My sliders are not for the faint of heart and are more difficult than any sliders you will find here on OS. Before i reveal my sliders I want everyone to know that you must 1) Like a challenge. You must give ur all in every conference game you play. 2) These are not designed to give realistic shooting %. Most % are in the 44 - 54% range. It is a must in order to give a great challenge. 3) You have to be a veteran of the game that knows the animations and how to trigger them.
SLIDERS:
***Anything not listed is to remain at the default setting***
Gameplay:
Difficulty : MOP
Half Length: 15 (or user preference)
Game Speed: 50
Players Speed: 50
FT Diff: 50
Real Players FT%: ON (or user preference)
Team Unity: OFF
Sixth Man: ON
Clutch Factor: OFF
Rules:
--Everything "ON"
One and One: 5fouls
Double Bonus: 7fouls
--ALL fouls are at 50 (you can adjust these to your liking, but you CAN'T adjust the SHOOTING foul slider. It has to stay at 50)
Shooting:
--USER/CPU--
Inside Success: 46or47/48
Midrange Success: 49/50
3pt Success: 49/50
Dunk Success: 49/50
Layup Success: 47/48
Close Tend: 50/50
Mid Tend: 50/50
3PT Tend: 50/50
Drive Tend: 50/55
Attributes:
Off Awr: 50/75
Def Awr: 50/100
Dunk: 50/50
Ball Hand: 35(40)/75
Off Reb: 0/0
Def Reb: 5/5
Block: 45/45
Steal: 50/75
Speed: 51/49
Gameplay:
Team Unity: 0/0
Dunks Traffic: 75/75
Screen Success: 60/60
Screen Strength: 58/58
Steal Success: 50/100
Help Defense: 45/75 (70 is fine for CPU)
Help Recovery: 45/75 (70 is fine for CPU)
Fitness:
--50 for all
A Few Notes:
--Shooting Success and Help Defense/Recovery rating play hand in hand. Its tough to get an open shot so dont hesitate when you have one
--Defense: You must always have your thumb on the "Y" or "triangle" button. You need to be ready to switch and contest a shot at all times.
--Defense: Realize the play the CPU is trying to run and anticipate the next pass. These sliders give the CPU the ability to get open Midrange and 3PT shots on you. You have to be ready to switch and contest and in the blink of an eye.
--Defense: When the CPU dishes the ball under the basket you have to be patient. Dont lock on and fall for the pump fakes. Give space and contest by just pressing the "Y" or "triangle" button. Don't always try and block a shot by using "RT" or "R2". This is how you get called for shooting fouls and inadequetly contest jump shots. Simply move ur man into position and hit "Y" in time to contest a shot.
--Defense: After the CPU takes a shot dont just simply stand there and watch the ball. Switch to another defender and get into position to get a rebound. C'mon man, that's how Off rebounds happen.
--Offense: Getting to the Rim....utilize the triple threat controlls as well as the hesitation dribble to get by a defender ("RT" or "R2")
--Offense: Take advantage of a size mismatch in the post to draw a double team and pass to the open man. Push the ball upcourt after a stop to create these mismatches in the half court.
-- Offense: With the CPU steal so high you are no longer able to solely rely on the pump fake. Pump fakes should be used sparingly and only when the defense is trying to recover after a drive and kick.
--Offense: You have to anticipate a help defender when you get by ur man. Be ready to dish it to ur open big instead of challenging the CPU big with ur guard at the rim.
--Offense: shooting fouls will happen, but you cant be afraid to trigger a layup animation against a defender the same size as you. Take advantage of pump fakes under the basket after offensive rebounds.
--If you are better than the default MOP and want a great challenge these sliders are for you. Don't give up on these. You have to play at least 10 games to get a feel for what you can and cannot do. Defense is just as hard as offense with these. There may not be anyone out there who can keep up with the CPU on these, but i posted these just in case there were people who were as good if not better than I am.
**Optional**
My House Rules:
-You must always play lock on defense on the man with the ball in the half court.
-You cant use the cheesy "RT+Y" spin move to get a wide open layup in the paint
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I tweaked a few things to decrease FG% a tad. I wanted scoring in the paint to be a little more difficult. I have user Inside Success at 46 cuz I use Wisconsin and Frank never misses. CPU is at 48. Its not unfair, its because the USER knows how to better position themselves in the paint than the CPU does. Im using DeepBall's rosters and the game plays fast and intense. Im lovin every second of it.
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