
okay here are my reason

1. Authentic moves/contextual moves.
You won't see two different players do the same move like in elite pau and bynum are able to handle the ball just as well as fisher or artest just slower. While in 2k the big men have trouble handling the rock in general some can kg he does have good ball handling for his size(http://www.youtube.com/watch?v=5GtzNqSfcFo) they infact lose the ball easily if you try to force into traffic. Even the players that are able to handle the ball crossovers are contextual so kobe does a lower close to his body crossover which when he is being guarded tightly but when he is in the open floor it's a much wider cross, same goes for rondo even though i haven't played with him

2.SHOT STICK BABY!(DA_CZAR VOICE)
The isomotion ties into the shotstick animations so well that you are able to replicate a players go to move.( Look at 1:01 http://www.youtube.com/watch?v=0-oPfWBP2fk&hd=1) and even creating space for the shot stick(http://www.youtube.com/user/IsoAchie.../1/Z0VhVzKNCwk)
3.open floor or half-court.
Even though their are the same moves they are completely different in the fastbreak combination are realistic and can be used in different ways along with the left stick with out the L2 or LT held. While elite animations don't branch together well.
4. Being able to branch out of animations/exploding
This is where i really get tired of hearing that the computer takes over their player, which is false almost everything is able to be interrupted. You don't have to allow the ball handler to run into a defender. Simply move the LS when you want. In elite sorry but with the slow response to the controller and animations need to continue and cannot be interrupted. Also the size up will give you different crossovers depending when you interrupt them. An advantage 2k has over elite is that you are able to explode after a crossover rather the computer dictate when to speed up. i have done hesitations or stop and go(with the modifier or without the modifier) because of this you are able to use momentum against your opponent.
5.Being able to setup another move
Now in elite you can set opponents up expectucaly on the fastbreak is best for this since your running but while in the half court and a defender playing tight then you don't have many choices.(http://www.youtube.com/watch?v=dusqTTMV_Ow) while the size up is computer controlled you can use that for a crossover than another crossover(http://www.youtube.com/watch?v=AMMAtXFf5kA&hd=1)look at 1:30 mark.
6.Being able to react to the defense
as in real basketball it's all about reacting i mean 2k you can think about what you want to do but in most cases you the defense interrupts your drive and you can still spin out or break out of the animation. While Elite you and the defend just slide with each other and hope he somehow get cross.
7.Momentum
The momentum in 2k is as realistic i have seen in the series. From players reaching back for passes to stuttering to avoid going out of bounds, etc. Momentum with isomotion not only changes the animation but also the shot a player takes.
8.Size up
Okay i talked about this a little but the size up is one of the best part of isomotion. I realize their are four different types of size which are done by holding LT or L2 and pressing left, right, up, and down on the LS. Each size up are different animations but they can be used in different situations like in the video kobe work series the away creates space for a shot or a crossover. Up is more for exploding, while left and right are hesitations almost waiting for the defender to make a mistake or deceive the defender that you are going one way. All of these can be interrupted and give you crossover between the legs then cross or behind the back the cross for examples.
9.EXECUTION
It far easier executing these moves consistently in 2k than elite. When i play elite it seems that the game doesn't always recognize my input not just on dribbling but on shots, rebounds, blocks etc. When you master the isomotion pulling a move off will be effortless and a natural motion just because the controls make sense in how they are executed rather than an unnatural motion on the LS.
10. THE END BABY


How does the defense make the isomotion better? Well like i said before basketball is a game of action and reaction. We all remember the dwade crazy step out move, guaranteed to get past the defender. Well this year the defense is shutting that down not saying that you won't be able to pull off that move but on the difficulty its on now, i can't only imagine a defender like ron artest contently getting broke on the highest difficulty. The reality is that some of us (me) at times when needing buckets would rely on a go to move (mines wasn't the dwade move) but now the game makes players not rely on one move which makes players learn the isomotion system. So defense has made isomotion better because now players learn to use their reflexes instead on doing a premeditated move all the time.
This was my first thread and i know there will be some people that disagree with me fine but i'm not trying to convert you. I made this thread because i feel like people don't truly understand the depth of the controls. For some the controls are more difficult to execute than others, but once you guys master the controls you will see not only do you have better control over your player than elite but how much you can do with them.I understand that a lot of people like the elite system better because it's easier to some but 2k's is deeper.

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