So how is it that you get enough free throws?

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  • Blue_Monkey
    MVP
    • Oct 2002
    • 1107

    #16
    Re: So how is it that you get enough free throws?

    </font><blockquote><font class="small">Quote:</font><hr />
    Skins4Life said:
    </font><blockquote><font class="small">Quote:</font><hr />
    Blue_Monkey said:
    Anyway, if somebody sees enough FTs in games (by NBA standards) let me know how you do it

    <hr /></blockquote><font class="post">

    pay off the refs

    <hr /></blockquote><font class="post">


    trying...

    Damn, they don't even listen to me. They completely ignore me. Didn't work

    Comment

    • neovsmatrix
      MVP
      • Jul 2002
      • 2878

      #17
      Re: So how is it that you get enough free throws?

      </font><blockquote><font class="small">Quote:</font><hr />
      Blue_Monkey said:
      That would be 10 minute quarters and All-Star. I can't see how the sliders affect this since none of them relate to FTs.

      At the moment in the NBA the least FT attempts per game is 19.0 by the Knicks. The most is 32.3 by the Lakers. Mostly it's 21-24. 15 per game is too few regardless of the team. And if you look at box scores most of the time it's 18-25. And then rarely there are these 40 FTs and 10 FTs games. Not-too-rare are the games that have 28-35 FT attempts. The norm is about 23 attempts.

      I don't think the team matters cause I've played with different teams and I don't see any differences. My team is the Nuggets. In real life they get to shoot 28.4 a game and their opponents 23.6. There is probably no ratings affecting fouling.

      How about you, you seen differences?

      Next year it'd be nice if your opponents would react to a hot player by fouling him, wouldn't it? And maybe some options for you to try and draw the foul. And 1s are still outrageous. The fouling needs to be perfected next year AI wise and a shooting foul frequency slider would be great.

      Anyway, if somebody sees enough FTs in games (by NBA standards) let me know how you do it

      <hr /></blockquote><font class="post">

      Nevertheless, I do see teams from time to time shoot only 6-8 free throws for a game. I find it hard to believe you don't see a difference in sending players to the line depending on the team. It's all dependent on how you play D and what you allow other teams to get away with. As far as sliders go, no, there isn't ONE slider that'll help you. However, there are sliders there that will have an impact as to how much you're fouling players. For instance, you might want to try lowering your block slider, making it tougher for you to block player's shots which therefore makes it necessary for you to be much more aggressive in blocking a player's shot. Same idea goes for the steals.

      Different teams have different players. Some are more hell-bent to get to the basket. Of course you won't foul them much if you're willing to give up the lane so much, but then you're also more likely to lose the game if you do that. Sometimes you'll find players getting too many offensive boards and scoring on putbacks. Again, it's dependent upon how YOU play, and not so much a set amount of free throw attempts. I get to the line plenty. Some games I get to the line 30 times, others maybe 10.

      For the Knicks, a team that rarely goes to the line, I was getting to the line way too many times. So I decided to up the AI's steal slider and block slider. Consequently, driving to the basket is much tougher. Posting up is much tougher, and my game is now much more realistic and I'm getting to the line a lot less.

      In other words, identify WHY you're not getting to the line. Are you getting too many blocks? Are you blocking too many of the AI's shots? If you are, adjust the sliders accordingly and you'll find that on average, the AI or you will be going to the line more.

      That said, I think you're way too obsessed about what the NBA does as far as how often they foul. There's no way a game can capture the exact amount of free throw attempts that NBA teams have. Not without it ending up playing in an unrealistic manner. For instance, if you set a game to have 40 FT's per game or something like that, basically everything you do will be a foul, no matter how good your positioning is. That's not realistic, IMHO, and it's also no fun.

      For me, I simply found that the Knicks were struggling and I wasn't in my season. So, I adapted by making the game a lot harder for me. Playing D has never been more fun or more rewarding.

      However, I do agree with one thing: there should be a foul rating for each player. I also hope that gets implemented at some point. Although, that too can be broken down into defensive anticipation, block rating, steal rating, etc. Maybe they should add block and steal tendency slider, so maybe a player is more likely to play D with his hands rather than his feet, and maybe he's more likely to fall for a fake than another player, etc.

      Comment

      • neovsmatrix
        MVP
        • Jul 2002
        • 2878

        #18
        Re: So how is it that you get enough free throws?

        </font><blockquote><font class="small">Quote:</font><hr />
        Blue_Monkey said:
        That would be 10 minute quarters and All-Star. I can't see how the sliders affect this since none of them relate to FTs.

        At the moment in the NBA the least FT attempts per game is 19.0 by the Knicks. The most is 32.3 by the Lakers. Mostly it's 21-24. 15 per game is too few regardless of the team. And if you look at box scores most of the time it's 18-25. And then rarely there are these 40 FTs and 10 FTs games. Not-too-rare are the games that have 28-35 FT attempts. The norm is about 23 attempts.

        I don't think the team matters cause I've played with different teams and I don't see any differences. My team is the Nuggets. In real life they get to shoot 28.4 a game and their opponents 23.6. There is probably no ratings affecting fouling.

        How about you, you seen differences?

        Next year it'd be nice if your opponents would react to a hot player by fouling him, wouldn't it? And maybe some options for you to try and draw the foul. And 1s are still outrageous. The fouling needs to be perfected next year AI wise and a shooting foul frequency slider would be great.

        Anyway, if somebody sees enough FTs in games (by NBA standards) let me know how you do it

        <hr /></blockquote><font class="post">

        Nevertheless, I do see teams from time to time shoot only 6-8 free throws for a game. I find it hard to believe you don't see a difference in sending players to the line depending on the team. It's all dependent on how you play D and what you allow other teams to get away with. As far as sliders go, no, there isn't ONE slider that'll help you. However, there are sliders there that will have an impact as to how much you're fouling players. For instance, you might want to try lowering your block slider, making it tougher for you to block player's shots which therefore makes it necessary for you to be much more aggressive in blocking a player's shot. Same idea goes for the steals.

        Different teams have different players. Some are more hell-bent to get to the basket. Of course you won't foul them much if you're willing to give up the lane so much, but then you're also more likely to lose the game if you do that. Sometimes you'll find players getting too many offensive boards and scoring on putbacks. Again, it's dependent upon how YOU play, and not so much a set amount of free throw attempts. I get to the line plenty. Some games I get to the line 30 times, others maybe 10.

        For the Knicks, a team that rarely goes to the line, I was getting to the line way too many times. So I decided to up the AI's steal slider and block slider. Consequently, driving to the basket is much tougher. Posting up is much tougher, and my game is now much more realistic and I'm getting to the line a lot less.

        In other words, identify WHY you're not getting to the line. Are you getting too many blocks? Are you blocking too many of the AI's shots? If you are, adjust the sliders accordingly and you'll find that on average, the AI or you will be going to the line more.

        That said, I think you're way too obsessed about what the NBA does as far as how often they foul. There's no way a game can capture the exact amount of free throw attempts that NBA teams have. Not without it ending up playing in an unrealistic manner. For instance, if you set a game to have 40 FT's per game or something like that, basically everything you do will be a foul, no matter how good your positioning is. That's not realistic, IMHO, and it's also no fun.

        For me, I simply found that the Knicks were struggling and I wasn't in my season. So, I adapted by making the game a lot harder for me. Playing D has never been more fun or more rewarding.

        However, I do agree with one thing: there should be a foul rating for each player. I also hope that gets implemented at some point. Although, that too can be broken down into defensive anticipation, block rating, steal rating, etc. Maybe they should add block and steal tendency slider, so maybe a player is more likely to play D with his hands rather than his feet, and maybe he's more likely to fall for a fake than another player, etc.

        Comment

        • neovsmatrix
          MVP
          • Jul 2002
          • 2878

          #19
          Re: So how is it that you get enough free throws?

          </font><blockquote><font class="small">Quote:</font><hr />
          Blue_Monkey said:
          That would be 10 minute quarters and All-Star. I can't see how the sliders affect this since none of them relate to FTs.

          At the moment in the NBA the least FT attempts per game is 19.0 by the Knicks. The most is 32.3 by the Lakers. Mostly it's 21-24. 15 per game is too few regardless of the team. And if you look at box scores most of the time it's 18-25. And then rarely there are these 40 FTs and 10 FTs games. Not-too-rare are the games that have 28-35 FT attempts. The norm is about 23 attempts.

          I don't think the team matters cause I've played with different teams and I don't see any differences. My team is the Nuggets. In real life they get to shoot 28.4 a game and their opponents 23.6. There is probably no ratings affecting fouling.

          How about you, you seen differences?

          Next year it'd be nice if your opponents would react to a hot player by fouling him, wouldn't it? And maybe some options for you to try and draw the foul. And 1s are still outrageous. The fouling needs to be perfected next year AI wise and a shooting foul frequency slider would be great.

          Anyway, if somebody sees enough FTs in games (by NBA standards) let me know how you do it

          <hr /></blockquote><font class="post">

          Nevertheless, I do see teams from time to time shoot only 6-8 free throws for a game. I find it hard to believe you don't see a difference in sending players to the line depending on the team. It's all dependent on how you play D and what you allow other teams to get away with. As far as sliders go, no, there isn't ONE slider that'll help you. However, there are sliders there that will have an impact as to how much you're fouling players. For instance, you might want to try lowering your block slider, making it tougher for you to block player's shots which therefore makes it necessary for you to be much more aggressive in blocking a player's shot. Same idea goes for the steals.

          Different teams have different players. Some are more hell-bent to get to the basket. Of course you won't foul them much if you're willing to give up the lane so much, but then you're also more likely to lose the game if you do that. Sometimes you'll find players getting too many offensive boards and scoring on putbacks. Again, it's dependent upon how YOU play, and not so much a set amount of free throw attempts. I get to the line plenty. Some games I get to the line 30 times, others maybe 10.

          For the Knicks, a team that rarely goes to the line, I was getting to the line way too many times. So I decided to up the AI's steal slider and block slider. Consequently, driving to the basket is much tougher. Posting up is much tougher, and my game is now much more realistic and I'm getting to the line a lot less.

          In other words, identify WHY you're not getting to the line. Are you getting too many blocks? Are you blocking too many of the AI's shots? If you are, adjust the sliders accordingly and you'll find that on average, the AI or you will be going to the line more.

          That said, I think you're way too obsessed about what the NBA does as far as how often they foul. There's no way a game can capture the exact amount of free throw attempts that NBA teams have. Not without it ending up playing in an unrealistic manner. For instance, if you set a game to have 40 FT's per game or something like that, basically everything you do will be a foul, no matter how good your positioning is. That's not realistic, IMHO, and it's also no fun.

          For me, I simply found that the Knicks were struggling and I wasn't in my season. So, I adapted by making the game a lot harder for me. Playing D has never been more fun or more rewarding.

          However, I do agree with one thing: there should be a foul rating for each player. I also hope that gets implemented at some point. Although, that too can be broken down into defensive anticipation, block rating, steal rating, etc. Maybe they should add block and steal tendency slider, so maybe a player is more likely to play D with his hands rather than his feet, and maybe he's more likely to fall for a fake than another player, etc.

          Comment

          • Skins4Life
            MVP
            • Jul 2002
            • 2286

            #20
            Re: So how is it that you get enough free throws?

            </font><blockquote><font class="small">Quote:</font><hr />
            neovsmatrix said:
            </font><blockquote><font class="small">Quote:</font><hr />
            Blue_Monkey said:
            That would be 10 minute quarters and All-Star. I can't see how the sliders affect this since none of them relate to FTs.

            At the moment in the NBA the least FT attempts per game is 19.0 by the Knicks. The most is 32.3 by the Lakers. Mostly it's 21-24. 15 per game is too few regardless of the team. And if you look at box scores most of the time it's 18-25. And then rarely there are these 40 FTs and 10 FTs games. Not-too-rare are the games that have 28-35 FT attempts. The norm is about 23 attempts.

            I don't think the team matters cause I've played with different teams and I don't see any differences. My team is the Nuggets. In real life they get to shoot 28.4 a game and their opponents 23.6. There is probably no ratings affecting fouling.

            How about you, you seen differences?

            Next year it'd be nice if your opponents would react to a hot player by fouling him, wouldn't it? And maybe some options for you to try and draw the foul. And 1s are still outrageous. The fouling needs to be perfected next year AI wise and a shooting foul frequency slider would be great.

            Anyway, if somebody sees enough FTs in games (by NBA standards) let me know how you do it

            <hr /></blockquote><font class="post">

            Nevertheless, I do see teams from time to time shoot only 6-8 free throws for a game. I find it hard to believe you don't see a difference in sending players to the line depending on the team. It's all dependent on how you play D and what you allow other teams to get away with. As far as sliders go, no, there isn't ONE slider that'll help you. However, there are sliders there that will have an impact as to how much you're fouling players. For instance, you might want to try lowering your block slider, making it tougher for you to block player's shots which therefore makes it necessary for you to be much more aggressive in blocking a player's shot. Same idea goes for the steals.

            Different teams have different players. Some are more hell-bent to get to the basket. Of course you won't foul them much if you're willing to give up the lane so much, but then you're also more likely to lose the game if you do that. Sometimes you'll find players getting too many offensive boards and scoring on putbacks. Again, it's dependent upon how YOU play, and not so much a set amount of free throw attempts. I get to the line plenty. Some games I get to the line 30 times, others maybe 10.

            For the Knicks, a team that rarely goes to the line, I was getting to the line way too many times. So I decided to up the AI's steal slider and block slider. Consequently, driving to the basket is much tougher. Posting up is much tougher, and my game is now much more realistic and I'm getting to the line a lot less.

            In other words, identify WHY you're not getting to the line. Are you getting too many blocks? Are you blocking too many of the AI's shots? If you are, adjust the sliders accordingly and you'll find that on average, the AI or you will be going to the line more.

            That said, I think you're way too obsessed about what the NBA does as far as how often they foul. There's no way a game can capture the exact amount of free throw attempts that NBA teams have. Not without it ending up playing in an unrealistic manner. For instance, if you set a game to have 40 FT's per game or something like that, basically everything you do will be a foul, no matter how good your positioning is. That's not realistic, IMHO, and it's also no fun.

            For me, I simply found that the Knicks were struggling and I wasn't in my season. So, I adapted by making the game a lot harder for me. Playing D has never been more fun or more rewarding.

            However, I do agree with one thing: there should be a foul rating for each player. I also hope that gets implemented at some point. Although, that too can be broken down into defensive anticipation, block rating, steal rating, etc. Maybe they should add block and steal tendency slider, so maybe a player is more likely to play D with his hands rather than his feet, and maybe he's more likely to fall for a fake than another player, etc.

            <hr /></blockquote><font class="post">

            That would be cool in next rs game

            by the way neo, did u get my PM

            Comment

            • Skins4Life
              MVP
              • Jul 2002
              • 2286

              #21
              Re: So how is it that you get enough free throws?

              </font><blockquote><font class="small">Quote:</font><hr />
              neovsmatrix said:
              </font><blockquote><font class="small">Quote:</font><hr />
              Blue_Monkey said:
              That would be 10 minute quarters and All-Star. I can't see how the sliders affect this since none of them relate to FTs.

              At the moment in the NBA the least FT attempts per game is 19.0 by the Knicks. The most is 32.3 by the Lakers. Mostly it's 21-24. 15 per game is too few regardless of the team. And if you look at box scores most of the time it's 18-25. And then rarely there are these 40 FTs and 10 FTs games. Not-too-rare are the games that have 28-35 FT attempts. The norm is about 23 attempts.

              I don't think the team matters cause I've played with different teams and I don't see any differences. My team is the Nuggets. In real life they get to shoot 28.4 a game and their opponents 23.6. There is probably no ratings affecting fouling.

              How about you, you seen differences?

              Next year it'd be nice if your opponents would react to a hot player by fouling him, wouldn't it? And maybe some options for you to try and draw the foul. And 1s are still outrageous. The fouling needs to be perfected next year AI wise and a shooting foul frequency slider would be great.

              Anyway, if somebody sees enough FTs in games (by NBA standards) let me know how you do it

              <hr /></blockquote><font class="post">

              Nevertheless, I do see teams from time to time shoot only 6-8 free throws for a game. I find it hard to believe you don't see a difference in sending players to the line depending on the team. It's all dependent on how you play D and what you allow other teams to get away with. As far as sliders go, no, there isn't ONE slider that'll help you. However, there are sliders there that will have an impact as to how much you're fouling players. For instance, you might want to try lowering your block slider, making it tougher for you to block player's shots which therefore makes it necessary for you to be much more aggressive in blocking a player's shot. Same idea goes for the steals.

              Different teams have different players. Some are more hell-bent to get to the basket. Of course you won't foul them much if you're willing to give up the lane so much, but then you're also more likely to lose the game if you do that. Sometimes you'll find players getting too many offensive boards and scoring on putbacks. Again, it's dependent upon how YOU play, and not so much a set amount of free throw attempts. I get to the line plenty. Some games I get to the line 30 times, others maybe 10.

              For the Knicks, a team that rarely goes to the line, I was getting to the line way too many times. So I decided to up the AI's steal slider and block slider. Consequently, driving to the basket is much tougher. Posting up is much tougher, and my game is now much more realistic and I'm getting to the line a lot less.

              In other words, identify WHY you're not getting to the line. Are you getting too many blocks? Are you blocking too many of the AI's shots? If you are, adjust the sliders accordingly and you'll find that on average, the AI or you will be going to the line more.

              That said, I think you're way too obsessed about what the NBA does as far as how often they foul. There's no way a game can capture the exact amount of free throw attempts that NBA teams have. Not without it ending up playing in an unrealistic manner. For instance, if you set a game to have 40 FT's per game or something like that, basically everything you do will be a foul, no matter how good your positioning is. That's not realistic, IMHO, and it's also no fun.

              For me, I simply found that the Knicks were struggling and I wasn't in my season. So, I adapted by making the game a lot harder for me. Playing D has never been more fun or more rewarding.

              However, I do agree with one thing: there should be a foul rating for each player. I also hope that gets implemented at some point. Although, that too can be broken down into defensive anticipation, block rating, steal rating, etc. Maybe they should add block and steal tendency slider, so maybe a player is more likely to play D with his hands rather than his feet, and maybe he's more likely to fall for a fake than another player, etc.

              <hr /></blockquote><font class="post">

              That would be cool in next rs game

              by the way neo, did u get my PM

              Comment

              • Skins4Life
                MVP
                • Jul 2002
                • 2286

                #22
                Re: So how is it that you get enough free throws?

                </font><blockquote><font class="small">Quote:</font><hr />
                neovsmatrix said:
                </font><blockquote><font class="small">Quote:</font><hr />
                Blue_Monkey said:
                That would be 10 minute quarters and All-Star. I can't see how the sliders affect this since none of them relate to FTs.

                At the moment in the NBA the least FT attempts per game is 19.0 by the Knicks. The most is 32.3 by the Lakers. Mostly it's 21-24. 15 per game is too few regardless of the team. And if you look at box scores most of the time it's 18-25. And then rarely there are these 40 FTs and 10 FTs games. Not-too-rare are the games that have 28-35 FT attempts. The norm is about 23 attempts.

                I don't think the team matters cause I've played with different teams and I don't see any differences. My team is the Nuggets. In real life they get to shoot 28.4 a game and their opponents 23.6. There is probably no ratings affecting fouling.

                How about you, you seen differences?

                Next year it'd be nice if your opponents would react to a hot player by fouling him, wouldn't it? And maybe some options for you to try and draw the foul. And 1s are still outrageous. The fouling needs to be perfected next year AI wise and a shooting foul frequency slider would be great.

                Anyway, if somebody sees enough FTs in games (by NBA standards) let me know how you do it

                <hr /></blockquote><font class="post">

                Nevertheless, I do see teams from time to time shoot only 6-8 free throws for a game. I find it hard to believe you don't see a difference in sending players to the line depending on the team. It's all dependent on how you play D and what you allow other teams to get away with. As far as sliders go, no, there isn't ONE slider that'll help you. However, there are sliders there that will have an impact as to how much you're fouling players. For instance, you might want to try lowering your block slider, making it tougher for you to block player's shots which therefore makes it necessary for you to be much more aggressive in blocking a player's shot. Same idea goes for the steals.

                Different teams have different players. Some are more hell-bent to get to the basket. Of course you won't foul them much if you're willing to give up the lane so much, but then you're also more likely to lose the game if you do that. Sometimes you'll find players getting too many offensive boards and scoring on putbacks. Again, it's dependent upon how YOU play, and not so much a set amount of free throw attempts. I get to the line plenty. Some games I get to the line 30 times, others maybe 10.

                For the Knicks, a team that rarely goes to the line, I was getting to the line way too many times. So I decided to up the AI's steal slider and block slider. Consequently, driving to the basket is much tougher. Posting up is much tougher, and my game is now much more realistic and I'm getting to the line a lot less.

                In other words, identify WHY you're not getting to the line. Are you getting too many blocks? Are you blocking too many of the AI's shots? If you are, adjust the sliders accordingly and you'll find that on average, the AI or you will be going to the line more.

                That said, I think you're way too obsessed about what the NBA does as far as how often they foul. There's no way a game can capture the exact amount of free throw attempts that NBA teams have. Not without it ending up playing in an unrealistic manner. For instance, if you set a game to have 40 FT's per game or something like that, basically everything you do will be a foul, no matter how good your positioning is. That's not realistic, IMHO, and it's also no fun.

                For me, I simply found that the Knicks were struggling and I wasn't in my season. So, I adapted by making the game a lot harder for me. Playing D has never been more fun or more rewarding.

                However, I do agree with one thing: there should be a foul rating for each player. I also hope that gets implemented at some point. Although, that too can be broken down into defensive anticipation, block rating, steal rating, etc. Maybe they should add block and steal tendency slider, so maybe a player is more likely to play D with his hands rather than his feet, and maybe he's more likely to fall for a fake than another player, etc.

                <hr /></blockquote><font class="post">

                That would be cool in next rs game

                by the way neo, did u get my PM

                Comment

                • Blue_Monkey
                  MVP
                  • Oct 2002
                  • 1107

                  #23
                  Re: So how is it that you get enough free throws?

                  Neo, why do you sound hostile?

                  Anyway, my blocks are set to +5 from the middle and I get 5 or 6 blocks per game. Same for the CPU. I mostly play as either the C or PF and I'm aggressive as a blocker. I go for the block whenever someone attempts a shot in the post or the lane. It works pretty good, I do foul players consistantly but in the end, there usually isn't more than 15 (often less) and the occasional 20.

                  As for myself, the CPU isn't as aggressive a blocker and they don't try and stop my lay ups too often. And when they do, either nothing happens and I score or there's a whistle and an and 1. My 2 point slider is -2 from the middle and I've lowered my close range shooting to about 40 for all players except post players. But the bottom line is, I don't see enough FT attempts for either team. I don't want to see 40 per game and it's a great feature that it differs that sometimes you get a lot and sometimes you get few. But as it is now, both teams often get few, sometimes get enough and almost never a lot.

                  Btw, I'm not obsessed about mimicking real life FT attempts per team in a game. You brought that to the discussion. In fact, in my last post I tried to say that the NBA and games don't and can't match in this.

                  What do you do to get to the line as much as you do? I guess what goes for the CPU is just to try and block them like a mad man.

                  Comment

                  • Blue_Monkey
                    MVP
                    • Oct 2002
                    • 1107

                    #24
                    Re: So how is it that you get enough free throws?

                    Neo, why do you sound hostile?

                    Anyway, my blocks are set to +5 from the middle and I get 5 or 6 blocks per game. Same for the CPU. I mostly play as either the C or PF and I'm aggressive as a blocker. I go for the block whenever someone attempts a shot in the post or the lane. It works pretty good, I do foul players consistantly but in the end, there usually isn't more than 15 (often less) and the occasional 20.

                    As for myself, the CPU isn't as aggressive a blocker and they don't try and stop my lay ups too often. And when they do, either nothing happens and I score or there's a whistle and an and 1. My 2 point slider is -2 from the middle and I've lowered my close range shooting to about 40 for all players except post players. But the bottom line is, I don't see enough FT attempts for either team. I don't want to see 40 per game and it's a great feature that it differs that sometimes you get a lot and sometimes you get few. But as it is now, both teams often get few, sometimes get enough and almost never a lot.

                    Btw, I'm not obsessed about mimicking real life FT attempts per team in a game. You brought that to the discussion. In fact, in my last post I tried to say that the NBA and games don't and can't match in this.

                    What do you do to get to the line as much as you do? I guess what goes for the CPU is just to try and block them like a mad man.

                    Comment

                    • Blue_Monkey
                      MVP
                      • Oct 2002
                      • 1107

                      #25
                      Re: So how is it that you get enough free throws?

                      Neo, why do you sound hostile?

                      Anyway, my blocks are set to +5 from the middle and I get 5 or 6 blocks per game. Same for the CPU. I mostly play as either the C or PF and I'm aggressive as a blocker. I go for the block whenever someone attempts a shot in the post or the lane. It works pretty good, I do foul players consistantly but in the end, there usually isn't more than 15 (often less) and the occasional 20.

                      As for myself, the CPU isn't as aggressive a blocker and they don't try and stop my lay ups too often. And when they do, either nothing happens and I score or there's a whistle and an and 1. My 2 point slider is -2 from the middle and I've lowered my close range shooting to about 40 for all players except post players. But the bottom line is, I don't see enough FT attempts for either team. I don't want to see 40 per game and it's a great feature that it differs that sometimes you get a lot and sometimes you get few. But as it is now, both teams often get few, sometimes get enough and almost never a lot.

                      Btw, I'm not obsessed about mimicking real life FT attempts per team in a game. You brought that to the discussion. In fact, in my last post I tried to say that the NBA and games don't and can't match in this.

                      What do you do to get to the line as much as you do? I guess what goes for the CPU is just to try and block them like a mad man.

                      Comment

                      • dbrandon
                        Banned
                        • Mar 2003
                        • 1337

                        #26
                        Re: So how is it that you get enough free throws?

                        "That would be 10 minute quarters and All-Star. I can't see how the sliders affect this since none of them relate to FTs".


                        I think that the NBA plays more then 10 min quarters don't they? That why they shoot more?

                        It's a thought anyway.

                        Comment

                        • dbrandon
                          Banned
                          • Mar 2003
                          • 1337

                          #27
                          Re: So how is it that you get enough free throws?

                          "That would be 10 minute quarters and All-Star. I can't see how the sliders affect this since none of them relate to FTs".


                          I think that the NBA plays more then 10 min quarters don't they? That why they shoot more?

                          It's a thought anyway.

                          Comment

                          • dbrandon
                            Banned
                            • Mar 2003
                            • 1337

                            #28
                            Re: So how is it that you get enough free throws?

                            "That would be 10 minute quarters and All-Star. I can't see how the sliders affect this since none of them relate to FTs".


                            I think that the NBA plays more then 10 min quarters don't they? That why they shoot more?

                            It's a thought anyway.

                            Comment

                            • AdamBa17
                              Banned
                              • May 2003
                              • 1112

                              #29
                              Re: So how is it that you get enough free throws?

                              thank god, i was gona say this.

                              how do you expect to get to the line as much as an nba team if ur only playin on 10 min quarters?

                              that extra 8 mins a game would be like another quater for you, which would probably make it realistic.

                              although i know you cant play on 12 min quaters coz there are too many shots, but its just a general observation.

                              Comment

                              • AdamBa17
                                Banned
                                • May 2003
                                • 1112

                                #30
                                Re: So how is it that you get enough free throws?

                                thank god, i was gona say this.

                                how do you expect to get to the line as much as an nba team if ur only playin on 10 min quarters?

                                that extra 8 mins a game would be like another quater for you, which would probably make it realistic.

                                although i know you cant play on 12 min quaters coz there are too many shots, but its just a general observation.

                                Comment

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