in this game you have to establish great position to be effective in the post(which is a good thing) but the fact that much larger defenders can't back down much smaller defenders even a few steps is not realistic. They also need to add more pivot moves from the backing down position(like more pivot turns, spins, and fakes into shots.)
NBA2K3's backing down flaw really isnt a flaw
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Re: NBA2K3\'s backing down flaw really isnt a flaw
in this game you have to establish great position to be effective in the post(which is a good thing) but the fact that much larger defenders can't back down much smaller defenders even a few steps is not realistic. They also need to add more pivot moves from the backing down position(like more pivot turns, spins, and fakes into shots.) -
Re: NBA2K3\'s backing down flaw really isnt a flaw
in this game you have to establish great position to be effective in the post(which is a good thing) but the fact that much larger defenders can't back down much smaller defenders even a few steps is not realistic. They also need to add more pivot moves from the backing down position(like more pivot turns, spins, and fakes into shots.)Comment
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Re: NBA2K3\'s backing down flaw really isnt a flaw
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It's a flaw. Plain and simple. If a player's too far from the basket, he's going to back down the defender to move closer to the basket to set the drop step, fadeaway, or turnaround jumper up. You can't do this in NBA 2k3. I think ID 2003 handles this better, by making the offensive player line up with the defender's arms to initiate backing down into the post. However, the best post-up game is Live 2003's simply because of the freestyle control and the fact that the post defender will flop to draw the offensive foul if you try to back down too much. It forces you to be more cautious about when you should back up or when you should do a hook, turnaround jumper, or fadeaway.
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I disagree. I think Live has the worst post game due to the high effectiveness of the flop button, especially in multiplayer. Backing down in Live is nearly not an option due to the easy exploitation of that feature. Everything else about it's post game is good though. In 2k3, where you get the ball is more indicative of how effective backing down is. Backing down closer to the paint is more effective than doing it from 18-19 feet away. I'm setting up fadeaways all the time in the post. ID's is the best IMHO.EA and 2k have the unfortunate task of trying to balance on a tightrope of fun and sim while trying not to fall 10,000 feet to their death. Instead of a safety net waiting down below there will just be angry customers quick to move out of the way and talk of their failure.Comment
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Re: NBA2K3\'s backing down flaw really isnt a flaw
</font><blockquote><font class="small">Quote:</font><hr />
It's a flaw. Plain and simple. If a player's too far from the basket, he's going to back down the defender to move closer to the basket to set the drop step, fadeaway, or turnaround jumper up. You can't do this in NBA 2k3. I think ID 2003 handles this better, by making the offensive player line up with the defender's arms to initiate backing down into the post. However, the best post-up game is Live 2003's simply because of the freestyle control and the fact that the post defender will flop to draw the offensive foul if you try to back down too much. It forces you to be more cautious about when you should back up or when you should do a hook, turnaround jumper, or fadeaway.
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I disagree. I think Live has the worst post game due to the high effectiveness of the flop button, especially in multiplayer. Backing down in Live is nearly not an option due to the easy exploitation of that feature. Everything else about it's post game is good though. In 2k3, where you get the ball is more indicative of how effective backing down is. Backing down closer to the paint is more effective than doing it from 18-19 feet away. I'm setting up fadeaways all the time in the post. ID's is the best IMHO.EA and 2k have the unfortunate task of trying to balance on a tightrope of fun and sim while trying not to fall 10,000 feet to their death. Instead of a safety net waiting down below there will just be angry customers quick to move out of the way and talk of their failure.Comment
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Re: NBA2K3\'s backing down flaw really isnt a flaw
</font><blockquote><font class="small">Quote:</font><hr />
I disagree. I think Live has the worst post game due to the high effectiveness of the flop button, especially in multiplayer. Backing down in Live is nearly not an option due to the easy exploitation of that feature. Everything else about it's post game is good though. In 2k3, where you get the ball is more indicative of how effective backing down is. Backing down closer to the paint is more effective than doing it from 18-19 feet away. I'm setting up fadeaways all the time in the post. ID's is the best IMHO.
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Neo, take note. This is how you express your opinion without sounding like a fan boy. Still thinks ID is the best but explains the "problem" with 2k3's post game which actually isn't that unrealistic. Great post bro.Comment
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Re: NBA2K3\'s backing down flaw really isnt a flaw
</font><blockquote><font class="small">Quote:</font><hr />
I disagree. I think Live has the worst post game due to the high effectiveness of the flop button, especially in multiplayer. Backing down in Live is nearly not an option due to the easy exploitation of that feature. Everything else about it's post game is good though. In 2k3, where you get the ball is more indicative of how effective backing down is. Backing down closer to the paint is more effective than doing it from 18-19 feet away. I'm setting up fadeaways all the time in the post. ID's is the best IMHO.
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Neo, take note. This is how you express your opinion without sounding like a fan boy. Still thinks ID is the best but explains the "problem" with 2k3's post game which actually isn't that unrealistic. Great post bro.Comment
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Re: NBA2K3\'s backing down flaw really isnt a flaw
I never said Live 2003's is perfect. I do think the flop is too effective, and maybe it should stop being called after the first two or three tries. And it should only probably be called if the offensive player's backing down the defender for longer than 2-3 seconds and moving the defender by a lot. That's when a flop would be convincing, IMHO. I just think it's a good idea to implement the flop. I think a lot of things Live 2003 did, were very good options, but they do need to be refined and toned down for a simulation feel.
As for NBA 2k3, I do think backing down is a flaw. I've played the game a LOT when it first came out, and I just don't see how the game can exploit mismatches if a big guy is being defended by a little guy, if you can't back the person down. Why would there be a double team then? I've had games where most of my big men were injured and I had to go up against a healthy Spurs team. I won by a big margin in that game, and Tim Duncan was defended by a guard (I had no big men avaialble at the time). It was a weird game, but I think it illustrates the problem. He couldn't take the defender inside and exploit the mismatch very well.
Also, guards do try to back down smaller guards a lot of times as well. Players like Payton or Jordan will back a smaller defender down from around the free throw line and set up the fadeaway. Or they'll turn their back to the smaller guard, back him down a bit on the wing, and then drop step around them to get to the basket. They don't have to be close to the paint to back a player down necessarily.
By the way, wwharton, I'm not going to get into an argument with you. I don't like you, and you obviously don't like me. Leave it at that. I'm not a fanboy if I give each game the benefit of the doubt and play through it extensively before I give my thoughts on it. I haven't really even commented that much on NBA 2k3 lately, so if I'm just pointing out its flaws, it's only in the hope that maybe the developers will find this post and try to fix whatever flaws there are before releasing the next version of the game.
In any case, while the person above you did make an excellent post, he just set himself to explaining why Live 2003's post game is flawed and NBA 2k3's "problem" with the post game. However, he doesn't say WHY he thinks ID 2003's post game is better, but then if he did, he'd probably sound like a fanboy to you. At least, he would if he kept reiterating it in different topics. However, whenever I'm making a comment about one particular game, I choose not to limit myself to talking simply about what's wrong with the game. I prefer to talk about what's right about the other games that the game with the problem could do for its next version or whatever. That's not fanboyish, and if you think it is, you really are dense.Comment
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Re: NBA2K3\'s backing down flaw really isnt a flaw
I never said Live 2003's is perfect. I do think the flop is too effective, and maybe it should stop being called after the first two or three tries. And it should only probably be called if the offensive player's backing down the defender for longer than 2-3 seconds and moving the defender by a lot. That's when a flop would be convincing, IMHO. I just think it's a good idea to implement the flop. I think a lot of things Live 2003 did, were very good options, but they do need to be refined and toned down for a simulation feel.
As for NBA 2k3, I do think backing down is a flaw. I've played the game a LOT when it first came out, and I just don't see how the game can exploit mismatches if a big guy is being defended by a little guy, if you can't back the person down. Why would there be a double team then? I've had games where most of my big men were injured and I had to go up against a healthy Spurs team. I won by a big margin in that game, and Tim Duncan was defended by a guard (I had no big men avaialble at the time). It was a weird game, but I think it illustrates the problem. He couldn't take the defender inside and exploit the mismatch very well.
Also, guards do try to back down smaller guards a lot of times as well. Players like Payton or Jordan will back a smaller defender down from around the free throw line and set up the fadeaway. Or they'll turn their back to the smaller guard, back him down a bit on the wing, and then drop step around them to get to the basket. They don't have to be close to the paint to back a player down necessarily.
By the way, wwharton, I'm not going to get into an argument with you. I don't like you, and you obviously don't like me. Leave it at that. I'm not a fanboy if I give each game the benefit of the doubt and play through it extensively before I give my thoughts on it. I haven't really even commented that much on NBA 2k3 lately, so if I'm just pointing out its flaws, it's only in the hope that maybe the developers will find this post and try to fix whatever flaws there are before releasing the next version of the game.
In any case, while the person above you did make an excellent post, he just set himself to explaining why Live 2003's post game is flawed and NBA 2k3's "problem" with the post game. However, he doesn't say WHY he thinks ID 2003's post game is better, but then if he did, he'd probably sound like a fanboy to you. At least, he would if he kept reiterating it in different topics. However, whenever I'm making a comment about one particular game, I choose not to limit myself to talking simply about what's wrong with the game. I prefer to talk about what's right about the other games that the game with the problem could do for its next version or whatever. That's not fanboyish, and if you think it is, you really are dense.Comment
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Re: NBA2K3\'s backing down flaw really isnt a flaw
I think NBA 2K2 had the best post up game ever!"Maybe I can't win. But to beat me, he's going to have to kill me. And to kill me, he's gonna have to have the heart to stand in front of me. And to do that, he's got to be willing to die himself. I don't know if he's ready to do that."Comment
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Re: NBA2K3\'s backing down flaw really isnt a flaw
I think NBA 2K2 had the best post up game ever!"Maybe I can't win. But to beat me, he's going to have to kill me. And to kill me, he's gonna have to have the heart to stand in front of me. And to do that, he's got to be willing to die himself. I don't know if he's ready to do that."Comment
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Re: NBA2K3\'s backing down flaw really isnt a flaw
</font><blockquote><font class="small">Quote:</font><hr />
However, whenever I'm making a comment about one particular game, I choose not to limit myself to talking simply about what's wrong with the game. I prefer to talk about what's right about the other games that the game with the problem could do for its next version or whatever. That's not fanboyish, and if you think it is, you really are dense.
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I wonder what the word of the day will be tomorrow, or will dense ride that same broken record that your ID love is on. Sorry bro but if every time you have something to say about a game that's not ID2003 is bad and is followed by why ID2003 is great in every post you make then yeah, that's a fanboy. But that doesn't even matter, you can be a fanboy...I just wish you cut back on letting all of us know so much.
I don't even care if you don't like me, I'm not trying to be a dick to you or anyone else. Just trying to not be so annoyed when I open a NBA2k3 post...knowing I'll see your name and your canned response.Comment
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Re: NBA2K3\'s backing down flaw really isnt a flaw
</font><blockquote><font class="small">Quote:</font><hr />
However, whenever I'm making a comment about one particular game, I choose not to limit myself to talking simply about what's wrong with the game. I prefer to talk about what's right about the other games that the game with the problem could do for its next version or whatever. That's not fanboyish, and if you think it is, you really are dense.
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I wonder what the word of the day will be tomorrow, or will dense ride that same broken record that your ID love is on. Sorry bro but if every time you have something to say about a game that's not ID2003 is bad and is followed by why ID2003 is great in every post you make then yeah, that's a fanboy. But that doesn't even matter, you can be a fanboy...I just wish you cut back on letting all of us know so much.
I don't even care if you don't like me, I'm not trying to be a dick to you or anyone else. Just trying to not be so annoyed when I open a NBA2k3 post...knowing I'll see your name and your canned response.Comment
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Re: NBA2K3\'s backing down flaw really isnt a flaw
With my sliders, I do not see the post game as a flaw. Even though the post game in NBA 2K2 was fun, it was unrealistic. Most players don't even do that.
Most times when I have a mismatch or the AI does, Taking advantage of it is not a problem. The issue is the fact that help defense is most times not present at all.Comment
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Re: NBA2K3\'s backing down flaw really isnt a flaw
With my sliders, I do not see the post game as a flaw. Even though the post game in NBA 2K2 was fun, it was unrealistic. Most players don't even do that.
Most times when I have a mismatch or the AI does, Taking advantage of it is not a problem. The issue is the fact that help defense is most times not present at all.Comment
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Re: NBA2K3\'s backing down flaw really isnt a flaw
Yo harton remeber me? You really seem to have some kind of issue with certain people, my suggestion is it to stay off people's d....
Have you ever thought that maybe, just maybe, that you may be wrong about certain things. You seem to judge people off things that they write that never concerns you.
If you don't understand something, if you can't relate to something, if you can't see where someone is coming from, who has the problem them or you?
I'm not one to bite my tongue, there for take this how ever you want to. You seem to want to dicate and undermine others as if always right or something. Ha Ha.
Well you can read this and get upset or you can step back and look at some of the things that you say, but I, as the guy above have lost respect for ya.
Now 2k3 does need to fix certain areas of it's low post game, but it is really not that bad depending on how you view it. I feel that only guys that are a beast when it comes to backing people down should be able to do it at will, while other must postion themselves closer to the basket to be more effective.
On spin moves, fadeaways, up-and-unders, etc you really only want to make a little contact to disrupt the defender in order to get an advantage, not back them under the goal, you're already pretty much under the goal already.
I would give the advantage to LIVE because of the variety of moves, but both are really good if used right. ID not enough moves, but its good also.
What world do you live in?Comment
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