I thought IsoMotion was dead?

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  • yungflo
    MVP
    • Aug 2007
    • 2798

    #1

    I thought IsoMotion was dead?

    But liked the undertaker, it can back and was tweaked. No prob, with that, if it ain't broke, don't fix it type of thing. My question is when are we going to start seeing RTP? I just saw a backbreaker vid that was hella impressive and it would be interesting to see this in 2k games..

    <object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/K-QrLrHT3og?fs=1&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/K-QrLrHT3og?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>
    #dairyfree
  • Forever_Young83
    Banned
    • Jul 2010
    • 225

    #2
    Re: I thought IsoMotion was dead?

    I'm against trying this for NBA 2k, you see how jacked up it looks in Elite.
    Last edited by Forever_Young83; 09-06-2010, 08:06 PM.

    Comment

    • jfsolo
      Live Action, please?
      • May 2003
      • 12965

      #3
      Re: I thought IsoMotion was dead?

      Originally posted by Beluba
      Good post. It's a little disturbing to see how 2P anims have all of the sudden become an evil thing. It wasn't that long ago that multi-player anims were first introduced in the hoops genre and it was looked at as a big step forward for basketball gaming.

      Now granted, I believe both games are guilty of going too far the past few years to the point of sacrificing control for the sake of aesthetics... or in some cases, relying on canned anims as a crutch to make up for unbalanced game mechanics. But 2P anims have their place if implemented properly.

      I think Jano hit the nail on the head. It's all about using those anims in the correct situations to yield proper player interaction without making the user feel like he's stuck watching something play out for a long period of time without his consent.

      I do think at some point (maybe next gen) we'll be able to resolve all player to player contact with a real time euphoria-like physics driven IK solution that generates realistic collision responses without guys flailing around like rag dolls. But for the forseeable future, 2P anims (or at least, coordinated single player animations) are the best technique for achieving good looking/feeling physical play that resembles real life basketball.
      I don't know if you saw this post from B or not, but it sums up his thoughts on the matter nicely. Personally, I'm ecstatic that his professional, insider perspective is pretty much the same as my layperson, outsider read on the situation. As of right now, for me, what is gained with RTP is far less than what is lost.
      Jordan Mychal Lemos
      @crypticjordan

      Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

      Do the same thing tomorrow. And the next. Now do it forever.

      Comment

      • yungflo
        MVP
        • Aug 2007
        • 2798

        #4
        Re: I thought IsoMotion was dead?

        Originally posted by jfsolo
        I don't know if you saw this post from B or not, but it sums up his thoughts on the matter nicely. Personally, I'm ecstatic that his professional, insider perspective is pretty much the same as my layperson, outsider read on the situation. As of right now, for me, what is gained with RTP is far less than what is lost.
        thats for that quote, didn't see it. I guess thread close. it answer my question! And I agree with you!
        #dairyfree

        Comment

        • yungflo
          MVP
          • Aug 2007
          • 2798

          #5
          Re: I thought IsoMotion was dead?

          Originally posted by Forever_Young83
          I'm against trying this for NBA 2k, you see how jacked up it looks in Eite.
          its the first year lol. They are probaly not familiar with the engine as of yet.
          #dairyfree

          Comment

          • Boilerbuzz
            D* B**rs!
            • Jul 2002
            • 5154

            #6
            Re: I thought IsoMotion was dead?

            Originally posted by Forever_Young83
            I'm against trying this for NBA 2k, you see how jacked up it looks in Elite.
            RTP is nowhere NEAR what Euphoria(Backbreaker). Listening to the EA devs on what RTP really is, 2K has had that for a while already. If you don't believe it, just go to the Elite forums and find the discussions.
            Last edited by Boilerbuzz; 09-06-2010, 08:22 PM.

            Comment

            • Rocboyz101
              MVP
              • Aug 2009
              • 1550

              #7
              Re: I thought IsoMotion was dead?

              According to Mike, they've been using physics to determine animations for years now..I think we should just leave it at that.
              "I'm so far ahead of my time, I'm bout to start another life
              Look behind you, I'm bout to pass you twice
              Back to the future and gotta slow up for the present
              I'm fast, dudes can't get past my past
              How they supposed to deal with my perfect present?"

              Comment

              • Kaanyr Vhok
                MVP
                • Aug 2006
                • 2248

                #8
                Re: I thought IsoMotion was dead?

                EA's RTP is a more complex collision detection system that stagers limbs and body parts somewhat independently of the overall animation creating unscripted movements somewhat like the punches in Fight Night R4.

                What Backbreaker has are models that are programed with neural network scripts to mimic basic human locomotion and 'football' movements so the models have a near infinite amount of independent animations created in real time.

                I almost feel like they should go Euphoria or dont mess with RTP at all.

                Comment

                • TUSS11
                  MVP
                  • Nov 2007
                  • 1483

                  #9
                  Re: I thought IsoMotion was dead?

                  Originally posted by Boilerbuzz
                  RTP is nowhere NEAR what Euphoria(Backbreaker). Listening to the EA devs on what RTP really is, 2K has had that for a while already. If you don't believe it, just go to the Elite forums and find the discussions.
                  2K9/2K10 canned 2P animations = real time physics? Really?

                  Comment

                  • yungflo
                    MVP
                    • Aug 2007
                    • 2798

                    #10
                    Re: I thought IsoMotion was dead?

                    Originally posted by Kaanyr Vhok
                    EA's RTP is a more complex collision detection system that stagers limbs and body parts somewhat independently of the overall animation creating unscripted movements somewhat like the punches in Fight Night R4.

                    What Backbreaker has are models that are programed with neural network scripts to mimic basic human locomotion and 'football' movements so the models have a near infinite amount of independent animations created in real time.

                    I almost feel like they should go Euphoria or dont mess with RTP at all.
                    thats what i'm thinking.
                    #dairyfree

                    Comment

                    • Kaanyr Vhok
                      MVP
                      • Aug 2006
                      • 2248

                      #11
                      Re: I thought IsoMotion was dead?

                      Originally posted by TUSS11
                      2K9/2K10 canned 2P animations = real time physics? Really?
                      They base their animations on phsyics which is why you dont see 'turbo dunks' and animations that are far off speed. Collisions are another story

                      Comment

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