                          Comment

                          • dano
                            Pro
                            • May 2003
                            • 788

                            #14
                            Re: 2/12 Sliders (modified - Pared, Dano)

                            Originally posted by xcelldarim31
                            Actually it doesn't...

                            Its a factor when it comes to One-on-One Penetration... You will always find a way to shoot an open jumper if you move the ball around... you shouldn't get one going one-on-one... but let me tell you this... there isn't a 0% chance of getting past your man in one-on-one situations... If a combination of your Stamina being high, and having great quickness rating, and those two factors reign over your Defender... just break his ankles, drive a foot or two, and knock down your Open Jumper!
                            I like your sliders. It is getting closer but still not 100% there yet. I made only a few changes. First I could not play with it set to cpu on ball defense 60 so i lowered to 55. it is still tough but i can still get a driving dunk once in a while. but my main change was regarding the user on ball defense. cpu was horrible with the user setting so high. every game in the high 30% shooting? so i lowered user on ball defense to 40. i am thinking maybe 45 will be the best in the end.

                            Also, i increased the shooting foul to 35. at 26 i was not get many and the cpu even less. now i can actually have a game with 35 free throws for a team.

                            Comment

                            • dano
                              Pro
                              • May 2003
                              • 788

                              #15
                              Re: 2/12 Sliders (modified - Pared, Dano)

                              Originally posted by xcelldarim31
                              Actually it doesn't...

                              Its a factor when it comes to One-on-One Penetration... You will always find a way to shoot an open jumper if you move the ball around... you shouldn't get one going one-on-one... but let me tell you this... there isn't a 0% chance of getting past your man in one-on-one situations... If a combination of your Stamina being high, and having great quickness rating, and those two factors reign over your Defender... just break his ankles, drive a foot or two, and knock down your Open Jumper!
                              I like your sliders. It is getting closer but still not 100% there yet. I made only a few changes. First I could not play with it set to cpu on ball defense 60 so i lowered to 55. it is still tough but i can still get a driving dunk once in a while. but my main change was regarding the user on ball defense. cpu was horrible with the user setting so high. every game in the high 30% shooting? so i lowered user on ball defense to 40. i am thinking maybe 45 will be the best in the end.

                              Also, i increased the shooting foul to 35. at 26 i was not get many and the cpu even less. now i can actually have a game with 35 free throws for a team.

                              Comment

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