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I thought IsoMotion was dead?
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I thought IsoMotion was dead?
But liked the undertaker, it can back and was tweaked. No prob, with that, if it ain't broke, don't fix it type of thing. My question is when are we going to start seeing RTP? I just saw a backbreaker vid that was hella impressive and it would be interesting to see this in 2k games..
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Re: I thought IsoMotion was dead?
I'm against trying this for NBA 2k, you see how jacked up it looks in Elite.Last edited by Forever_Young83; 09-06-2010, 08:06 PM. -
Re: I thought IsoMotion was dead?
Good post. It's a little disturbing to see how 2P anims have all of the sudden become an evil thing. It wasn't that long ago that multi-player anims were first introduced in the hoops genre and it was looked at as a big step forward for basketball gaming.
Now granted, I believe both games are guilty of going too far the past few years to the point of sacrificing control for the sake of aesthetics... or in some cases, relying on canned anims as a crutch to make up for unbalanced game mechanics. But 2P anims have their place if implemented properly.
I think Jano hit the nail on the head. It's all about using those anims in the correct situations to yield proper player interaction without making the user feel like he's stuck watching something play out for a long period of time without his consent.
I do think at some point (maybe next gen) we'll be able to resolve all player to player contact with a real time euphoria-like physics driven IK solution that generates realistic collision responses without guys flailing around like rag dolls. But for the forseeable future, 2P anims (or at least, coordinated single player animations) are the best technique for achieving good looking/feeling physical play that resembles real life basketball.Jordan Mychal Lemos
@crypticjordan
Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.
Do the same thing tomorrow. And the next. Now do it forever.Comment
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Re: I thought IsoMotion was dead?
I don't know if you saw this post from B or not, but it sums up his thoughts on the matter nicely. Personally, I'm ecstatic that his professional, insider perspective is pretty much the same as my layperson, outsider read on the situation. As of right now, for me, what is gained with RTP is far less than what is lost.#dairyfreeComment
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Re: I thought IsoMotion was dead?
RTP is nowhere NEAR what Euphoria(Backbreaker). Listening to the EA devs on what RTP really is, 2K has had that for a while already. If you don't believe it, just go to the Elite forums and find the discussions.Last edited by Boilerbuzz; 09-06-2010, 08:22 PM.Comment
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Re: I thought IsoMotion was dead?
According to Mike, they've been using physics to determine animations for years now..I think we should just leave it at that."I'm so far ahead of my time, I'm bout to start another life
Look behind you, I'm bout to pass you twice
Back to the future and gotta slow up for the present
I'm fast, dudes can't get past my past
How they supposed to deal with my perfect present?"Comment
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Re: I thought IsoMotion was dead?
EA's RTP is a more complex collision detection system that stagers limbs and body parts somewhat independently of the overall animation creating unscripted movements somewhat like the punches in Fight Night R4.
What Backbreaker has are models that are programed with neural network scripts to mimic basic human locomotion and 'football' movements so the models have a near infinite amount of independent animations created in real time.
I almost feel like they should go Euphoria or dont mess with RTP at all.Comment
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Re: I thought IsoMotion was dead?
2K9/2K10 canned 2P animations = real time physics? Really?Comment
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Re: I thought IsoMotion was dead?
EA's RTP is a more complex collision detection system that stagers limbs and body parts somewhat independently of the overall animation creating unscripted movements somewhat like the punches in Fight Night R4.
What Backbreaker has are models that are programed with neural network scripts to mimic basic human locomotion and 'football' movements so the models have a near infinite amount of independent animations created in real time.
I almost feel like they should go Euphoria or dont mess with RTP at all.#dairyfreeComment
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