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BlueDevilsFan said:
I completely agree with you, INNASKILLZ.
I want to pick up any of the 3 b-ball titles this year and go in on the highest skill level and get my a$$ handed to me. I want it to take me weeks of solid playing to be able to just COMPETE against the cpu, and when I can, the stats should be an accurate reflection of real b-ball.
IE. I should not be able to block until I learn proper timing/situations, and when I do I can eke out a realistic number, same for steals, interceptions, fouls, etc. I should also not be able to shoot a realistic percentage until I can find ways to occasionally get open looks/fastbreak dunks that can lift my % to a realistic level.
That doesn't mean missing wide open layups ala 2K3, or getting and making wide open layups ala LIVE.
So, when I first try the harder levels all my stats should be low relative to real life and all the CPU stats should be higher than reality. Then, as I play more and more and hone my skills, my stats begin to rise and the cpu's begin to fall until you end up around even, assuming you're playing with evenly matched teams. This could even fluctuate from game-to-game (as it does in reality) where some nights even the easy looks aren't falling and other nights I am making more than my fair share of tough shots. It would balance out over the course of a season.
I think that why this doesn't happen, though, is that too many 'casual' gamers will be so discouraged that they condemn the game as 'unplayable'. The reality is that they should play on easier skill levels until/if their skills are solid enough to try the hardest level, but I think pride gets in the way of that, and nobody (esp. long-time players) wants to start at the easier settings.
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This is fine as long as the CPU doesn't cheat! The CPU should be hard by playing good D (eg, making it hard for you to score, such as forcing you to take bad shots) and not by having superhuman offensive skills where they don't miss a single shot!
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