NBA games: realistic or quick-paced?

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  • SonicMage
    NBA Ratings Wizard
    • Oct 2002
    • 3544

    #1

    NBA games: realistic or quick-paced?

    I was just wondering how many of you forum-dwellers prefer a realistic experience from your NBA game vs. something more uptempo.

    Personally, I am all for realism. NBA Live needs to get on the ball because NBA Street has already covered the market for EA as far as fast-paced dunkfests. ID and ESPN seem to be going more in the realistic direction.

    The idea for this post came to me from when I saw someone's post a while back saying that they were upset(?!) that 2K3 required full 12 minute quarters to achieve realistic stats.

    So which do you prefer, guys, realistic or uptempo?
    NBA 2K18 ratings for several seasons generated from advanced analytics using the SportsCrunch system:

    Sonicmage NBA 2K18 Ratings 2017-18 season
    Link to Ratings 1996-2017
    Link to Ratings 1973-1996
    Link to Ratings All-time

    Discussion found here
  • Bad_Intentions
    All Star
    • Oct 2002
    • 5392

    #2
    Re: NBA games: realistic or quick-paced?

    Realistic......with the capability of playing up tempo. When I say this I mean I want for a game not to be so much up and down...but if you have a certain mix of players you may choose to effectively play an up and down type of game to a)utilize your players strengths b)if you have a deep bench, you can wear out the other team. I dont want it where you can like just make any old team play up tempo no matter what players are on the floor. They should penalize you for doing so like making the players get extra tired and start to miss more shots. On the most part, teams aren't just going up and down the court all the time. Realistic pace is the way to go, that way you can actually strategize and maybe out think your opponent by dictating matchups and executing in halfcourt sets.

    When playing up tempo games like live 2003, I feel like no matter what I do there is no way to control the game b/c it always goes in the direction of a fastbreak fest.

    Comment

    • Bad_Intentions
      All Star
      • Oct 2002
      • 5392

      #3
      Re: NBA games: realistic or quick-paced?

      Realistic......with the capability of playing up tempo. When I say this I mean I want for a game not to be so much up and down...but if you have a certain mix of players you may choose to effectively play an up and down type of game to a)utilize your players strengths b)if you have a deep bench, you can wear out the other team. I dont want it where you can like just make any old team play up tempo no matter what players are on the floor. They should penalize you for doing so like making the players get extra tired and start to miss more shots. On the most part, teams aren't just going up and down the court all the time. Realistic pace is the way to go, that way you can actually strategize and maybe out think your opponent by dictating matchups and executing in halfcourt sets.

      When playing up tempo games like live 2003, I feel like no matter what I do there is no way to control the game b/c it always goes in the direction of a fastbreak fest.

      Comment

      • Bad_Intentions
        All Star
        • Oct 2002
        • 5392

        #4
        Re: NBA games: realistic or quick-paced?

        Realistic......with the capability of playing up tempo. When I say this I mean I want for a game not to be so much up and down...but if you have a certain mix of players you may choose to effectively play an up and down type of game to a)utilize your players strengths b)if you have a deep bench, you can wear out the other team. I dont want it where you can like just make any old team play up tempo no matter what players are on the floor. They should penalize you for doing so like making the players get extra tired and start to miss more shots. On the most part, teams aren't just going up and down the court all the time. Realistic pace is the way to go, that way you can actually strategize and maybe out think your opponent by dictating matchups and executing in halfcourt sets.

        When playing up tempo games like live 2003, I feel like no matter what I do there is no way to control the game b/c it always goes in the direction of a fastbreak fest.

        Comment

        • Court_vision
          Banned
          • Oct 2002
          • 8290

          #5
          Re: NBA games: realistic or quick-paced?

          I want it as realistic as possible. I want the mavs running, the Pistons playing hard D, the Lakers playing the triangle...and so on.

          AS you said, the arcade market is taken already...so there's no need for NBA games to be arcadish. Who honestly wants to play an 82 game arcade season?

          2K3 was hard core...but it fell down because it got BASIC things wrong that a SIM needs. No double teaming guys going off for 50, no help side D, and nowhere near enough play sets. It was realistic...but very limited.

          I think all 3 games this year will go close to being great. ID is almost there, 2K4 just needs better AI...and Live 2003 had a tonne of good (and bad) things. If they can improve the realism, as they say they are doing, it could be very cool.

          Comment

          • Court_vision
            Banned
            • Oct 2002
            • 8290

            #6
            Re: NBA games: realistic or quick-paced?

            I want it as realistic as possible. I want the mavs running, the Pistons playing hard D, the Lakers playing the triangle...and so on.

            AS you said, the arcade market is taken already...so there's no need for NBA games to be arcadish. Who honestly wants to play an 82 game arcade season?

            2K3 was hard core...but it fell down because it got BASIC things wrong that a SIM needs. No double teaming guys going off for 50, no help side D, and nowhere near enough play sets. It was realistic...but very limited.

            I think all 3 games this year will go close to being great. ID is almost there, 2K4 just needs better AI...and Live 2003 had a tonne of good (and bad) things. If they can improve the realism, as they say they are doing, it could be very cool.

            Comment

            • Court_vision
              Banned
              • Oct 2002
              • 8290

              #7
              Re: NBA games: realistic or quick-paced?

              I want it as realistic as possible. I want the mavs running, the Pistons playing hard D, the Lakers playing the triangle...and so on.

              AS you said, the arcade market is taken already...so there's no need for NBA games to be arcadish. Who honestly wants to play an 82 game arcade season?

              2K3 was hard core...but it fell down because it got BASIC things wrong that a SIM needs. No double teaming guys going off for 50, no help side D, and nowhere near enough play sets. It was realistic...but very limited.

              I think all 3 games this year will go close to being great. ID is almost there, 2K4 just needs better AI...and Live 2003 had a tonne of good (and bad) things. If they can improve the realism, as they say they are doing, it could be very cool.

              Comment

              • SonicMage
                NBA Ratings Wizard
                • Oct 2002
                • 3544

                #8
                Re: NBA games: realistic or quick-paced?

                </font><blockquote><font class="small">Quote:</font><hr />
                monkey said:
                I want the mavs running, the Pistons playing hard D, the Lakers playing the triangle...and so on.


                <hr /></blockquote><font class="post">

                That kind of thing I think is DETRIMENTAL (meaning bad) to obtaining the type of realism that these games should have. I have seen games where the developers will hardcode these types of play styles without considering the future of the franchise. For example, I could play as the Spurs and trade away Duncan for Kobe and the offense will still run through the PF. Bad, bad, bad. What is needed is an adaptable coach AI. The AI should be able to recognize the team's own strengths and adapt. Same thing goes for the general manager AI when looking for trades and free agency options.
                NBA 2K18 ratings for several seasons generated from advanced analytics using the SportsCrunch system:

                Sonicmage NBA 2K18 Ratings 2017-18 season
                Link to Ratings 1996-2017
                Link to Ratings 1973-1996
                Link to Ratings All-time

                Discussion found here

                Comment

                • SonicMage
                  NBA Ratings Wizard
                  • Oct 2002
                  • 3544

                  #9
                  Re: NBA games: realistic or quick-paced?

                  </font><blockquote><font class="small">Quote:</font><hr />
                  monkey said:
                  I want the mavs running, the Pistons playing hard D, the Lakers playing the triangle...and so on.


                  <hr /></blockquote><font class="post">

                  That kind of thing I think is DETRIMENTAL (meaning bad) to obtaining the type of realism that these games should have. I have seen games where the developers will hardcode these types of play styles without considering the future of the franchise. For example, I could play as the Spurs and trade away Duncan for Kobe and the offense will still run through the PF. Bad, bad, bad. What is needed is an adaptable coach AI. The AI should be able to recognize the team's own strengths and adapt. Same thing goes for the general manager AI when looking for trades and free agency options.
                  NBA 2K18 ratings for several seasons generated from advanced analytics using the SportsCrunch system:

                  Sonicmage NBA 2K18 Ratings 2017-18 season
                  Link to Ratings 1996-2017
                  Link to Ratings 1973-1996
                  Link to Ratings All-time

                  Discussion found here

                  Comment

                  • SonicMage
                    NBA Ratings Wizard
                    • Oct 2002
                    • 3544

                    #10
                    Re: NBA games: realistic or quick-paced?

                    </font><blockquote><font class="small">Quote:</font><hr />
                    monkey said:
                    I want the mavs running, the Pistons playing hard D, the Lakers playing the triangle...and so on.


                    <hr /></blockquote><font class="post">

                    That kind of thing I think is DETRIMENTAL (meaning bad) to obtaining the type of realism that these games should have. I have seen games where the developers will hardcode these types of play styles without considering the future of the franchise. For example, I could play as the Spurs and trade away Duncan for Kobe and the offense will still run through the PF. Bad, bad, bad. What is needed is an adaptable coach AI. The AI should be able to recognize the team's own strengths and adapt. Same thing goes for the general manager AI when looking for trades and free agency options.
                    NBA 2K18 ratings for several seasons generated from advanced analytics using the SportsCrunch system:

                    Sonicmage NBA 2K18 Ratings 2017-18 season
                    Link to Ratings 1996-2017
                    Link to Ratings 1973-1996
                    Link to Ratings All-time

                    Discussion found here

                    Comment

                    • deadman
                      Rookie
                      • Jul 2002
                      • 390

                      #11
                      Re: NBA games: realistic or quick-paced?

                      If it has the words NBA (not followed by Street) it should be realism. Unfortunately, every game will have some aspect of arcade style play because that provides the flash for the occassional baller. It should rely more heavily on realism and sliders are a must so you can custimize for your own style.
                      I think Drive is on the right track to create a really good franchise, however; I am excited about the additions to Live this year. Look forward to the season.

                      Comment

                      • deadman
                        Rookie
                        • Jul 2002
                        • 390

                        #12
                        Re: NBA games: realistic or quick-paced?

                        If it has the words NBA (not followed by Street) it should be realism. Unfortunately, every game will have some aspect of arcade style play because that provides the flash for the occassional baller. It should rely more heavily on realism and sliders are a must so you can custimize for your own style.
                        I think Drive is on the right track to create a really good franchise, however; I am excited about the additions to Live this year. Look forward to the season.

                        Comment

                        • deadman
                          Rookie
                          • Jul 2002
                          • 390

                          #13
                          Re: NBA games: realistic or quick-paced?

                          If it has the words NBA (not followed by Street) it should be realism. Unfortunately, every game will have some aspect of arcade style play because that provides the flash for the occassional baller. It should rely more heavily on realism and sliders are a must so you can custimize for your own style.
                          I think Drive is on the right track to create a really good franchise, however; I am excited about the additions to Live this year. Look forward to the season.

                          Comment

                          • neovsmatrix
                            MVP
                            • Jul 2002
                            • 2878

                            #14
                            Re: NBA games: realistic or quick-paced?

                            I wonder if ID 2003 would do that. I mean, would the offense run through the PF, if the Spurs had Kobe and just scrubs all around him? Has anyone tried this?

                            In any case, I think ID 2003 was on the right track. They just need to extend it a little further and include sliders and options for team tendencies and the ability to SAVE them, so you don't keep adjusting them every game.

                            I don't think a game can do both: adaptable coach AI and team tendencies options, but I'd rather have the latter so I can keep up with the league and hopefully have more realistic games. The adaptable coach AI could be REALLY bad if poorly implemented and the game would no longer be fun. With team tendencies options, at least I have control over it so that it doesn't break the game.

                            Comment

                            • neovsmatrix
                              MVP
                              • Jul 2002
                              • 2878

                              #15
                              Re: NBA games: realistic or quick-paced?

                              I wonder if ID 2003 would do that. I mean, would the offense run through the PF, if the Spurs had Kobe and just scrubs all around him? Has anyone tried this?

                              In any case, I think ID 2003 was on the right track. They just need to extend it a little further and include sliders and options for team tendencies and the ability to SAVE them, so you don't keep adjusting them every game.

                              I don't think a game can do both: adaptable coach AI and team tendencies options, but I'd rather have the latter so I can keep up with the league and hopefully have more realistic games. The adaptable coach AI could be REALLY bad if poorly implemented and the game would no longer be fun. With team tendencies options, at least I have control over it so that it doesn't break the game.

                              Comment

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