What All Boxing Games Need to Address

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  • Money99
    Hall Of Fame
    • Sep 2002
    • 12695

    #1

    What All Boxing Games Need to Address

    Look at football, basketball or hockey games. Each player is rated to the nth degree. From speed, to power, to shots, to accuracy, to offensive awareness, there could be at least 30 ratings for each player.
    Now look at boxing - power, stamina, chin, heart, speed. That's basically it minus one or two depending on the game you're playing.

    Every nuance of a fighter needs to be broken down into it's own attribute and then parlayed into the physics and gameplay of the game itself.

    From rating each individual punch - left jab, right jab, left cross, right cross, etc. to:
    Chin (glass, can suffer flash knockdowns),
    Defense (what kind of defense, excellent chin protection, bad body protection, poor against the jab, etc),
    Stamina (this can be broken down into categories too - how many punches can he throw before being spent, can he carry power into the later rounds, etc),
    Speed (hand speed or even different speeds for each punch as well. Foreman had a decent jab but his giant roundhouse shot came slowly),
    Heart (this can mean different things as well - how a fighter responds to being pouned, eg. Holyfield. Or it can mean if a fighter can come off the deck to fight more, how a fighter recovers from a loss)
    Discipline (in keeping weight, listening to the trainer if losing a fight - or leading, does he like to train),
    Foot Speed,
    Intelligence (take a knee when in trouble, clinch when needed, coast when having a huge lead, etc),


    There's probably more, but the point is, in every boxing game the fighters are far to 2-dimensional. With more attributes you'll see a wider variance in fighters and styles.

    Wouldn't it be great to roll through a career KO'ing bums one after another but suddenly you face a stubborn SOB who won't stay down?

    These are the kinds of things developers need to take into consideration with boxing games.
  • fistofrage
    Hall Of Fame
    • Aug 2002
    • 13682

    #2
    Re: What All Boxing Games Need to Address

    Put in the FN round 4 thread or noone will read this.
    Chalepa Ta Kala.....

    Comment

    • Complex
      MVP
      • Oct 2005
      • 2494

      #3
      Re: What All Boxing Games Need to Address

      All of what you have listed has been discussed in other threads in this forum.
      Follow me on Twitter - http://twitter.com/complex219

      Comment

      • Money99
        Hall Of Fame
        • Sep 2002
        • 12695

        #4
        Re: What All Boxing Games Need to Address

        Originally posted by Complex
        All of what you have listed has been discussed in other threads in this forum.
        But were those posters as handsome as I am?

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