The Perfect Boxing Game

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  • Complex
    MVP
    • Oct 2005
    • 2494

    #1

    The Perfect Boxing Game

    Lets talk about some things that would make the perfect boxing game. I have some thoughts and I want to throw them out there to get some feedback.


    Increased Animations
    Boxing has not been truly represented for the most part. The biggest issue that can be easily remedied is with new animations. Very rarely do two boxers move the same, yet in most games 90% of the time all the fighters move the same. I know some guys move faster or hit harder but I am talking about things like the difference in moves. Does a Lennox Lewis jab look like a Ali jab? Why cant each weight class have various punch types in a particular class? In addition move this customization into CAB mode.

    So you choose to make your boxer and you chose his face, weight etc. But then you get to chose stance, and then from that stance you choose your animaitons for each punch and/or move. So you pick southpaw and then a mummy stance, then fromo there you choose Jab. Under Jab there are 3-5 types of jabs all with different looks, power, speed, and recovery.

    Here are a few:









    Simply assign various speeds, power, and recovery time (to your normal stance) to each and that adds a whole other level of strategy.

    Thoughts?
    Follow me on Twitter - http://twitter.com/complex219
  • N51_rob
    Faceuary!
    • Jul 2003
    • 14805

    #2
    Re: The Perfect Boxing Game

    Like I said in an earlier post. The things that I would like to see are the science of the sweet science. Example:

    Workrates. No more 135 punches a round and still have the same snap on your punches in round 10.

    The dividends of working the body. If I've tagged a guy some 80-90+ times to the body his hands should be dropping it should be easier to hit his head, his punches shouldn't be as crisp. He should be moving slower.

    More Strategy. Moving away from your opponants power should help you avoid getting hit by big punches.

    More real boxers. This is difficult because there is no boxers union so I really can't hope for too much.

    Footwork should matter. You should have to be in punching postition to deliver devistating punches not just hit the button or move a joystick.

    That a little bit of what I think would help.
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    • Complex
      MVP
      • Oct 2005
      • 2494

      #3
      Re: The Perfect Boxing Game

      Stamina

      Stamina needs a complete overhaul. This is probably one of the single most important attributes a boxer can have. It has never been implemented properly. Most times its reduced by simply punching a lot. Today there are hundreds of boxers that throw 60+ punches a round for an entire fight. Why not let this be determined by other factors.

      Training is probably the biggest way to increase stamina. Running, and punching drills. Many wonder why Floyd does all those punching drills where he throws 100s of punches at a time. Let us increase stamina by training. Just because I throw a ton of punches does not automatically mean my stamina should plummet in the ring. Let us train to determine how our stamina drains during a fight.
      Follow me on Twitter - http://twitter.com/complex219

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      • Complex
        MVP
        • Oct 2005
        • 2494

        #4
        Re: The Perfect Boxing Game

        Defense - Catching punches

        A very under used move in the ring is 'catching/knocking down punches'. I would rather see this used than the cheesy parrying in FN3. Keep the punches in effect using the face buttons. But take out parrying and replace it with catching/knocking down punches by using the R1/L1 buttons in addition to the face buttons to block and catch straight punches to the head. Rather than have a fighter just walk with his head stuck to his head for a parry, have a fighter have to hold the R1/L1 buttons and hit the correct face button to actually knock down or catch a punch.
        Follow me on Twitter - http://twitter.com/complex219

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        • Complex
          MVP
          • Oct 2005
          • 2494

          #5
          Re: The Perfect Boxing Game

          Signature Punhces

          If we have named fighters, their signatures punches should be included as well.

          Hopkins - punch with head down

          Judah - He used to double jab often

          Cotto - Kidney shot hooks
          Follow me on Twitter - http://twitter.com/complex219

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          • Complex
            MVP
            • Oct 2005
            • 2494

            #6
            Re: The Perfect Boxing Game

            Weight should matter

            Should physics matter in boxing. If a 250lb guy hits a 200lb, he probably will move him. In most instances the punch of a Heavyweight would do more damage than that of a middleweight, but there are exceptions. I would really like to see more emphasis on this in future games.
            Follow me on Twitter - http://twitter.com/complex219

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            • Complex
              MVP
              • Oct 2005
              • 2494

              #7
              Re: The Perfect Boxing Game

              Career Development

              Boxing fans know that it takes years for a fighter to develop his skill set. Early on when a fighter has 4 rounders his stance, punches etc seem amatuer-ish, non-polished. What if you had ratings in each some categorieis and depending on where you rank on that category determines the 'crispness' and 'fluidness' of your fighters movements. So it actually feels like your fighter is developing a nd growing.
              Follow me on Twitter - http://twitter.com/complex219

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              • dellxp4
                Rookie
                • Jun 2003
                • 9

                #8
                Re: The Perfect Boxing Game

                Keep goin Complex cause you're right with everything.

                Makes you wonder why games companies don't just get some fans together when making a game and actually ask what they should do it can't be that hard surely.

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                • fluent2332
                  MVP
                  • Aug 2005
                  • 1735

                  #9
                  Re: The Perfect Boxing Game

                  Licensed Judges complete with bios and individual 'stats' per say (ex. Judge A favors aggression, Judge B favors defense, etc). Not as cut and dry as that, you can really mix and match and define different situations where the judges would favor one boxer over the other.

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                  • mr_president
                    MVP
                    • Oct 2002
                    • 1167

                    #10
                    Re: The Perfect Boxing Game

                    Originally posted by N51_rob
                    Like I said in an earlier post. The things that I would like to see are the science of the sweet science. Example:

                    Workrates. No more 135 punches a round and still have the same snap on your punches in round 10.

                    The dividends of working the body. If I've tagged a guy some 80-90+ times to the body his hands should be dropping it should be easier to hit his head, his punches shouldn't be as crisp. He should be moving slower.

                    More Strategy. Moving away from your opponants power should help you avoid getting hit by big punches.

                    More real boxers. This is difficult because there is no boxers union so I really can't hope for too much.

                    Footwork should matter. You should have to be in punching postition to deliver devistating punches not just hit the button or move a joystick.

                    That a little bit of what I think would help.
                    i agree..especially about the footwork and position...

                    so many times i get hit by a punch that my opponent should have no business of throwing because he is so far out of position, and to top it off 9 times out of 10 it's a power punch and it knocks me back.

                    i would love to also see:

                    1.different reactions to punches instead of the same old staggering animation over and over again.

                    2.the ability to faint

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                    • PSU_DW2
                      Banned
                      • Oct 2005
                      • 1081

                      #11
                      Re: The Perfect Boxing Game

                      Originally posted by fluent2332
                      Licensed Judges complete with bios and individual 'stats' per say (ex. Judge A favors aggression, Judge B favors defense, etc). Not as cut and dry as that, you can really mix and match and define different situations where the judges would favor one boxer over the other.
                      I agree with this. In Fight Night Round 2 on PS2 I remember whenever I was Ali, i would win rounds on judge #1's card 10-9 for high percentages even if I didn't throw more punches in the round, judge #2 had those rounds even usually and #3 had me losing those rounds 10-9.

                      You just simply don't see that variation in Prizefighter, in fact the scorecards seem more robotic than they should be in my opinion. The nature of the Prizefighter doesn't allow you the ability to truly outbox, even the way you can in fight night.

                      It is very important to me and i am happy you like seeing this subtle judging A.I. too.

                      Comment

                      • Complex
                        MVP
                        • Oct 2005
                        • 2494

                        #12
                        Re: The Perfect Boxing Game

                        Originally posted by fluent2332
                        Licensed Judges complete with bios and individual 'stats' per say (ex. Judge A favors aggression, Judge B favors defense, etc). Not as cut and dry as that, you can really mix and match and define different situations where the judges would favor one boxer over the other.
                        I like this idea, not sure how you would rate 'aggression'. Is it simply work rate?

                        Defense could be blocked shots, who has the lower connect % or simply and who has the most 'picked off shots'.
                        Follow me on Twitter - http://twitter.com/complex219

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                        • mr_president
                          MVP
                          • Oct 2002
                          • 1167

                          #13
                          Re: The Perfect Boxing Game

                          i think boxing judges are horrible, and the entire judging system is completely flawed.

                          the problem with judging fights in real life is that there are no guide lines,thus making it to subjective... because of this i'm sure it makes programming the judging difficult.

                          licensed judges are not really needed, although it would be a nice addition, all they need to do is program different judging AI.

                          as for judging fights, it seems as if "professional judges " are affraid to score anything other than your basic 10-9 rounds or 10-8 rounds because of a knockdown.

                          i think there should be 9/9 rounds if no fighter truly establishes control, like one of those rounds where the round is just to close to give to any particular fighter.

                          i think there should be 10-8 rounds if a fighter completely dominates a round without scoring a knockdown.

                          10-7 thru 10-0 rounds if a fighter goes down more than once in a round, or gets dominated after a knockdown.


                          just thoughts....
                          Last edited by mr_president; 06-16-2008, 10:04 AM.

                          Comment

                          • fistofrage
                            Hall Of Fame
                            • Aug 2002
                            • 13682

                            #14
                            Re: The Perfect Boxing Game

                            Originally posted by mr_president
                            i think boxing judges are horrible, and the entire judging system is completely flawed.

                            the problem with judging fights in real life is that there are no guide lines,thus making it to subjective... because of this i'm sure it makes programming the judging difficult.

                            licensed judges are not really needed, although it would be a nice addition, all they need to do is program different judging AI.

                            as for judging fights, it seems as if "professional judges " are affraid to score anything other than your basic 10-9 rounds or 10-8 rounds because of a knockdown.

                            i think there should be 9/9 rounds if no fighter truly establishes control, like one of those rounds where the round is just to close to give to any particular fighter.

                            i think there should be 10-8 rounds if a fighter completely dominates a round without scoring a knockdown.

                            10-7 thru 10-0 rounds if a fighter goes down more than once in a round, or gets dominated after a knockdown.


                            just thoughts....
                            Boxing uses the 10 point must system. A boxer has to have 10 points unless a point is taken away for a foul. So the only time you would see a 9-9 round is if a boxer won the round, but had a point deducted for low blows, etc.

                            Its generally accepted that a knockdown earns a 10-8, two knockdown a 10-7 and three should be a 10-6. They screwed up the judging in the Pacquaou(SP?) Berrarra fight where Manny scored 3 knockdowns in the first and was only awarded 10-7 when the judges should have scored it 10-6, they all said they made the mistake in hindsight.

                            They need to have a pool of 20 different judges, licensed or not and you will randomly get 3 of these judges. Each judge will score the fight somewhat differently. Imagine going into the fight and you are a fighter that normally fights from the outside and score on jabs, but you end up with 3 judges that score on aggression, power punching, and damage scored against your opponent. Now you know right before the fight who the 3 judges are going to be so you have to try to change your strategy. Now that would be exciting stuff.
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                            • Complex
                              MVP
                              • Oct 2005
                              • 2494

                              #15
                              Re: The Perfect Boxing Game

                              Originally posted by fistofrage
                              Boxing uses the 10 point must system. A boxer has to have 10 points unless a point is taken away for a foul. So the only time you would see a 9-9 round is if a boxer won the round, but had a point deducted for low blows, etc.

                              Its generally accepted that a knockdown earns a 10-8, two knockdown a 10-7 and three should be a 10-6. They screwed up the judging in the Pacquaou(SP?) Berrarra fight where Manny scored 3 knockdowns in the first and was only awarded 10-7 when the judges should have scored it 10-6, they all said they made the mistake in hindsight.

                              They need to have a pool of 20 different judges, licensed or not and you will randomly get 3 of these judges. Each judge will score the fight somewhat differently. Imagine going into the fight and you are a fighter that normally fights from the outside and score on jabs, but you end up with 3 judges that score on aggression, power punching, and damage scored against your opponent. Now you know right before the fight who the 3 judges are going to be so you have to try to change your strategy. Now that would be exciting stuff.
                              I wouldnt even mind having about 5 that are biased for one reason or another that appear at a lower % rate than the others.
                              Follow me on Twitter - http://twitter.com/complex219

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