Fight Night Round 4 Hopes and Concerns

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  • JayBee74
    Hall Of Fame
    • Jul 2002
    • 22989

    #31
    Re: Fight Night Round 4 Hopes and Concerns

    Originally posted by fistofrage
    Also need to have different power for right & left hand. And a power & quickness rating for each punch.
    Agree. Need to make the right cross (left for southpaws) an actual power punch. In FN4 certain fighters had decently powered crosses (Roy Jones, Lamotta), but it was very underrepresented. To pull this off the animations have to be right.

    Comment

    • pound4pound champ
      Rookie
      • May 2008
      • 3

      #32
      we need las vegas venues and micheal buffer as announcer. we need mayweather, calazaghe cotto etc and all your career ideas should defo happen. Also not botherd about entrances but should be a few people in ring at the start and at the end the ring should be swamped with people with trainers lifting thier fighters up thinking they have won. if it goes to scorecards it should show a split screen on each fighter like real life on HBO to show the decision. agreee??

      Comment

      • TML88
        Rookie
        • Jun 2008
        • 1

        #33
        Things needed in Fight night 4

        1. joe calzaghe
        2. belts carried to the ring
        3. you should be able to set your own champions in exhibition(like in smackdown games)
        4.Rocky marciano
        5.Everything that the fella above me has put down
        6. belt unifications
        7.career choices in terms of moving weight divisions and like during a fight build up you could choose to slander your opponent like Hopkins does or give positive comments all of which could affect an audience reaction to you at the fight
        8.george foreman
        9.fighters own ring walk and music

        Comment

        • DirrtySouth78
          Pro
          • Dec 2005
          • 588

          #34
          Re: Fight Night Round 4 Hopes and Concerns

          No More health meter or CLothing that upgrades rediculous attributes. Who knew trunks can increase Stamina, give you more heart and/or luck. Tattoes make you quicker, stuff like that. If you want different gloves have different power ratings thats fine, but some of the stuff was just awful. I would just ask myself or a friend, "How do those things even effect each other".

          How bout a ref actually in the ring.

          Different trainers who give advice each round that makes sense.

          Not actually knowing who wins every round.

          A boxer who gets desroyed every round should not look shocked when he loses a descision

          A smart AI.

          Rivalries that make sense and can grow or dissapear

          No more fat middleweights/featherweights.

          Lose Haymaker & Parry they look horrible in the game.

          Comment

          • IStillDoWhatIDo
            Pro
            • Jun 2006
            • 695

            #35
            Re: Fight Night Round 4 Hopes and Concerns

            Originally posted by JayBee74
            Agree. Need to make the right cross (left for southpaws) an actual power punch. In FN4 certain fighters had decently powered crosses (Roy Jones, Lamotta), but it was very underrepresented. To pull this off the animations have to be right.
            I agree with the idea of different power and speed for different hands and punches, but I just want to note that there was NOTHING underrepresented about Roy Jones's cross
            fool me once... shame on me.

            Let's get the fantasy football section poppin!
            http://www.operationsports.com/forums/fantasy-football/

            Comment

            • fistofrage
              Hall Of Fame
              • Aug 2002
              • 13682

              #36
              Re: Fight Night Round 4 Hopes and Concerns

              Allright, after playing Prizefighter a little more, I can add a little more insight into what FNR4 needs to succeed:

              1. Needs to not be a knockdown fest. A knockdown needs to be a fight turning event.
              2. Need Flash KO's, not just flash knockdowns.
              3. Need alot of different fighting styles and attributes.
              4. Need to be able to choose the round length or accelerated clock both inside career mode and exhibition, but especially career mode.
              5. Need a large pool of different judges, say 20 different judges who score fights differently and each fight will have 3 judges chosen at random to judge the fight. For example, one will favor volume of punches, one will favor counter punching, one will favor ring generalship, one will favor drawing blood, one will favor power punches, etc.
              6. Need to have a good % of fights go to the cards with realistic punch counts. Use accelerated clock or shorter round lengths if necessary.
              7. Must have open career with rankings and multiple belts. Should have 100+ fighters in each weight class and have them fight eachother, new ones come in, old retire, etc. Make the rankings be alive.
              8. Allow us to create as many boxers as we want. I have a 120Gig Hard drive on my Xbox, let me use it!
              9. Use a real name database so boxers are called by a nickname.
              10. Have good announcers and make reference to rankings and who the champ is.
              11. Allow us to have multiple boxers in a career mode at the same time.
              12. Have a ton of training excercises and have time off between fights matter as to how much training can be done.
              13. Don't allow all boxers to max out there stats. Set a ceiling for each new boxer. Maybe a boxer will only be able to max out at 80 power or 75 agility, but you won't know until you get deep into career mode. It will be a mystery how good a players stats can become.
              14. In the rankings, make it so some real tough fighters are ranked pretty low. Imagine running into Mike Tyson when he was ranked 50th and only had 2 fights under his belt. He was still a monster.
              15. Don't make it so you start off with incredibly low stats. Either you have a chin or you don't. Either you have heart or you don't. Know what I mean?
              16. Make the dexterity stats and power stats so they can go up some as you train, but don't start out incredibly weak and automatically face stronger fighters as you head up the rankings.
              17. Have a use for the money you earn. Better trainers, better gyms, etc.
              18. Have multiple gyms with different specialties to choose from.
              19. Must have refs stop fights due to injury, cuts, or just taking too much of a beating.
              20. If your fighter gets injured, cut really bad, or takes a huge beating, it may take a while before he can schedule a fight and fight again.


              Thats it for now. Just really need Fight Night Round 4 to be the best it can be.
              Last edited by fistofrage; 06-12-2008, 04:42 PM.
              Chalepa Ta Kala.....

              Comment

              • SHAKYR
                MVP
                • Nov 2003
                • 1795

                #37
                Re: Fight Night Round 4 Hopes and Concerns

                Originally posted by fistofrage
                Allright, after playing Prizefighter a little more, I can add a little more insight into what FNR4 needs to succeed:

                1. Needs to not be a knockdown fest. A knockdown needs to be a fight turning event.
                2. Need Flash KO's, not just flash knockdowns.
                3. Need alot of different fighting styles and attributes.
                4. Need to be able to choose the round length or accelerated clock both inside career mode and exhibition, but especially career mode.
                5. Need a large pool of different judges, say 20 different judges who score fights differently and each fight will have 3 judges chosen at random to judge the fight. For example, one will favor volume of punches, one will favor counter punching, one will favor ring generalship, one will favor drawing blood, one will favor power punches, etc.
                6. Need to have a good % of fights go to the cards with realistic punch counts. Use accelerated clock or shorter round lengths if necessary.
                7. Must have open career with rankings and multiple belts. Should have 100+ fighters in each weight class and have them fight eachother, new ones come in, old retire, etc. Make the rankings be alive.
                8. Allow us to create as many boxers as we want. I have a 120Gig Hard drive on my Xbox, let me use it! I really agree with this one.
                9. Use a real name database so boxers are called by a nickname.
                10. Have good announcers and make reference to rankings and who the champ is.
                11. Allow us to have multiple boxers in a career mode at the same time.
                12. Have a ton of training excercises and have time off between fights matter as to how much training can be done.
                13. Don't allow all boxers to max out there stats. Set a ceiling for each new boxer. Maybe a boxer will only be able to max out at 80 power or 75 agility, but you won't know until you get deep into career mode. It will be a mystery how good a players stats can become.
                14. In the rankings, make it so some real tough fighters are ranked pretty low. Imagine running into Mike Tyson when he was ranked 50th and only had 2 fights under his belt. He was still a monster.
                15. Don't make it so you start off with incredibly low stats. Either you have a chin or you don't. Either you have heart or you don't. Know what I mean?
                16. Make the dexterity stats and power stats so they can go up some as you train, but don't start out incredibly weak and automatically face stronger fighters as you head up the rankings.
                17. Have a use for the money you earn. Better trainers, better gyms, etc.
                18. Have multiple gyms with different specialties to choose from.
                19. Must have refs stop fights due to injury, cuts, or just taking too much of a beating.
                20. If your fighter gets injured, cut really bad, or takes a huge beating, it may take a while before he can schedule a fight and fight again.


                Thats it for now. Just really need Fight Night Round 4 to be the best it can be.
                We think somewhat alike. You are a boxing fan.

                -News Articles
                -Fight Card mode
                -CPU LOGIC for the Created Boxers
                -LONGER AMATEUR MODE
                -Have a stable of fighters to manage(OPTIONAL)
                -Being able to sign up with promotional companies which obviously enhances your career as a boxer
                -Scout opponents
                -Be able to get a scouting report on any fighter including their tendencies, things to watch out for, and things to exploit
                -3 belts per division
                RATINGS
                * Power-Determines how hard your overall punches are. This also effects the individual punch stats.
                EX: If Power is 80 and Cross power is 100 then the Cross will do full damage.
                *Hand Speed-Determines how fast your punches are.
                *Foot Speed-Determines how fast your footwork is.
                *Upper body Speed-Determines how fast you can move upperbody.
                *Defense-Determines how good your defense is.
                *Body-Determines how well you take it to the body.
                *Chin-determine if the boxer gets up from a KD.
                *Durability-determines how much damage you can take before you start to visit the canvas.
                *Heart-determine if the boxer "gives up" like taking a knee and not getting up, or how hard they fight when they are clearly losing.
                *Technique-Determines how compact or wide your punches are.
                *Stamina-determines how long it takes before you get fatigue.
                EXAMPLES
                Power stat:
                Lower than 50 - punches as hard as Cory Spinks
                50 - average puncher
                60-70 - decent power
                80 - good pop in punches can KO with a well timed punch
                90-95 - Power punchers like Pacquiao, V. Klitschko, Mayorga, etc.,
                96-98 - Marciano, Foreman, Tua, etc.,
                99-100 - "Fists of God" one hit its over, your breaking ribs, jaws, arms, everything.
                It should be damn near impossible to get either 99 or 100.

                HIGH CHIN RATING & LOW DURABLE RATING will cause the fighter to go down much quicker then usual but really won't be be hurt. So you'll basically be more accessible to Flash Knockdowns.
                LOW CHIN RATING; HIGH DURABLE RATING will cause the fighter to be more easier to hurt and be "out on his feet" but he won't fall so easy. He'll be more accessible to stoppages by the ref.
                -SLIDERS
                -Defense and Technique stat
                -*Chin - Determines how quickly you'll get KO'd or stunned.
                *Body - Determines how well you take it to the body also works with Stamina.
                *Durability - Determines how much punishment you can take without getting hurt too much.
                *Stamina - Determines how long it takes until you get tired. SHOULD BE HARD TO INCREASE.
                *Reserve Stamina - "Second wind"
                *Technique - Determines how skilled the CPU will fight when controlling your boxer.
                *Heart - Determines if you easily you give up or fight back when clearly losing.
                *Power - Determines how hard your overall punches are. Have to take individual punch stats into consideration. SHOULD BE THE HARD TO INCREASE.
                *Hand Speed - Determines how fast you can punch and let out flurries. Have to take stamina into consideration.
                *Defense - Determines how good of a defensive fighter you are.
                *Sway Speed - Determines how fast you can bob & weave.
                *Foot Speed - Determines how fast you can move around.
                *Weight - shows you how much you currently weigh
                Dominant Hand:
                Left hander
                Right hander
                Position:
                Southpaw
                Orthodox
                Boxer-Puncher
                Puncher
                Peek-A-Boo
                European
                Freestyle - Ali
                Hitman - Tommy Hearns
                Open - Naseem Hamed
                Crouch - Rocky Marciano
                Crab - Gene Fullmer
                European 2 - Kostya Tszyu
                Hitman 2 - Ricky "Hitman" Hatton
                LOGIC:
                In-fighter(_0_)Out-fighter
                Body puncher(______0______)Head hunter
                Stationary (______0______ ) Punches only from Sway
                Stationary(______0______)Sways Often
                Plodder(______0______)Mover
                Passive(______0______)Aggressive Finisher
                Counterpunch(______0______ )Aggressive
                Never Lunges(______0______)Often Lunges
                Single punch(______0______)Combinatio n puncher
                Never Taunts(______0______)Taunts Alot
                Dirty Fighter(_0_)Clean fighter
                Never Feints(___0___)Often Feints
                First Half Of Fight
                Defensive (______0______ ) Aggressive
                Second Half Of Fight
                Defensive (______0______ ) Aggressive
                First Half Of Every Round:
                Defensive (______0______ )Aggressive
                Last Half Of Ever Round:
                Defensive (______0______ )Aggressive
                WHEN HURT:
                1-Dance Away
                2-Clinch
                3-Fight Back
                4-Fight Dirty
                AGAINST ROBES:
                1-Guard
                2-Fight
                3-Moves Off
                WHEN BEING BACKED UP:
                1-Guard
                2-Fight Back
                DEFENSE:
                1-Guard
                2-Sway Back Left & Right
                3-Sway Back
                4-Sway Forward
                5-Sway Forward Left & Right
                6-Clinch
                7-Sway Step Forward
                8-Sway Step Forward Left & Right
                9-Sway Step Back Left & Right
                10-Sway Step Back
                PUNCH PARAMETER: (default setting)
                OUT-FIGHTING
                HEAD
                1-Jab
                2-Cross
                3-Left hook
                4-Right hook
                5-Left uppercut
                6-Right uppercut
                7-Special:
                1-Special1
                2-Special2
                3-Special3
                4-Special4
                BODY
                1-Jab
                2-Cross
                3-Left hook
                4-Right hook
                5-Left uppercut
                6-Right uppercut
                Lunging
                HEAD
                1-Jab
                2-Cross
                3-Left hook
                4-Right hook
                5-Left uppercut
                6-Right uppercut
                BODY
                1-Jab
                2-Cross
                3-Left hook
                4-Right hook
                5-Left uppercut
                6-Right uppercut
                Sway Right
                1-Jab
                2-Cross
                3-Left hook
                4-Right hook


                Sway Left
                1-Jab
                2-Cross
                3-Left hook
                4-Right hook
                Sway Back/Right
                1-Jab
                2-Cross
                3-Left hook
                4-Right hook
                Sway Back/Left
                1-Jab
                2-Cross
                3-Left hook
                4-Right hook
                IN-FIGHTING
                HEAD
                1-Jab
                2-Cross
                3-Left hook
                4-Right hook
                5-Left uppercut
                6-Right uppercut
                7-Special:
                1-Special1
                2-Special2
                3-Special3
                4-Special4
                BODY
                1-Jab
                2-Cross
                3-Left hook
                4-Right hook
                5-Left uppercut
                6-Right uppercut
                Sway Right
                1-Jab
                2-Cross
                3-Left hook
                4-Right hook
                Sway Left
                1-Jab
                2-Cross
                3-Left hook
                4-Right hook
                Sway Back/Right
                1-Jab
                2-Cross
                3-Left hook
                4-Right hook
                Sway Back/Left
                1-Jab
                2-Cross
                3-Left hook
                4-Right hook

                FAVORITE COMBOS
                IN FIGHTING
                1
                2
                3
                4
                OUT FIGHTING
                1
                2
                3
                4
                Last edited by SHAKYR; 06-13-2008, 04:57 AM.
                Poe is an advocate for realistic boxing videogames.

                Comment

                • stizz
                  MVP
                  • Sep 2006
                  • 1718

                  #38
                  Re: Fight Night Round 4 Hopes and Concerns

                  I like the suggestion of being able to choose your stats before you start your career, but I don't think there should be a limit. It should be up to the user to choose if he wants to max out his stats or if he wants to create a realistic boxer.

                  Comment

                  • SHAKYR
                    MVP
                    • Nov 2003
                    • 1795

                    #39
                    Re: Fight Night Round 4 Hopes and Concerns

                    Originally posted by stizz
                    I like the suggestion of being able to choose your stats before you start your career, but I don't think there should be a limit. It should be up to the user to choose if he wants to max out his stats or if he wants to create a realistic boxer.
                    I agree because If I create a boxer with 99 power and 99 speed. If the stamina is implemented right it wouldn't matter what's maxed out. If a boxer is strong, out box him..jab move,combinations move. That's it or just let us do what we want off-line.
                    Poe is an advocate for realistic boxing videogames.

                    Comment

                    • stizz
                      MVP
                      • Sep 2006
                      • 1718

                      #40
                      Re: Fight Night Round 4 Hopes and Concerns

                      Also I didn't really like in Fight Night when you're players body shape dramatically changed. For example my Tua had a body like Brock Lesner near the end of my career.

                      Comment

                      • Complex
                        MVP
                        • Oct 2005
                        • 2494

                        #41
                        Re: Fight Night Round 4 Hopes and Concerns

                        Originally posted by SHAKYR
                        I agree because If I create a boxer with 99 power and 99 speed. If the stamina is implemented right it wouldn't matter what's maxed out. If a boxer is strong, out box him..jab move,combinations move. That's it or just let us do what we want off-line.
                        I like the idea of maxing out items but I think each boxer should be limited in what can be maxed out in a career mode. Think of the Madden series where a player has generated stats based on his parents (not saying fight night should have parents). But it adds strategy to the career.

                        Also how would you distinguish between a Heavyweight or a Lightweight?
                        Follow me on Twitter - http://twitter.com/complex219

                        Comment

                        • stizz
                          MVP
                          • Sep 2006
                          • 1718

                          #42
                          Re: Fight Night Round 4 Hopes and Concerns

                          I think letting us choose our stats maxed or not is the way to go. That way we could create a challenge if we wanted to but also have the ability to create a beast right off the mark like Tyson.

                          There should also be a mode or an option in career that lets us box without having to train or worry about our stats.
                          Last edited by stizz; 06-13-2008, 07:49 AM.

                          Comment

                          • Complex
                            MVP
                            • Oct 2005
                            • 2494

                            #43
                            Re: Fight Night Round 4 Hopes and Concerns

                            Originally posted by stizz
                            I think letting us choose our stats maxed or not is the way to go. That way we could create a challenge if we wanted to but also have the ability to create a beast right off the mark like Tyson.

                            There should also be a mode or an option in career that lets us box without having to train or worry about our stats.
                            Then you would have an online of nothing but maxed out guys slugging it out. Lightweights with 99 power etc.
                            Follow me on Twitter - http://twitter.com/complex219

                            Comment

                            • fistofrage
                              Hall Of Fame
                              • Aug 2002
                              • 13682

                              #44
                              Re: Fight Night Round 4 Hopes and Concerns

                              Originally posted by Complex
                              Then you would have an online of nothing but maxed out guys slugging it out. Lightweights with 99 power etc.
                              They need to have a ton of attributes and a point pool for created boxers on line. Lets say there are 8 attributes, make it a 500 point max. Distribute the points the way you want to. It would add variety and strategy. If everyone is all maxed out online, that wouldn't be good.
                              Chalepa Ta Kala.....

                              Comment

                              • stizz
                                MVP
                                • Sep 2006
                                • 1718

                                #45
                                Re: Fight Night Round 4 Hopes and Concerns

                                I'm talking about offline (since I don't play online). But online yeah I see what you mean.

                                Comment

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