mcdowell31's simulation MOP sliders

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  • mcdowell31
    Rookie
    • Dec 2007
    • 168

    #1

    mcdowell31's simulation MOP sliders

    I just had to share these. I've been having great games using the 2Kshare roster from 2007. I've been playing the same career for nearly 7 years real-time and 32 seasons simulation time.

    Personally, I play a Pitino-style game with pressing and fastbreaks whenever possible.

    Despite the CPU players' speed advantage, it is not impossible to drive and post. Fastbreaks are difficult and sometimes impossible; I may tweak user speed in the future. Presently I am at North Carolina, so I have size and speed on the regular. I've had a bunch of guys go pro the last 3-4 seasons, so I'm left with only two 5-stars.

    I'm a basketball junkie so my goal is ultimate realism. Of course i realize this is a video game, so some realism is sacrificed to keep play balanced and box scores realistic.

    I would love hearing your experiences if you try these.

    And, I'm open for questions.

    Gameplay:
    MOP
    20 min halves
    Sim half length: 20 mins

    Game Speed: 100
    Player Speed: 0
    Free Throw Difficulty: 100
    Player Lock: Off
    Real Player FT%: On
    Fatigue: On
    Injuries: On
    Team Unity: On
    Sixth Man: On
    Clutch: On
    Pass Icon: On
    Def player icon: On
    Inbound switch: On

    Rules:
    Charging Foul: 100
    Blocking Foul: 100
    Reaching Foul: 75
    Shooting Foul: 50
    Loose Ball Foul: 100

    Shooting: User CPU
    Inside: 32 32
    Mid-Range: 47 47
    3 Point: 47 47
    Dunk Success: 47 47
    Layup Success: 34 34
    Close Shot Tendency: 44 44
    Mid-Range Tendency: 44 44
    3 Point Shot Tendency: 44 44
    Drive Tendency: 44 44

    Attributes: User CPU
    Offensive Awareness: 100 100
    Defensive Awareness: 100 100
    Dunk: 40 40
    Ball Handling: 50 100
    Offensive Rebounding: 100 100
    Defensive Rebounding: 50 50 Increased from 0 to 10 initially, but my team rated 95 in Rebounding is beaten regularly by teams rated in the 80's. This may be a limitation; I've just increased it back to 50 to see if it behaves differently next game.
    Block: 100 100
    Steal: 0 100
    Speed: 50 50 I was getting 0 fast-break points and giving up 20 in some regular season games. In a recent Sweet 16 game I gave up 6 and got 2 after increasing my Speed from 22 to 25. Other gameplay stayed balanced. 05-29-2014 User Speed increased to 50: FGA are up for both sides a little too much, but the college basketball feel is still there. This is the limitation of the software, but it's 2K so everything else is pretty tight.

    Gameplay:
    Team Unity Effects: 0 100
    Dunks in Traffic: 5 5
    Screen Success: 100 100
    Screen Strength: 100 100
    Steal Success: 0 100
    Help Defense: 100 100
    Help Recovery: 100 100

    Fitness:
    Energy Fatigue Rate: 50 50
    Energy Recover Rate: 50 50
    Injury Frenquency: 100 100
    Injury Effects: 100 100
    Last edited by mcdowell31; 08-06-2014, 11:48 PM. Reason: Update to slider
  • whos61177
    Rookie
    • Apr 2007
    • 185

    #2
    Re: mcdowell31's simulation MOP sliders

    I am going to give these a shot tonight and let you know how they play. I recently switched from all conference to MOP and I went 20-10 in my first season with UConn. Thanks

    Comment

    • mcdowell31
      Rookie
      • Dec 2007
      • 168

      #3
      Re: mcdowell31's simulation MOP sliders

      How's UConn doin'?

      Comment

      • Redbird
        Go Hogs
        • Oct 2002
        • 838

        #4
        Re: mcdowell31's simulation MOP sliders

        Why the difference between CPU and user if it is simulation?
        For a great Christian website check out http://www.gbntv.org/

        Comment

        • mcdowell31
          Rookie
          • Dec 2007
          • 168

          #5
          Re: mcdowell31's simulation MOP sliders

          Good question Redbird: After years of playing, like many, I can guess plays. User stick skill can be overbearing as well. The CPU advantage keeps the user honest. I've detested playing with my weak hand and one eye closed (exaggeration) since the beginning of time.

          The CPU advantage pushes me to game-plan and game-manage for real simulation basketball. I really have to probe the defenses of tough opponents; I can't play wild and video basketball. Much of the time I have to play disciplined, possession-by-possession. Some times I wear the opponent down quickly and the game quickly turns into "open gym" as i clear my bench and work on plays and strategies.

          I'm a basketball junkie.

          Comment

          • atpdmv800
            Banned
            • Jul 2011
            • 26

            #6
            Re: mcdowell31's simulation MOP sliders

            Originally posted by mcdowell31
            I'm a basketball junkie.
            Im glad you said this! So with that being said, I am trying to simulate a "My Career" Mode between CH2k8 and NBA2k8 on my ps3. Player lock and all. I am a PG for Howard in Career Legacy Mode. For the time that i am a player, will this slider set give me good results? If you have any other suggestions they will be greatly appreciated!

            Comment

            • mcdowell31
              Rookie
              • Dec 2007
              • 168

              #7
              Re: mcdowell31's simulation MOP sliders

              Your endeavor is way cool atpdmv800! That is something I've been wanting to do for years.

              My player lock experience is limited though; I've lacked the patience to learn the controls, and often made my video self too much the focus of attack. I've loved My Player in the latest NBA 2K incarnations, however.

              I'd say... give the sliders a trial in player lock exhibition play before starting your career, so you can make any needed adjustments. Post your box-scores and observations if I can help.

              "Throw it down big man! Throw it down!"

              Comment

              • atpdmv800
                Banned
                • Jul 2011
                • 26

                #8
                Re: mcdowell31's simulation MOP sliders

                Originally posted by mcdowell31
                Your endeavor is way cool atpdmv800! That is something I've been wanting to do for years
                Im good with the player lock lol i guess the only question i have right now is how is a player going pro determined? Overall rating, stats? Or combo of both? Cuz i dont want him leaving too early, but i also dont want him not going either.

                Comment

                • mcdowell31
                  Rookie
                  • Dec 2007
                  • 168

                  #9
                  Re: mcdowell31's simulation MOP sliders

                  Originally posted by atpdmv800
                  Im good with the player lock lol i guess the only question i have right now is how is a player going pro determined? Overall rating, stats? Or combo of both? Cuz i dont want him leaving too early, but i also dont want him not going either.
                  ahhh... the problems of basketball-icon-in-the-early-years... decisions, decisions

                  Some smart people here have written good explanations that I've read. I believe once the overall rating hits 85 the player has draft potential. The status appears on the player's information card and seems to rise/fall based on rating and play. Seemingly once draft projection hits "lottery" or "top pick" the player leaves early, otherwise he stays until his senior year trying to hit that 85 overall and all the previously mentioned.

                  Comment

                  • cvd0429
                    Rookie
                    • Jul 2014
                    • 15

                    #10
                    Re: mcdowell31's simulation MOP sliders

                    Originally posted by mcdowell31
                    ahhh... the problems of basketball-icon-in-the-early-years... decisions, decisions

                    Some smart people here have written good explanations that I've read. I believe once the overall rating hits 85 the player has draft potential. The status appears on the player's information card and seems to rise/fall based on rating and play. Seemingly once draft projection hits "lottery" or "top pick" the player leaves early, otherwise he stays until his senior year trying to hit that 85 overall and all the previously mentioned.

                    O ok. Well i have him RS freshman (since i graduated in 08) his overall rating is 72 but it says hes a first round pick lol so im kinda confused

                    Comment

                    • mcdowell31
                      Rookie
                      • Dec 2007
                      • 168

                      #11
                      Re: mcdowell31's simulation MOP sliders

                      Originally posted by cvd0429
                      O ok. Well i have him RS freshman (since i graduated in 08) his overall rating is 72 but it says hes a first round pick lol so im kinda confused
                      72? Interesting! I don't think I've seen a first rounder with an overall that low in any of my 30+ seasons. I'm guessing the potential rating must be 85+ in this case.

                      Comment

                      • strobox88
                        Rookie
                        • Feb 2012
                        • 429

                        #12
                        Re: mcdowell31's simulation MOP sliders

                        Originally posted by cvd0429
                        O ok. Well i have him RS freshman (since i graduated in 08) his overall rating is 72 but it says hes a first round pick lol so im kinda confused
                        How tall is he? If he's a 7 footer, it's entirely possible. Draft stock is a combination of overall, potential and sometimes height for position.

                        Comment

                        • cvd0429
                          Rookie
                          • Jul 2014
                          • 15

                          #13
                          Re: mcdowell31's simulation MOP sliders

                          Originally posted by mcdowell31
                          72? Interesting! I don't think I've seen a first rounder with an overall that low in any of my 30+ seasons. I'm guessing the potential rating must be 85+ in this case.


                          His potential/speed/vertical/durability/etc, are maxed out. everything else is peetty much realistic to how my game was back in high school. 5'10" 150lbs. What i did was put his O/D awareness to 35 so he wouldnt leave his RS year (Which he did the first time i simmed thru the firs season). I really dont care which year he leaves as long as i get to play with him for at least one lol but realistically i would have stayed until my senior year. I would love for him to stay until his senior year as long as he actually goes to the draft lol

                          Comment

                          • cvd0429
                            Rookie
                            • Jul 2014
                            • 15

                            #14
                            Re: mcdowell31's simulation MOP sliders

                            Originally posted by strobox88
                            How tall is he? If he's a 7 footer, it's entirely possible. Draft stock is a combination of overall, potential and sometimes height for position.

                            Im also tying him into my closed legacy, so are these sliders good for starting out with a weak team? I dont mind gettin blown out by bigger programs, but i feel like my skill in this game would have me go undefeated in the MEAC

                            Comment

                            • mcdowell31
                              Rookie
                              • Dec 2007
                              • 168

                              #15
                              Re: mcdowell31's simulation MOP sliders

                              Should work quite well for a weak team in a closed legacy. The behind the scenes "governor" seems to raise/lower attributes to keep things interesting/realistic.

                              Comment

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