PFs and Cs rebounding: The main attribute is jumping. You have to take every big guys jumping ability down so that the best is 25. This way they can't average 5 to 8 offensive rebounds a game cause they simply can't jump all over the place. This doesn't mean that they don't get any, it means they don't get too much. An average of 3 is realistic and that's what you'll get with the likes of Shaq or Duncan. You can get more than 3 if it goes that way. Shaq got 5 in 40 minutes in one game. Defensive rebounding is fine. It's dictated simply by the players rebounding skill. Jumping isn't a problem cause they're already in position to grab the ball. Duncan got 13 (just about right) in the Spurs game and Shaq got 15 when testing with the Lakers (a bit high but all were believable) in 11 minute quarters.
Guards and SFs defensive rebounding: Another problem was that the guards and SFs didn't get much boards. I took every guard's and SF's jumping and rebounding skill up to max out at 85 if it wasn't above that already. Plus I set them to max for defensive rebounding tendencies and took down their offensive rebounding tendencies so that about an inch remains. All this is done depending on the player. A poor rebounder gets a 77 to 80 jumping and rebounding skill. A good one gets 85 in both if not already above that. You have to just take a look at the player's stats and go from there. Now guards and SFs get up there and get their share of boards. It's great to see that 6 boards/game C get those 6 boards instead of 12 and the 8/game SF get his 8 bricks instead of 1 to 2. Both on the cpu controlled team and your team.
Another thing that bothered me was that every team mostly just shot threes and got the ball to the big guys no matter who they were, and they continued to jump shoot, hook or dunk the ball on me. And I'm talking Dale Davis taking the shot 6 times in a row and draining jumpers. The mid range and long range game was missing. It didn't matter what team I was or who I played against. Anyway, I just took down short range tendencies for most of the players, especially the big guys. And I increased mid and long range shooting. Depending of the team of course. Warriors don't have PFs or Cs as scorers so I don't want to see Dampier, Foyle and Fortson rack points up and taking too many shots. Murphy gets some though. I don't know if you're seeing this, but I considered this necessary.
Free throws: This isn't any kind of player editing but I wanted realistic stats so I created them in a very generic way. I set 'foul out' to never and in the start of every quarter I take control of the opposing team and set intentional fouling on. I let them foul me until I get two free throws. Then I switch back and do the same so that they get 2. After this whenever I'm controlling a player and someone is running behind him, I press the left trigger. If done in the right time, the opposing player runs right over you and you get two free throws. Also after grabbing a board you can try to press the backdown button. It works surprisingly well. And there are also some spontanious fouls that occur to add FTs. The cpu doesn't do this, so I foul them in proper situations as teams do in real life. Plus they tend to get shooting fouls when you go up for a block. I try to give myself about 16 attempts/per game and let more come in the flow of the game. Same for the cpu. Now I and the cpu average in the 20s and have gotten as many as 36. As I said, this is very generic and kinda frustrating but it's the only way if you want them.
I played for a good time only to find a way to fix the problems in the game. I nailed one perfectly and got the other one too, although not in the way I wanted. But finally some realistic stats. Now I'm ready for some Inside Drive again.
I'm not sure how many of you are willing to edit attributes but there they are. Edit two teams (takes about half an hour), play a game and see how the game changes. IMO for the better.
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