So...for clarification...this should sum it up. If this type of thing doesn't appeal to you, or you don't know the significance of what I am saying, then ID is defintely not for you. If you know exactly what I mean, and are thinking s#it yeah, that's what I want to see...then it's your game to get. Pretty simple.
I have played about 40 2K3 games. Used several teams and played all teams. The same type of games don't happen as ID. Trust me. You will know exactly what I am talking about when you play both yourself.
In 2K3 the AI offense is essentially the same for every team. There are very, very few actual plays in the game.
Conversely, ID has so many plays it's overwhelming.
Do me a favour, if you get the game, go into a few teams play sets and just read them for 30 minutes. It's like reading a basketball coaching manual. There's the triangle offense only run by LA and Chicago...inside for the spurs, long range for the c's...and much, much more...there's 100's of plays...just for three's there's varieties of draw + kick, flex, hawk5, stack1,2,3. There's heaps of ISO plays. There's motion plays...there's full play books...you get the picture.
It means teams play very differently. The Spurs and C's are a completely different game. Spurs go inside, C's shoot outside.
(and I don't mean 2K3 outside...twist and turn off a pick top of key...I mean Walker running the baseline, losing a defender and shooting from a corner. I mean Reggie Miller actually cutting to the basket, turning on a dime and sprinting to the left corner and shooting it while your defender is cut off by a pick.)
The complexity of plays is also added to because the CPU will actually react and call another play if one breaks down.
Example: last night the cpu ran a three point play. I got to the shooter in time. He then pumped faked to drive, I double teamed. The lane was blocked and he then bounce passed to a cutting small forward who layed it up.
This kind of thing is standard. You'll see exactly what I mean when you play. It's so far above the other NBA games it's not even close.
In 2K3, I have blocked the shooting guard so many times it's embaressing...because he gets it, try's to go around a pick...I wait...go around it and block him.
Look at the shot chart at the end of a 2K3 game and you'll see that very few three's (for example) are attempted from corners. Most three's come from : a PG at top of key or B SG off a pick top right or left of key.
It's because there are so few plays in the game...you can read it after 10 games to the point that you know pretty much everything that will happen.
This is not a slag SEGA post. I love what they have tried to do. If they add in full play books (like they have done with their NFL game) then 2K4 would be amazing.
This is simply to try and explain to what the real difference is between the game for the fella's who read all these posts and still don't know. I am pretty sure everyone whose playing ID is nodding their heads as they read this and saying "yep...I know exactly what he means".
I know also the 2K3 guys will say that none of this matters because they love their online play etc. Fair enough and that's cool.
It's just that, for me at least, an NBA sim is me playing a seaon on NBA VDO ball and taking on Shaq and Kobe, trying to contain the Kings, coping with big mis matches like when I go up against teams with dominant PF's and C's (I am currently using Seattle...the mis matches are killing me!). Playing different styled teams and playing a different game each night. ID2003 is the first game ever where I can say that it's pretty much as close to do this as I have ever experienced.
Okay. I hope that helps anyone still in two minds. If you don't want this kind of depth and just want some quick fun, ID is probably not for you.
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