ID 2003: the problems

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  • neovsmatrix
    MVP
    • Jul 2002
    • 2878

    #1

    ID 2003: the problems

    There's just TOO much off-the-ball movement in the game. There needs to be an offensive awareness and defensive awareness ratings slider. I know NBA 2k3 has these, and it's great that it does. ID 2003 doesn't, which is the real problem. With NBA 2k3, it's flaws come from a poor concept of defense. ID 2003's is solid, however, there should be players that don't know what to do on offense or defense. And the game should make you pay for putting them in the game as a result. This would also put a greater strain on the star players to carry the offense as well, which would ultimately mean they can't go putting up 100 points in a game and such (in theory). Also there should be two different stamina ratings. One that represents the amount of times a player has to carry the load of the offense (in other words, a stamina rating for the season), as well as a stamina rating for game to game. Players should tire faster as well.

    Players should use pump fakes and jab steps more as well, trying to draw fouls and take time off the clock. For example, a player like Allan Houston does not just come off a screen and shoot the ball. He pump fakes a ton, getting his defender in the air, leans in and draws the foul while shooting the ball. This needs to be represented in the game, IMHO. Also I've only seen maybe 3 shot clock violations in the entire time I've played ID 2003. This should happen more often especially with players who have low offensive awarenesses (this would be tied in with the lack of ball movement and stuff).

    There should be more stealing animations as well as fouling animations.

    The jab step needs to be improved.

    Teams should sub in their scrubs when it's seemingly a blowout game.

    And another thing, has anyone seen a team use full court press in this game? I thought I did once, but I haven't seen it for a very long time. Even when I have a HUGE lead. There needs to be more pressure on the ball as far as where the defender meets the ballhandler. 3/4 court presses, and full court presses need to be used more often.

    Passing animation needs to be improved and it should be a lot tougher to break a zone defense (again this is tied in with the off the ball movement)
  • Court_vision
    Banned
    • Oct 2002
    • 8290

    #2
    Re: ID 2003: the problems

    Agreed on most points Neo.

    I am not so sure about the off the ball movement though. I have the game set two notches down on player speed...so maybe I don't notice it as much. I'm not sure it's as big a problem as I thought it used to be.

    I have just started a new 82 game season using Philly and my first three games have been Orlando, Milwaulke and NYK.

    I noticed v Orlando and Milwaulke that T-Mac and Allen were being Iso'd a lot and taking me on one on two often. There were a lot of ISO plays.

    I looked more closely during the NYK's game and there were a LOT of times that three players were simply standing there while Spree had the ball. Weatherspoon, Thomas and the PG who was in were just watching. Yes...Houston was always moving, but the other three guys were standing. This, to me anyway, was very realistic. Watch ISO plays and even extreme cases like the ones Houston runs for Francis you wills ee Mobley still moving.

    Now, my three point defense in the NYK game was the best I have ever played. New York was 0-6 from downtown at the half and finished 0-8. (First time I have ever defended like that)

    They seemed to abandon the three point game and weatherspoon and thomas were being killed when they went inside.

    It was like the AI reacted to it's lack of inside / outside game and went ISO with it's stars.

    This seems to make sense because I have had other games where the AI has hit over 50% from downtown and there's hardly been an ISO play called.

    Look at your own options and ISO plays feature prominently. I am using them with Iverson a lot. So...the AI has that option also. Maybe it just doesn't go to ISO plays until it's a last resort, I don't know, but it does use them strongly in some games I have played.

    I also think only some teams have ISO plays built in heavily because I notice it a lot more when the CPU's best players are swingmen.

    Re shot clock clock violations, I have had two in the past two games I have played. New York had one and so did Milwaulke. I remeber those because on both occasions my wife asked me what was going on when I yelled out "#$$% yeah!" (I get a little over hyped during games sometimes )

    Before that, I am sure I have seen a few. Not many though.

    Re subbing in the scrubs...agreed.

    Re zone D...whose do you mean? The CPU or you using it? I have had a lot of success using zone D.

    Comment

    • Court_vision
      Banned
      • Oct 2002
      • 8290

      #3
      Re: ID 2003: the problems

      Agreed on most points Neo.

      I am not so sure about the off the ball movement though. I have the game set two notches down on player speed...so maybe I don't notice it as much. I'm not sure it's as big a problem as I thought it used to be.

      I have just started a new 82 game season using Philly and my first three games have been Orlando, Milwaulke and NYK.

      I noticed v Orlando and Milwaulke that T-Mac and Allen were being Iso'd a lot and taking me on one on two often. There were a lot of ISO plays.

      I looked more closely during the NYK's game and there were a LOT of times that three players were simply standing there while Spree had the ball. Weatherspoon, Thomas and the PG who was in were just watching. Yes...Houston was always moving, but the other three guys were standing. This, to me anyway, was very realistic. Watch ISO plays and even extreme cases like the ones Houston runs for Francis you wills ee Mobley still moving.

      Now, my three point defense in the NYK game was the best I have ever played. New York was 0-6 from downtown at the half and finished 0-8. (First time I have ever defended like that)

      They seemed to abandon the three point game and weatherspoon and thomas were being killed when they went inside.

      It was like the AI reacted to it's lack of inside / outside game and went ISO with it's stars.

      This seems to make sense because I have had other games where the AI has hit over 50% from downtown and there's hardly been an ISO play called.

      Look at your own options and ISO plays feature prominently. I am using them with Iverson a lot. So...the AI has that option also. Maybe it just doesn't go to ISO plays until it's a last resort, I don't know, but it does use them strongly in some games I have played.

      I also think only some teams have ISO plays built in heavily because I notice it a lot more when the CPU's best players are swingmen.

      Re shot clock clock violations, I have had two in the past two games I have played. New York had one and so did Milwaulke. I remeber those because on both occasions my wife asked me what was going on when I yelled out "#$$% yeah!" (I get a little over hyped during games sometimes )

      Before that, I am sure I have seen a few. Not many though.

      Re subbing in the scrubs...agreed.

      Re zone D...whose do you mean? The CPU or you using it? I have had a lot of success using zone D.

      Comment

      • neovsmatrix
        MVP
        • Jul 2002
        • 2878

        #4
        Re: ID 2003: the problems

        I mean playing against the zone d. It seems easy to break through it. Have you noticed the AI using a full court press in your game?

        Comment

        • neovsmatrix
          MVP
          • Jul 2002
          • 2878

          #5
          Re: ID 2003: the problems

          I mean playing against the zone d. It seems easy to break through it. Have you noticed the AI using a full court press in your game?

          Comment

          • Walker

            #6
            Re: ID 2003: the problems

            I have played about 15 games so far and have seen the comp go full court press once at the end of a game. Also, can anyone explain to me how to play a 3/4 court press or trap in this game without switching yourself? I cant find a way to select this from the d-pad.

            Comment

            • Walker

              #7
              Re: ID 2003: the problems

              I have played about 15 games so far and have seen the comp go full court press once at the end of a game. Also, can anyone explain to me how to play a 3/4 court press or trap in this game without switching yourself? I cant find a way to select this from the d-pad.

              Comment

              • Blue_Monkey
                MVP
                • Oct 2002
                • 1107

                #8
                Re: ID 2003: the problems

                A rating and/or tendency is needed for a player's aggressiveness to foul.

                Comment

                • Blue_Monkey
                  MVP
                  • Oct 2002
                  • 1107

                  #9
                  Re: ID 2003: the problems

                  A rating and/or tendency is needed for a player's aggressiveness to foul.

                  Comment

                  • mr_president
                    MVP
                    • Oct 2002
                    • 1167

                    #10
                    Re: ID 2003: the problems

                    to do a 3/4 court press you have to press the white button(double team button) just after your opponent inbounds the ball after a made field goal...your back court will apply the pressure.
                    FULL COURT PRESS-i have had the computer apply full court press a number of times against me.

                    </font><blockquote><font class="small">Quote:</font><hr />
                    ID 2003's is solid, however, there should be players that don't know what to do on offense or defense

                    <hr /></blockquote><font class="post">

                    ID has plenty of players that are clueless on both sides of the ball it all depends on what their ratings are,and if you put them in the game you will see bad defense, and little to no scoring production.

                    </font><blockquote><font class="small">Quote:</font><hr />
                    Players should use pump fakes and jab steps more as well, trying to draw fouls and take time off the clock.

                    <hr /></blockquote><font class="post">
                    in the games that i have played i have seen the pump fake as well as the fake pass plenty of times,and as far as clock management goes,if you apply the correct D the computer will use up the clock..if the offensive set that has been called by the computer gets them an open shot with 15 seconds left on the clock then he should shoot, but if the opportunity doesn't come until 5 seconds left on the clock,then he should shoot...play better D and the computer will use the clock...play bad D and give open looks then the computer should most definitely take the shot.
                    i agree on the stealing annimations,and the jab step(its not that bad), but some of your problems come from how you play the game

                    PEACE

                    Comment

                    • mr_president
                      MVP
                      • Oct 2002
                      • 1167

                      #11
                      Re: ID 2003: the problems

                      to do a 3/4 court press you have to press the white button(double team button) just after your opponent inbounds the ball after a made field goal...your back court will apply the pressure.
                      FULL COURT PRESS-i have had the computer apply full court press a number of times against me.

                      </font><blockquote><font class="small">Quote:</font><hr />
                      ID 2003's is solid, however, there should be players that don't know what to do on offense or defense

                      <hr /></blockquote><font class="post">

                      ID has plenty of players that are clueless on both sides of the ball it all depends on what their ratings are,and if you put them in the game you will see bad defense, and little to no scoring production.

                      </font><blockquote><font class="small">Quote:</font><hr />
                      Players should use pump fakes and jab steps more as well, trying to draw fouls and take time off the clock.

                      <hr /></blockquote><font class="post">
                      in the games that i have played i have seen the pump fake as well as the fake pass plenty of times,and as far as clock management goes,if you apply the correct D the computer will use up the clock..if the offensive set that has been called by the computer gets them an open shot with 15 seconds left on the clock then he should shoot, but if the opportunity doesn't come until 5 seconds left on the clock,then he should shoot...play better D and the computer will use the clock...play bad D and give open looks then the computer should most definitely take the shot.
                      i agree on the stealing annimations,and the jab step(its not that bad), but some of your problems come from how you play the game

                      PEACE

                      Comment

                      • donkey
                        Rookie
                        • Aug 2002
                        • 84

                        #12
                        Re: ID 2003: the problems

                        Zone D is kinda flawed IMO.

                        I was playing a 3-2 with the Heat against the Celtics to try and counter the 3 pointers but I noticed that my Heat players were just holding the zone and not moving or putting any pressure on the Celtic players when they were nearby.

                        They just ran through it like it wasn't there and the defenders just don't react.

                        Granted this was only one game but there was no movement on D to pressure players. Unless I had some other options that might have cause this.

                        Comment

                        • donkey
                          Rookie
                          • Aug 2002
                          • 84

                          #13
                          Re: ID 2003: the problems

                          Zone D is kinda flawed IMO.

                          I was playing a 3-2 with the Heat against the Celtics to try and counter the 3 pointers but I noticed that my Heat players were just holding the zone and not moving or putting any pressure on the Celtic players when they were nearby.

                          They just ran through it like it wasn't there and the defenders just don't react.

                          Granted this was only one game but there was no movement on D to pressure players. Unless I had some other options that might have cause this.

                          Comment

                          • mr_president
                            MVP
                            • Oct 2002
                            • 1167

                            #14
                            Re: ID 2003: the problems

                            if you press the white button it does more than double team,it also increases the defenders pressure,not the high,med,low pressure option-this is another level, something different..it is applied by your man guarding the ball (this only affects your man guarding the ball while you are not controling him...playing off the ball)he becomes more aggressive....this feature will cause your defender to step up and take away the space between him and the ball causing the computer do something with the ball,it forces the computer to make a play,pass or shoot even pump fake to get you to back up...this feature is really amazing and i have never seen this implemented in any other b-nall game....try it and you will see the difference.

                            if you do not use this feature your defender(teammate) will remain passive,he will just stand back and wait for the computer to make his move.

                            this is the most advanced AI i have ever played against in any bball game.

                            Comment

                            • mr_president
                              MVP
                              • Oct 2002
                              • 1167

                              #15
                              Re: ID 2003: the problems

                              if you press the white button it does more than double team,it also increases the defenders pressure,not the high,med,low pressure option-this is another level, something different..it is applied by your man guarding the ball (this only affects your man guarding the ball while you are not controling him...playing off the ball)he becomes more aggressive....this feature will cause your defender to step up and take away the space between him and the ball causing the computer do something with the ball,it forces the computer to make a play,pass or shoot even pump fake to get you to back up...this feature is really amazing and i have never seen this implemented in any other b-nall game....try it and you will see the difference.

                              if you do not use this feature your defender(teammate) will remain passive,he will just stand back and wait for the computer to make his move.

                              this is the most advanced AI i have ever played against in any bball game.

                              Comment

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