mcdowell31's simulation MOP sliders

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  • tall.canadian
    Rookie
    • Jun 2014
    • 65

    #16
    Re: mcdowell31's simulation MOP sliders

    will these sliders make a huge difference if not played on MOP? My skills arent quite there yet and jjust wanna know if these will make the game too easy on a different difficulty.

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    • mcdowell31
      Rookie
      • Dec 2007
      • 168

      #17
      Re: mcdowell31's simulation MOP sliders

      Originally posted by tall.canadian
      will these sliders make a huge difference if not played on MOP? My skills arent quite there yet and jjust wanna know if these will make the game too easy on a different difficulty.
      I believe these will work on multiple ability levels. The levels seem to challenge reaction time. Mid-level (all-conference?) is average. I progressed to top level about 4 years ago. It's definitely a progression: At mid-level I was killing opponents by 50 2 or 3 times a season; easily racking up 25 wins or more per year. I'm a realism junkie so that was historically farfetched and not fun or challenging. Definitely start lower; you'll know when to go up.

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      • tall.canadian
        Rookie
        • Jun 2014
        • 65

        #18
        Re: mcdowell31's simulation MOP sliders

        Perfect!! I'm gonna try them out tonight! thanks again

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        • mcdowell31
          Rookie
          • Dec 2007
          • 168

          #19
          Re: mcdowell31's simulation MOP sliders

          This is probably for the "Esoteric" thread, but since I started this one I feel I can put it here.

          This is one of those "I love this game" moments: Over-the-back calls are infrequent; I just had one occur on a free throw rebound. A free throw rebound. That's it. Never had that had happen in that situation. That's what I love about CH and 2K generally: Seven years later and I still get Easter egg action and commentary.

          I love this game!!!

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