The Rise, Fall, and Return of NBA Jam (1up)

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Steve_OS
    Editor-in-Chief
    • Jul 2002
    • 33873

    #1

    The Rise, Fall, and Return of NBA Jam (1up)


    1up has posted an article on the rise, fall and return of NBA Jam.

    "The main thing I noticed was that in the old arcade version, remember when you moved closer to the screen, your guy got bigger, and then when you moved further away your guy got smaller," says one tester. "That's what I miss. This is more like the SNES version."
    Steve Noah
    Editor-in-Chief
    http://www.operationsports.com
    Follow me on Twitter
  • Live Boii
    Banned
    • Sep 2009
    • 127

    #2
    BOOM-SHAKA_LAKA

    Comment

    • Starlin4Prez
      Banned
      • May 2010
      • 731

      #3
      Re: The Rise, Fall, and Return of NBA Jam (1up)

      IS IT THE SHOES!!??

      Wish that this was going to be on PS3, I want to relive the glory days.

      Comment

      • LingeringRegime
        Hall Of Fame
        • Jun 2007
        • 17089

        #4
        Re: The Rise, Fall, and Return of NBA Jam (1up)

        Originally posted by Starlin4Prez
        IS IT THE SHOES!!??

        Wish that this was going to be on PS3, I want to relive the glory days.
        It will be on the PS3/360. Just not as soon as the Wii version.

        Comment

        • kazushige0001
          Rookie
          • Nov 2009
          • 13

          #5
          Re: The Rise, Fall, and Return of NBA Jam (1up)

          That was a very informative article, thanks for linking to it. It really explains some of the differences that have happened in the past when NBA Jam type games were converted for consoles. It also explains why NBA Showtime on NBC for consoles was a much truer conversion of the arcade game. I had never connected the dots that NBA JAM was always: arcade = Midway and home = Acclaim, whereas NBA Showtime arcade = Midway and home = Midway.

          The idea that the game had its own logic was also something I hadn't considered. Because it was so outside the realm of reality, it didn't dawn on me that there was a level of believability/rules involved.

          Comment

          Working...