Glancing and missed blows are something that have been sorely missed in boxing games for years.
In boxing the punch either hits or it's blocked/ducked. But the punch is always 100% accurate.
In baseball is every hit on the mark? Is it either a hit or a wiff? No. So why would it be the same in boxing.
I'd like to see several factors contribute to whether or not a punch lands:
- fighters overall accuracy
- fighters accuracy for that particular punch
- his opponents defense
- what angle he's firing the punch from
I have no problem with a bit of CPU-aided defense. As in, if you're fighting with Winky Wright, you shouldn't always have to press the 'block' button to dodge a shot. Sometimes the stats should come into play where the CPU helps you clip a punch away or have it skim your gloves.
Fights in video games need to be a bit more greasy. Especially when you start fighting top 10 guys. Notice how almost every fighter's KO% starts to dip when they fight the best? It should be the same in a game. Better fighters means better defenses. Earning a KO against a champ or top 5 guy should be an accomplished act - not something that's expected.
Comment