It means INDIVIDUAL player sliders. ie, you want Antoine Walker carrying the ball for the C's and shooting 3's...you simply adjust his (operative word = his) sliders.
You want all the Spurs offense to go through Duncan? You raise HIS touch the ball rating and lower the other players. You want Tony Parker to be a shoot first PG...simply raise HIS slider for shoots often.
Example...if in 2004 Allen Iverson starts to distribute a lot more and the Sixers go to the Big Dog, you can change those individual players to reflect this.
Lowers Iversons 'looks to score' slider and raise his 'looks to pass' slider.
It's this that sets Inside Drive apart in terms of artificial intelligence and it's what guys like Shankey, KDRE and NEO have been getting at...but I don't think most people (who are used to GAME sliders...not INDIVIDUAL PLAYER sliders) comprehend this.
I am not promoting ID...I may well switch to LIVE simply to enjoy that game this year if it's near realistic...but I appreciate this depth of sliders / player tendancies that NO other game has.
Do most people get what they mean and how it allows the user to bascially replicate the real teams and players in the NBA (ie, set all Celtics players to shoot from longe rang / set Detroit players to play a slower game)...or am I just lost in a world where cross overs and shoe types are all that is noticed nowadays?


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